Cleanup: Use canonical variable name

This commit is contained in:
2020-09-25 15:54:25 -05:00
parent 9b6c5268bc
commit 83dc97ccc0

View File

@@ -3468,24 +3468,24 @@ void UI_block_region_set(uiBlock *block, ARegion *region)
uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, char emboss)
{
wmWindow *window = CTX_wm_window(C);
Scene *scn = CTX_data_scene(C);
Scene *scene = CTX_data_scene(C);
uiBlock *block = MEM_callocN(sizeof(uiBlock), "uiBlock");
block->active = 1;
block->emboss = emboss;
block->evil_C = (void *)C; /* XXX */
if (scn) {
if (scene) {
/* store display device name, don't lookup for transformations yet
* block could be used for non-color displays where looking up for transformation
* would slow down redraw, so only lookup for actual transform when it's indeed
* needed
*/
STRNCPY(block->display_device, scn->display_settings.display_device);
STRNCPY(block->display_device, scene->display_settings.display_device);
/* copy to avoid crash when scene gets deleted with ui still open */
block->unit = MEM_mallocN(sizeof(scn->unit), "UI UnitSettings");
memcpy(block->unit, &scn->unit, sizeof(scn->unit));
block->unit = MEM_mallocN(sizeof(scene->unit), "UI UnitSettings");
memcpy(block->unit, &scene->unit, sizeof(scene->unit));
}
else {
STRNCPY(block->display_device, IMB_colormanagement_display_get_default_name());