svn merge -r41335:41371
This commit is contained in:
@@ -65,7 +65,7 @@ set(CMAKE_BUILD_TYPE_INIT "Release")
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG _DEBUG)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELEASE NDEBUG)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_MINSIZEREL NDEBUG)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO DEBUG _DEBUG)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO NDEBUG)
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#-----------------------------------------------------------------------------
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10
SConstruct
10
SConstruct
@@ -253,7 +253,9 @@ if 'blenderlite' in B.targets:
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target_env_defs['WITH_BF_BULLET'] = False
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target_env_defs['WITH_BF_BINRELOC'] = False
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target_env_defs['BF_BUILDINFO'] = False
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target_env_defs['BF_NO_ELBEEM'] = True
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target_env_defs['WITH_BF_FLUID'] = False
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target_env_defs['WITH_BF_DECIMATE'] = False
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target_env_defs['WITH_BF_BOOLEAN'] = False
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target_env_defs['WITH_BF_PYTHON'] = False
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target_env_defs['WITH_BF_3DMOUSE'] = False
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@@ -323,9 +325,9 @@ if 'blenderplayer' in B.targets:
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if 'blendernogame' in B.targets:
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env['WITH_BF_GAMEENGINE'] = False
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# disable elbeem (fluidsim) compilation?
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if env['BF_NO_ELBEEM'] == 1:
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env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
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# build without elbeem (fluidsim)?
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if env['WITH_BF_FLUID'] == 1:
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env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
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if btools.ENDIAN == "big":
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@@ -150,7 +150,9 @@ def validate_arguments(args, bc):
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'BF_GHOST_DEBUG',
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'WITH_BF_RAYOPTIMIZATION',
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'BF_RAYOPTIMIZATION_SSE_FLAGS',
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'BF_NO_ELBEEM',
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'WITH_BF_FLUID',
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'WITH_BF_DECIMATE',
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'WITH_BF_BOOLEAN',
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'WITH_BF_CXX_GUARDEDALLOC',
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'WITH_BF_JEMALLOC', 'WITH_BF_STATICJEMALLOC', 'BF_JEMALLOC', 'BF_JEMALLOC_INC', 'BF_JEMALLOC_LIBPATH', 'BF_JEMALLOC_LIB', 'BF_JEMALLOC_LIB_STATIC',
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'BUILDBOT_BRANCH', 'WITH_BF_3DMOUSE', 'WITH_BF_STATIC3DMOUSE', 'BF_3DMOUSE', 'BF_3DMOUSE_INC', 'BF_3DMOUSE_LIB', 'BF_3DMOUSE_LIBPATH', 'BF_3DMOUSE_LIB_STATIC'
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@@ -250,7 +252,9 @@ def read_opts(env, cfg, args):
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(BoolVariable('WITH_OSX_STATICPYTHON', 'Staticly link to python', True)),
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('BF_PYTHON_ABI_FLAGS', 'Python ABI flags (suffix in library version: m, mu, etc)', ''),
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(BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
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(BoolVariable('WITH_BF_FLUID', 'Build with Fluid simulation (Elbeem)', True)),
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(BoolVariable('WITH_BF_DECIMATE', 'Build with decimate modifier', True)),
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(BoolVariable('WITH_BF_BOOLEAN', 'Build with boolean modifier', True)),
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('BF_PROFILE_FLAGS', 'Profiling compiler flags', ''),
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(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
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('BF_OPENAL', 'base path for OpenAL', ''),
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@@ -22,7 +22,7 @@ SConscript(['audaspace/SConscript',
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# perhaps get rid of intern/csg?
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NEW_CSG='false'
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if not env['BF_NO_ELBEEM']:
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if env['WITH_BF_FLUID']:
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SConscript(['elbeem/SConscript'])
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if NEW_CSG=='false':
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@@ -327,8 +327,8 @@ if(WITH_OPENMP)
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add_definitions(-DPARALLEL=1)
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endif()
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if(NOT WITH_MOD_FLUID)
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add_definitions(-DDISABLE_ELBEEM)
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_MOD_SMOKE)
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@@ -80,8 +80,8 @@ if env['OURPLATFORM'] == 'darwin':
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if env['WITH_BF_OPENMP']:
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defs.append('PARALLEL=1')
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if env['BF_NO_ELBEEM']:
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defs.append('DISABLE_ELBEEM')
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if env['WITH_BF_FLUID']:
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defs.append('WITH_MOD_FLUID')
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if env['WITH_BF_LZO']:
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incs += ' #/extern/lzo/minilzo'
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@@ -91,12 +91,12 @@
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#include "RE_shader_ext.h"
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/* fluid sim particle import */
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#ifndef DISABLE_ELBEEM
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#ifdef WITH_MOD_FLUID
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#include "DNA_object_fluidsim.h"
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#include "LBM_fluidsim.h"
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#include <zlib.h>
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#include <string.h>
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#endif // DISABLE_ELBEEM
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#endif // WITH_MOD_FLUID
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//XXX #include "BIF_screen.h"
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@@ -95,13 +95,13 @@
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#include "RE_shader_ext.h"
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/* fluid sim particle import */
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#ifndef DISABLE_ELBEEM
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#ifdef WITH_MOD_FLUID
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#include "DNA_object_fluidsim.h"
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#include "LBM_fluidsim.h"
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#include <zlib.h>
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#include <string.h>
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#endif // DISABLE_ELBEEM
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#endif // WITH_MOD_FLUID
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/************************************************/
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/* Reacting to system events */
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@@ -3916,7 +3916,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
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}
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/* fluid sim particle import handling, actual loading of particles from file */
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#ifndef DISABLE_ELBEEM
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#ifdef WITH_MOD_FLUID
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{
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FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(sim->ob, eModifierType_Fluidsim);
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@@ -4009,7 +4009,7 @@ static void particles_fluid_step(ParticleSimulationData *sim, int UNUSED(cfra))
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} // fluid sim particles done
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}
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#endif // DISABLE_ELBEEM
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#endif // WITH_MOD_FLUID
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}
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static int emit_particles(ParticleSimulationData *sim, PTCacheID *pid, float UNUSED(cfra))
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@@ -132,7 +132,6 @@ int BLI_strcasecmp(const char *s1, const char *s2);
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int BLI_strncasecmp(const char *s1, const char *s2, size_t len);
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int BLI_natstrcmp(const char *s1, const char *s2);
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size_t BLI_strnlen(const char *str, size_t maxlen);
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void BLI_timestr(double _time, char *str); /* time var is global */
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void BLI_ascii_strtolower(char *str, int len);
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@@ -325,8 +325,7 @@ static int rewrite_path_fixed_dirfile(char path_dir[FILE_MAXDIR], char path_file
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}
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if (visit_cb(userdata, path_dst, (const char *)path_src)) {
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BLI_split_dirfile(path_dst, path_dir, path_file,
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sizeof(path_dir), sizeof(path_file));
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BLI_split_dirfile(path_dst, path_dir, path_file, FILE_MAXDIR, FILE_MAXFILE);
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return TRUE;
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}
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else {
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@@ -2267,7 +2267,7 @@ static void write_screens(WriteData *wd, ListBase *scrbase)
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static void write_libraries(WriteData *wd, Main *main)
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{
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ListBase *lbarray[30];
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ListBase *lbarray[MAX_LIBARRAY];
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ID *id;
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int a, tot, foundone;
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@@ -749,7 +749,7 @@ void uiTemplateTextureImage(uiLayout *layout, struct bContext *C, struct Tex *te
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void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
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void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
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void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *activeptr, const char *activeprop, int rows, int maxrows, int type);
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void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *activeptr, const char *activeprop, const char *prop_list, int rows, int maxrows, int type);
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/* items */
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void uiItemO(uiLayout *layout, const char *name, int icon, const char *opname);
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@@ -2059,7 +2059,7 @@ static int list_item_icon_get(bContext *C, PointerRNA *itemptr, int rnaicon, int
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return rnaicon;
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}
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static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *itemptr, int i, int rnaicon, PointerRNA *activeptr, PropertyRNA *activeprop)
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static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, PointerRNA *itemptr, int i, int rnaicon, PointerRNA *activeptr, PropertyRNA *activeprop, const char *prop_list_id)
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{
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uiBlock *block= uiLayoutGetBlock(layout);
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uiBut *but;
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@@ -2164,6 +2164,54 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
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/* nothing else special to do... */
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uiItemL(sub, name, icon); /* fails, backdrop LISTROW... */
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}
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/* There is a last chance to display custom controls (in addition to the name/label):
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* If the given item property group features a string property named as prop_list,
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* this tries to add controls for all properties of the item listed in that string property.
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* (colon-separated names).
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*
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* This is especially useful for python. E.g., if you list a collection of this property
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* group:
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*
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* class TestPropertyGroup(bpy.types.PropertyGroup):
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* bool = BoolProperty(default=False)
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* integer = IntProperty()
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* string = StringProperty()
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*
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* # A string of all identifiers (colon-separated) which property’s controls should be
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* # displayed in a template_list.
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* template_list_controls = StringProperty(default="integer:bool:string", options={"HIDDEN"})
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*
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* … you’ll get a numfield for the integer prop, a check box for the bool prop, and a textfield
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* for the string prop, after the name of each item of the collection.
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*/
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else if (prop_list_id) {
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row = uiLayoutRow(sub, 1);
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uiItemL(row, name, icon);
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/* XXX: Check, as sometimes we get an itemptr looking like
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* {id = {data = 0x0}, type = 0x0, data = 0x0}
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* which would obviously produce a sigsev… */
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if (itemptr->type) {
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/* If the special property is set for the item, and it is a collection… */
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PropertyRNA *prop_list= RNA_struct_find_property(itemptr, prop_list_id);
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if(prop_list && RNA_property_type(prop_list) == PROP_STRING) {
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int prop_names_len;
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char *prop_names = RNA_property_string_get_alloc(itemptr, prop_list, NULL, 0, &prop_names_len);
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char *prop_names_end= prop_names + prop_names_len;
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char *id= prop_names;
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char *id_next;
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while (id < prop_names_end) {
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if ((id_next= strchr(id, ':'))) *id_next++= '\0';
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else id_next= prop_names_end;
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uiItemR(row, itemptr, id, 0, NULL, 0);
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id= id_next;
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}
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MEM_freeN(prop_names);
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}
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}
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}
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else
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uiItemL(sub, name, icon); /* fails, backdrop LISTROW... */
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@@ -2172,7 +2220,7 @@ static void list_item_row(bContext *C, uiLayout *layout, PointerRNA *ptr, Pointe
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MEM_freeN(namebuf);
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}
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void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *propname, PointerRNA *activeptr, const char *activepropname, int rows, int maxrows, int listtype)
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void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *propname, PointerRNA *activeptr, const char *activepropname, const char *prop_list, int rows, int maxrows, int listtype)
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{
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//Scene *scene= CTX_data_scene(C);
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PropertyRNA *prop= NULL, *activeprop;
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@@ -2326,7 +2374,7 @@ void uiTemplateList(uiLayout *layout, bContext *C, PointerRNA *ptr, const char *
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/* create list items */
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RNA_PROP_BEGIN(ptr, itemptr, prop) {
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if(i >= pa->list_scroll && i<pa->list_scroll+items)
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list_item_row(C, col, ptr, &itemptr, i, rnaicon, activeptr, activeprop);
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list_item_row(C, col, ptr, &itemptr, i, rnaicon, activeptr, activeprop, prop_list);
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i++;
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}
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|
@@ -45,8 +45,8 @@ set(SRC
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physics_intern.h
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)
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if(NOT WITH_MOD_FLUID)
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add_definitions(-DDISABLE_ELBEEM)
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if(WITH_MOD_FLUID)
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add_definitions(-DWITH_MOD_FLUID)
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endif()
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if(WITH_OPENMP)
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|
@@ -85,7 +85,7 @@
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#include "physics_intern.h" // own include
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/* enable/disable overall compilation */
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#ifndef DISABLE_ELBEEM
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#ifdef WITH_MOD_FLUID
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#include "WM_api.h"
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@@ -1111,7 +1111,7 @@ void fluidsimFreeBake(Object *UNUSED(ob))
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/* not implemented yet */
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}
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#else /* DISABLE_ELBEEM */
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#else /* WITH_MOD_FLUID */
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/* compile dummy functions for disabled fluid sim */
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@@ -1135,7 +1135,7 @@ static int fluidsimBake(bContext *UNUSED(C), ReportList *UNUSED(reports), Object
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return 0;
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}
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#endif /* DISABLE_ELBEEM */
|
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#endif /* WITH_MOD_FLUID */
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/***************************** Operators ******************************/
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|
@@ -154,7 +154,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
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if((scene->r.mode & R_OSA) == 0) {
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, rr->rectf);
|
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}
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else {
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/* simple accumulation, less hassle then FSAA FBO's */
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@@ -167,7 +167,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
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|
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/* first sample buffer, also initializes 'rv3d->persmat' */
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat);
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glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_buffer);
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GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_buffer);
|
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/* skip the first sample */
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for(j=1; j < SAMPLES; j++) {
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@@ -175,7 +175,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
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window_translate_m4(winmat_jitter, rv3d->persmat, jit_ofs[j][0] / sizex, jit_ofs[j][1] / sizey);
|
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|
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ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter);
|
||||
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, accum_tmp);
|
||||
GPU_offscreen_read_pixels(oglrender->ofs, GL_FLOAT, accum_tmp);
|
||||
add_vn_vn(accum_buffer, accum_tmp, sizex*sizey*sizeof(float));
|
||||
}
|
||||
|
||||
@@ -278,7 +278,7 @@ static int screen_opengl_render_init(bContext *C, wmOperator *op)
|
||||
sizey= (scene->r.size*scene->r.ysch)/100;
|
||||
|
||||
/* corrects render size with actual size, not every card supports non-power-of-two dimensions */
|
||||
ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
|
||||
ofs= GPU_offscreen_create(sizex, sizey, err_out);
|
||||
|
||||
if(!ofs) {
|
||||
BKE_reportf(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer, %s", err_out);
|
||||
|
@@ -2379,7 +2379,7 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
|
||||
glPushAttrib(GL_LIGHTING_BIT);
|
||||
|
||||
/* bind */
|
||||
ofs= GPU_offscreen_create(&sizex, &sizey, err_out);
|
||||
ofs= GPU_offscreen_create(sizex, sizey, err_out);
|
||||
if(ofs == NULL)
|
||||
return NULL;
|
||||
|
||||
@@ -2403,9 +2403,9 @@ ImBuf *ED_view3d_draw_offscreen_imbuf(Scene *scene, View3D *v3d, ARegion *ar, in
|
||||
ibuf= IMB_allocImBuf(sizex, sizey, 32, flag);
|
||||
|
||||
if(ibuf->rect_float)
|
||||
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, ibuf->rect_float);
|
||||
GPU_offscreen_read_pixels(ofs, GL_FLOAT, ibuf->rect_float);
|
||||
else if(ibuf->rect)
|
||||
glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
|
||||
GPU_offscreen_read_pixels(ofs, GL_UNSIGNED_BYTE, ibuf->rect);
|
||||
|
||||
//if((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
|
||||
// BKE_stamp_buf(scene, NULL, rr->rectf, rr->rectx, rr->recty, 4);
|
||||
|
@@ -136,7 +136,7 @@ int GPU_texture_opengl_bindcode(GPUTexture *tex);
|
||||
GPUFrameBuffer *GPU_framebuffer_create(void);
|
||||
int GPU_framebuffer_texture_attach(GPUFrameBuffer *fb, GPUTexture *tex, char err_out[256]);
|
||||
void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex);
|
||||
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex);
|
||||
void GPU_framebuffer_texture_bind(GPUFrameBuffer *fb, GPUTexture *tex, int w, int h);
|
||||
void GPU_framebuffer_texture_unbind(GPUFrameBuffer *fb, GPUTexture *tex);
|
||||
void GPU_framebuffer_free(GPUFrameBuffer *fb);
|
||||
|
||||
@@ -146,10 +146,11 @@ void GPU_framebuffer_restore(void);
|
||||
- wrapper around framebuffer and texture for simple offscreen drawing
|
||||
- changes size if graphics card can't support it */
|
||||
|
||||
GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256]);
|
||||
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256]);
|
||||
void GPU_offscreen_free(GPUOffScreen *ofs);
|
||||
void GPU_offscreen_bind(GPUOffScreen *ofs);
|
||||
void GPU_offscreen_unbind(GPUOffScreen *ofs);
|
||||
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels);
|
||||
|
||||
/* GPU Shader
|
||||
- only for fragment shaders now
|
||||
|
@@ -790,7 +790,7 @@ void GPU_framebuffer_texture_detach(GPUFrameBuffer *fb, GPUTexture *tex)
|
||||
tex->fb = NULL;
|
||||
}
|
||||
|
||||
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
|
||||
void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex, int w, int h)
|
||||
{
|
||||
/* push attributes */
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
@@ -801,7 +801,7 @@ void GPU_framebuffer_texture_bind(GPUFrameBuffer *UNUSED(fb), GPUTexture *tex)
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, tex->fb->object);
|
||||
|
||||
/* push matrices and set default viewport and matrix */
|
||||
glViewport(0, 0, tex->w, tex->h);
|
||||
glViewport(0, 0, w, h);
|
||||
GG.currentfb = tex->fb->object;
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
@@ -859,13 +859,19 @@ struct GPUOffScreen {
|
||||
GPUFrameBuffer *fb;
|
||||
GPUTexture *color;
|
||||
GPUTexture *depth;
|
||||
|
||||
/* requested width/height, may be smaller than actual texture size due
|
||||
to missing non-power of two support, so we compensate for that */
|
||||
int w, h;
|
||||
};
|
||||
|
||||
GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
|
||||
GPUOffScreen *GPU_offscreen_create(int width, int height, char err_out[256])
|
||||
{
|
||||
GPUOffScreen *ofs;
|
||||
|
||||
ofs= MEM_callocN(sizeof(GPUOffScreen), "GPUOffScreen");
|
||||
ofs->w= width;
|
||||
ofs->h= height;
|
||||
|
||||
ofs->fb = GPU_framebuffer_create();
|
||||
if(!ofs->fb) {
|
||||
@@ -873,24 +879,18 @@ GPUOffScreen *GPU_offscreen_create(int *width, int *height, char err_out[256])
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ofs->depth = GPU_texture_create_depth(*width, *height, err_out);
|
||||
ofs->depth = GPU_texture_create_depth(width, height, err_out);
|
||||
if(!ofs->depth) {
|
||||
GPU_offscreen_free(ofs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if(*width!=ofs->depth->w || *height!=ofs->depth->h) {
|
||||
*width= ofs->depth->w;
|
||||
*height= ofs->depth->h;
|
||||
printf("Offscreen size differs from given size!\n");
|
||||
}
|
||||
|
||||
if(!GPU_framebuffer_texture_attach(ofs->fb, ofs->depth, err_out)) {
|
||||
GPU_offscreen_free(ofs);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ofs->color = GPU_texture_create_2D(*width, *height, NULL, err_out);
|
||||
ofs->color = GPU_texture_create_2D(width, height, NULL, err_out);
|
||||
if(!ofs->color) {
|
||||
GPU_offscreen_free(ofs);
|
||||
return NULL;
|
||||
@@ -921,7 +921,7 @@ void GPU_offscreen_free(GPUOffScreen *ofs)
|
||||
void GPU_offscreen_bind(GPUOffScreen *ofs)
|
||||
{
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
GPU_framebuffer_texture_bind(ofs->fb, ofs->color);
|
||||
GPU_framebuffer_texture_bind(ofs->fb, ofs->color, ofs->w, ofs->h);
|
||||
}
|
||||
|
||||
void GPU_offscreen_unbind(GPUOffScreen *ofs)
|
||||
@@ -931,6 +931,11 @@ void GPU_offscreen_unbind(GPUOffScreen *ofs)
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
void GPU_offscreen_read_pixels(GPUOffScreen *ofs, int type, void *pixels)
|
||||
{
|
||||
glReadPixels(0, 0, ofs->w, ofs->h, GL_RGBA, type, pixels);
|
||||
}
|
||||
|
||||
/* GPUShader */
|
||||
|
||||
struct GPUShader {
|
||||
|
@@ -1661,7 +1661,8 @@ void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize
|
||||
|
||||
/* opengl */
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex);
|
||||
GPU_framebuffer_texture_bind(lamp->fb, lamp->tex,
|
||||
GPU_texture_opengl_width(lamp->tex), GPU_texture_opengl_height(lamp->tex));
|
||||
|
||||
/* set matrices */
|
||||
copy_m4_m4(viewmat, lamp->viewmat);
|
||||
|
@@ -195,8 +195,8 @@ if(WITH_CODEC_FFMPEG)
|
||||
add_definitions(-DWITH_FFMPEG)
|
||||
endif()
|
||||
|
||||
if(NOT WITH_MOD_FLUID)
|
||||
add_definitions(-DDISABLE_ELBEEM)
|
||||
if(WITH_MOD_FLUID)
|
||||
add_definitions(-DWITH_MOD_FLUID)
|
||||
endif()
|
||||
|
||||
if(WITH_FFTW3)
|
||||
|
@@ -170,7 +170,7 @@ static void rna_FluidSettings_update_type(Main *bmain, Scene *scene, PointerRNA
|
||||
|
||||
static void rna_DomainFluidSettings_memory_estimate_get(PointerRNA *ptr, char *value)
|
||||
{
|
||||
#ifdef DISABLE_ELBEEM
|
||||
#ifndef WITH_MOD_FLUID
|
||||
(void)ptr;
|
||||
value[0]= '\0';
|
||||
#else
|
||||
@@ -183,7 +183,7 @@ static void rna_DomainFluidSettings_memory_estimate_get(PointerRNA *ptr, char *v
|
||||
|
||||
static int rna_DomainFluidSettings_memory_estimate_length(PointerRNA *UNUSED(ptr))
|
||||
{
|
||||
#ifdef DISABLE_ELBEEM
|
||||
#ifndef WITH_MOD_FLUID
|
||||
return 0;
|
||||
#else
|
||||
return 31;
|
||||
|
@@ -408,6 +408,9 @@ void RNA_api_ui_layout(StructRNA *srna)
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL);
|
||||
parm= RNA_def_string(func, "active_property", "", 0, "", "Identifier of property in data, for the active element");
|
||||
RNA_def_property_flag(parm, PROP_REQUIRED);
|
||||
parm= RNA_def_string(func, "prop_list", "", 0, "",
|
||||
"Identifier of a string property in each data member, specifying which "
|
||||
"of its properties should have a widget displayed in its row.");
|
||||
RNA_def_int(func, "rows", 5, 0, INT_MAX, "", "Number of rows to display", 0, INT_MAX);
|
||||
RNA_def_int(func, "maxrows", 5, 0, INT_MAX, "", "Maximum number of rows to display", 0, INT_MAX);
|
||||
RNA_def_enum(func, "type", list_type_items, 0, "Type", "Type of list to use");
|
||||
|
@@ -113,8 +113,8 @@ if(WITH_MOD_DECIMATE)
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT WITH_MOD_FLUID)
|
||||
add_definitions(-DDISABLE_ELBEEM)
|
||||
if(WITH_MOD_FLUID)
|
||||
add_definitions(-DWITH_MOD_FLUID)
|
||||
endif()
|
||||
|
||||
if(WITH_GAMEENGINE)
|
||||
|
@@ -13,12 +13,14 @@ incs += ' ' + env['BF_ZLIB_INC']
|
||||
|
||||
defs = []
|
||||
|
||||
# could be made optional
|
||||
defs += ['WITH_MOD_BOOLEAN']
|
||||
defs += ['WITH_MOD_DECIMATE']
|
||||
if env ['WITH_BF_BOOLEAN']:
|
||||
defs.append('WITH_MOD_BOOLEAN')
|
||||
|
||||
if env['BF_NO_ELBEEM']:
|
||||
defs.append('DISABLE_ELBEEM')
|
||||
if env ['WITH_BF_DECIMATE']:
|
||||
defs.append('WITH_MOD_DECIMATE')
|
||||
|
||||
if env['WITH_BF_FLUID']:
|
||||
defs.append('WITH_MOD_FLUID')
|
||||
|
||||
if env['WITH_BF_GAMEENGINE']:
|
||||
incs += ' #/extern/recastnavigation'
|
||||
|
@@ -62,9 +62,10 @@
|
||||
// headers for fluidsim bobj meshes
|
||||
#include "LBM_fluidsim.h"
|
||||
|
||||
|
||||
void fluidsim_init(FluidsimModifierData *fluidmd)
|
||||
{
|
||||
#ifndef DISABLE_ELBEEM
|
||||
#ifdef WITH_MOD_FLUID
|
||||
if(fluidmd)
|
||||
{
|
||||
FluidsimSettings *fss = MEM_callocN(sizeof(FluidsimSettings), "fluidsimsettings");
|
||||
@@ -152,7 +153,7 @@ void fluidsim_init(FluidsimModifierData *fluidmd)
|
||||
|
||||
void fluidsim_free(FluidsimModifierData *fluidmd)
|
||||
{
|
||||
#ifndef DISABLE_ELBEEM
|
||||
#ifdef WITH_MOD_FLUID
|
||||
if(fluidmd)
|
||||
{
|
||||
if(fluidmd->fss->meshVelocities)
|
||||
@@ -169,7 +170,7 @@ void fluidsim_free(FluidsimModifierData *fluidmd)
|
||||
return;
|
||||
}
|
||||
|
||||
#ifndef DISABLE_ELBEEM
|
||||
#ifdef WITH_MOD_FLUID
|
||||
/* read .bobj.gz file into a fluidsimDerivedMesh struct */
|
||||
static DerivedMesh *fluidsim_read_obj(const char *filename)
|
||||
{
|
||||
@@ -534,14 +535,14 @@ static DerivedMesh *fluidsim_read_cache(DerivedMesh *orgdm, FluidsimModifierData
|
||||
|
||||
return dm;
|
||||
}
|
||||
#endif // DISABLE_ELBEEM
|
||||
#endif // WITH_MOD_FLUID
|
||||
|
||||
DerivedMesh *fluidsimModifier_do(FluidsimModifierData *fluidmd, Scene *scene,
|
||||
Object *UNUSED(ob),
|
||||
DerivedMesh *dm,
|
||||
int useRenderParams, int UNUSED(isFinalCalc))
|
||||
{
|
||||
#ifndef DISABLE_ELBEEM
|
||||
#ifdef WITH_MOD_FLUID
|
||||
DerivedMesh *result = NULL;
|
||||
int framenr;
|
||||
FluidsimSettings *fss = NULL;
|
||||
|
Reference in New Issue
Block a user