* Fix button alignment in vecblur node after the excellent recent commit. Also gave it a proper button instead of just 'C'.

This commit is contained in:
2008-01-22 01:54:23 +00:00
parent 9f441976a2
commit be95e6b0ca

View File

@@ -1429,22 +1429,23 @@ static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *n
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
butr->xmin, dy+57, dx, 19,
butr->xmin, dy+76, dx, 19,
&nbd->samples, 1, 256, 0, 0, "Amount of samples");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
butr->xmin, dy+38, dx, 19,
butr->xmin, dy+57, dx, 19,
&nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
butr->xmin, dy+19, dx, 19,
butr->xmin, dy+38, dx, 19,
&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "C",
butr->xmin, dy, 20, 19,
&nbd->curved, 0.0f, 2.0f, 10, 2, "Use Curved interpolation");
uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
butr->xmin+20, dy, dx-20, 19,
butr->xmin, dy+19, dx, 19,
&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved",
butr->xmin, dy, dx, 19,
&nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly");
uiBlockEndAlign(block);
}
return 76;
return 95;
}
static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)