* Fix button alignment in vecblur node after the excellent recent commit. Also gave it a proper button instead of just 'C'.
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@@ -1429,22 +1429,23 @@ static int node_composit_buts_vecblur(uiBlock *block, bNodeTree *ntree, bNode *n
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uiBlockBeginAlign(block);
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uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "Samples:",
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butr->xmin, dy+57, dx, 19,
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butr->xmin, dy+76, dx, 19,
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&nbd->samples, 1, 256, 0, 0, "Amount of samples");
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uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MinSpeed:",
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butr->xmin, dy+38, dx, 19,
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butr->xmin, dy+57, dx, 19,
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&nbd->minspeed, 0, 1024, 0, 0, "Minimum speed for a pixel to be blurred, used to separate background from foreground");
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uiDefButS(block, NUM, B_NODE_EXEC+node->nr, "MaxSpeed:",
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butr->xmin, dy+19, dx, 19,
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butr->xmin, dy+38, dx, 19,
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&nbd->maxspeed, 0, 1024, 0, 0, "If not zero, maximum speed in pixels");
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uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "C",
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butr->xmin, dy, 20, 19,
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&nbd->curved, 0.0f, 2.0f, 10, 2, "Use Curved interpolation");
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uiDefButF(block, NUM, B_NODE_EXEC+node->nr, "BlurFac:",
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butr->xmin+20, dy, dx-20, 19,
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butr->xmin, dy+19, dx, 19,
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&nbd->fac, 0.0f, 2.0f, 10, 2, "Scaling factor for motion vectors, actually 'shutter speed' in frames");
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uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Curved",
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butr->xmin, dy, dx, 19,
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&nbd->curved, 0.0f, 2.0f, 10, 2, "Interpolate between frames in a bezier curve, rather than linearly");
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uiBlockEndAlign(block);
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}
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return 76;
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return 95;
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}
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static int node_composit_buts_filter(uiBlock *block, bNodeTree *ntree, bNode *node, rctf *butr)
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