GPU: Fix crash deferred shader compilation.

On certain systems when eevee is used in a 3d viewport could crash. It
happened more often on slower systems or systems with slower glsl compilers.

For example an Intel Mac Mini. The cause was that even if a GPUMaterial
was in used it could be freed.
This commit is contained in:
2022-05-09 09:54:26 +02:00
parent 78e7b20c0f
commit cc3c15fbdd

View File

@@ -168,6 +168,7 @@ static void gpu_material_free_single(GPUMaterial *material)
if (material->sss_tex_profile != NULL) {
GPU_texture_free(material->sss_tex_profile);
}
MEM_freeN(material);
}
void GPU_material_free(ListBase *gpumaterial)
@@ -176,7 +177,6 @@ void GPU_material_free(ListBase *gpumaterial)
GPUMaterial *material = link->data;
DRW_deferred_shader_remove(material);
gpu_material_free_single(material);
MEM_freeN(material);
}
BLI_freelistN(gpumaterial);
}