Fix typo in hair shader view vector
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@@ -118,7 +118,7 @@ void hue_sat(float hue, float sat, float value, inout vec3 col)
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void main()
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{
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vec3 viewvec = (ProjectionMatrix[3][3] == 0.0) ? normalize(viewPosition) : vec3(0.0, 0.0, -1.0);
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vec3 ortho = normalize(cross(viewPosition, tangent));
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vec3 ortho = normalize(cross(viewvec, tangent));
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vec3 norm = normalize(cross(ortho, tangent));
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vec3 col = vec3(0);
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