- build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
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@@ -35,7 +35,7 @@
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*/
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#if defined (_WIN32)
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#define USE_FMOD
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#define USE_OPENAL
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#elif defined (__linux__)
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# if defined (__i386__)
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# define USE_OPENAL
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@@ -336,10 +336,10 @@ ifeq ($(OS),$(findstring $(OS), "freebsd linux windows"))
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ifeq ($(OS),windows)
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NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a
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# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
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# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
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NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
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NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
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NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a
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NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib
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# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a
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# NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib
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NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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else
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NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a
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