I had applied a patch twice.. code was duplicated
This commit is contained in:
@@ -1,147 +1,31 @@
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/* bvh tree generics */
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template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
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template<class Tree> static void bvh_add(Tree *obj, RayObject *ob)
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{
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rtbuild_add( obj->builder, ob );
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}
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template<class Tree> static void bvh_done(Tree *obj);
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template<class Tree>
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static void bvh_free(Tree *obj)
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{
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if(obj->builder)
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rtbuild_free(obj->builder);
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if(obj->node_arena)
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BLI_memarena_free(obj->node_arena);
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MEM_freeN(obj);
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}
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template<class Tree>
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static void bvh_bb(Tree *obj, float *min, float *max)
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{
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bvh_node_merge_bb(obj->root, min, max);
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}
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template<class Tree>
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static float bvh_cost(Tree *obj)
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{
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assert(obj->cost >= 0.0);
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return obj->cost;
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}
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/* bvh tree nodes generics */
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template<class Node> static inline int bvh_node_hit_test(Node *node, Isect *isec)
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{
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return RE_rayobject_bb_intersect(isec, (const float*)node->bb) != FLT_MAX;
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}
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template<class Node>
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static void bvh_node_merge_bb(Node *node, float *min, float *max)
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{
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if(RayObject_isAligned(node))
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{
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DO_MIN(node->bb , min);
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DO_MAX(node->bb+3, max);
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}
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else
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{
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RE_rayobject_merge_bb( (RayObject*)node, min, max);
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}
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}
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/*
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* recursivly transverse a BVH looking for a rayhit using a local stack
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*/
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template<class Node> static inline void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos);
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template<class Node,int MAX_STACK_SIZE>
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static int bvh_node_stack_raycast(Node *root, Isect *isec)
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{
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Node *stack[MAX_STACK_SIZE];
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int hit = 0, stack_pos = 0;
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stack[stack_pos++] = root;
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while(stack_pos)
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{
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Node *node = stack[--stack_pos];
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if(RayObject_isAligned(node))
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{
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if(bvh_node_hit_test(node,isec))
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{
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bvh_node_push_childs(node, isec, stack, stack_pos);
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assert(stack_pos <= MAX_STACK_SIZE);
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}
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node, isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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return hit;
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}
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/*
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* recursively transverse a BVH looking for a rayhit using system stack
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*/
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/*
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template<class Node>
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static int bvh_node_raycast(Node *node, Isect *isec)
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{
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int hit = 0;
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if(bvh_test_node(node, isec))
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{
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if(isec->idot_axis[node->split_axis] > 0.0f)
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{
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int i;
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for(i=0; i<BVH_NCHILDS; i++)
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if(RayObject_isAligned(node->child[i]))
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{
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if(node->child[i] == 0) break;
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hit |= bvh_node_raycast(node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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else
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{
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int i;
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for(i=BVH_NCHILDS-1; i>=0; i--)
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if(RayObject_isAligned(node->child[i]))
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{
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if(node->child[i])
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{
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hit |= dfs_raycast(node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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}
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}
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return hit;
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}
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*/
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/* bvh tree generics */
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template<class Tree> static int bvh_intersect(Tree *obj, Isect *isec);
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@@ -220,241 +220,6 @@ static RayObjectAPI bvh_api =
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};
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RayObject *RE_rayobject_bvh_create(int size)
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{
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BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
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assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = &bvh_api;
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obj->root = NULL;
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obj->node_arena = NULL;
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obj->builder = rtbuild_create( size );
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return RayObject_unalignRayAPI((RayObject*) obj);
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}
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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extern "C"
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{
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#include <assert.h>
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "BLI_memarena.h"
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#include "RE_raytrace.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject.h"
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};
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#include "bvh.h"
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#define BVH_NCHILDS 2
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#define RAY_BB_TEST_COST (0.2f)
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#define DFS_STACK_SIZE 64
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#define DYNAMIC_ALLOC
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//#define rtbuild_split rtbuild_mean_split_largest_axis /* objects mean split on the longest axis, childs BB are allowed to overlap */
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//#define rtbuild_split rtbuild_median_split_largest_axis /* space median split on the longest axis, childs BB are allowed to overlap */
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#define rtbuild_split rtbuild_heuristic_object_split /* split objects using heuristic */
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struct BVHNode
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{
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BVHNode *child[BVH_NCHILDS];
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float bb[6];
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int split_axis;
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};
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struct BVHTree
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{
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RayObject rayobj;
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BVHNode *root;
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MemArena *node_arena;
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float cost;
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RTBuilder *builder;
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};
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/*
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* Push nodes (used on dfs)
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*/
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template<class Node>
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inline static void bvh_node_push_childs(Node *node, Isect *isec, Node **stack, int &stack_pos)
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{
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//push nodes in reverse visit order
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if(isec->idot_axis[node->split_axis] < 0.0f)
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{
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int i;
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for(i=0; i<BVH_NCHILDS; i++)
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if(node->child[i] == 0)
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break;
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else
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stack[stack_pos++] = node->child[i];
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}
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else
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{
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int i;
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for(i=BVH_NCHILDS-1; i>=0; i--)
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if(node->child[i] != 0)
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stack[stack_pos++] = node->child[i];
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}
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}
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/*
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* BVH done
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*/
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static BVHNode *bvh_new_node(BVHTree *tree, int nid)
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{
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BVHNode *node = (BVHNode*)BLI_memarena_alloc(tree->node_arena, sizeof(BVHNode));
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return node;
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}
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static int child_id(int pid, int nchild)
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{
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//N child of node A = A * K + (2 - K) + N, (0 <= N < K)
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return pid*BVH_NCHILDS+(2-BVH_NCHILDS)+nchild;
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}
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static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *builder, int nid, float *cost)
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{
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*cost = 0;
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if(rtbuild_size(builder) == 0)
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return 0;
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if(rtbuild_size(builder) == 1)
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{
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RayObject *child = builder->begin[0];
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if(RayObject_isRayFace(child))
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{
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int i;
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BVHNode *parent = bvh_new_node(tree, nid);
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parent->split_axis = 0;
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INIT_MINMAX(parent->bb, parent->bb+3);
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for(i=0; i<1; i++)
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{
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parent->child[i] = (BVHNode*)builder->begin[i];
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bvh_node_merge_bb(parent->child[i], parent->bb, parent->bb+3);
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}
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for(; i<BVH_NCHILDS; i++)
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parent->child[i] = 0;
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*cost = RE_rayobject_cost(child)+RAY_BB_TEST_COST;
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return parent;
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}
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else
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{
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assert(!RayObject_isAligned(child));
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//Its a sub-raytrace structure, assume it has it own raycast
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//methods and adding a Bounding Box arround is unnecessary
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*cost = RE_rayobject_cost(child);
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return (BVHNode*)child;
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}
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}
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else
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{
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int i;
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RTBuilder tmp;
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BVHNode *parent = bvh_new_node(tree, nid);
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int nc = rtbuild_split(builder, BVH_NCHILDS);
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INIT_MINMAX(parent->bb, parent->bb+3);
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parent->split_axis = builder->split_axis;
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for(i=0; i<nc; i++)
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{
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float cbb[6];
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float tcost;
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parent->child[i] = bvh_rearrange( tree, rtbuild_get_child(builder, i, &tmp), child_id(nid,i), &tcost );
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INIT_MINMAX(cbb, cbb+3);
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bvh_node_merge_bb(parent->child[i], cbb, cbb+3);
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DO_MIN(cbb, parent->bb);
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DO_MAX(cbb+3, parent->bb+3);
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*cost += tcost*bb_area(cbb, cbb+3);
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}
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for(; i<BVH_NCHILDS; i++)
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parent->child[i] = 0;
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*cost /= bb_area(parent->bb, parent->bb+3);
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*cost += nc*RAY_BB_TEST_COST;
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return parent;
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}
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}
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template<>
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void bvh_done<BVHTree>(BVHTree *obj)
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{
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int needed_nodes = (rtbuild_size(obj->builder)+1)*2;
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if(needed_nodes > BLI_MEMARENA_STD_BUFSIZE)
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needed_nodes = BLI_MEMARENA_STD_BUFSIZE;
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obj->node_arena = BLI_memarena_new(needed_nodes);
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BLI_memarena_use_malloc(obj->node_arena);
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obj->root = bvh_rearrange( obj, obj->builder, 1, &obj->cost );
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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}
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template<>
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int bvh_intersect<BVHTree>(BVHTree *obj, Isect* isec)
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{
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if(RayObject_isAligned(obj->root))
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return bvh_node_stack_raycast<BVHNode,64>(obj->root, isec);
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else
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return RE_rayobject_intersect( (RayObject*) obj->root, isec );
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}
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/* the cast to pointer function is needed to workarround gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=11407 */
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static RayObjectAPI bvh_api =
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{
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(RE_rayobject_raycast_callback) ((int(*)(BVHTree*,Isect*)) &bvh_intersect<BVHTree>),
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(RE_rayobject_add_callback) ((void(*)(BVHTree*,RayObject*)) &bvh_add<BVHTree>),
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(RE_rayobject_done_callback) ((void(*)(BVHTree*)) &bvh_done<BVHTree>),
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(RE_rayobject_free_callback) ((void(*)(BVHTree*)) &bvh_free<BVHTree>),
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(RE_rayobject_merge_bb_callback)((void(*)(BVHTree*,float*,float*)) &bvh_bb<BVHTree>),
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(RE_rayobject_cost_callback) ((float(*)(BVHTree*)) &bvh_cost<BVHTree>)
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};
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RayObject *RE_rayobject_bvh_create(int size)
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{
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BVHTree *obj= (BVHTree*)MEM_callocN(sizeof(BVHTree), "BVHTree");
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Reference in New Issue
Block a user