Renamed the modifier category 'Physics' to 'Simulate'. Seems to better encompass those modifiers.

This commit is contained in:
2009-10-20 11:26:21 +00:00
parent c01c716346
commit ec6bccfad1

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@@ -69,7 +69,7 @@ EnumPropertyItem modifier_type_items[] ={
{eModifierType_SimpleDeform, "SIMPLE_DEFORM", ICON_MOD_SIMPLEDEFORM, "Simple Deform", ""},
{eModifierType_Smooth, "SMOOTH", ICON_MOD_SMOOTH, "Smooth", ""},
{eModifierType_Wave, "WAVE", ICON_MOD_WAVE, "Wave", ""},
{0, "", 0, "Physics", ""},
{0, "", 0, "Simulate", ""},
{eModifierType_Cloth, "CLOTH", ICON_MOD_CLOTH, "Cloth", ""},
{eModifierType_Collision, "COLLISION", ICON_MOD_PHYSICS, "Collision", ""},
{eModifierType_Explode, "EXPLODE", ICON_MOD_EXPLODE, "Explode", ""},