Eevee: Fix: Regression when using ssr and default shader
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@@ -35,7 +35,7 @@ Closure nodetree_exec(void)
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Closure cl = CLOSURE_DEFAULT;
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cl.radiance = out_spec + out_diff * albedo;
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closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 0, cl);
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closure_load_ssr_data(ssr_spec, roughness, N, viewCameraVec, 1, cl);
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#ifdef LOOKDEV
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gl_FragDepth = 0.0;
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