Cleanup: Remove unused variable
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@@ -545,7 +545,6 @@ uint MeshImporter::get_loose_edge_count(COLLADAFW::Mesh *mesh)
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void MeshImporter::mesh_add_edges(Mesh *mesh, int len)
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{
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CustomData edata;
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MEdge *medge;
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int totedge;
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if (len == 0) {
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@@ -181,7 +181,6 @@ static bool polygons_check_flip(blender::MutableSpan<MLoop> loops,
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{
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MDisps *mdisp = static_cast<MDisps *>(
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CustomData_get_layer_for_write(ldata, CD_MDISPS, loops.size()));
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int i;
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bool flipped = false;
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for (const int i : polys.index_range()) {
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