- changed silly name 'shadelamplus' to shade_lamp_loop
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@@ -44,7 +44,7 @@ void renderspothalo(unsigned short *col);
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void render_lighting_halo(struct HaloRen *har, float *colf);
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unsigned int calchalo_z(struct HaloRen *har, unsigned int zz);
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float CookTorr(float *n, float *l, float *v, int hard);
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void shadelamplus(void);
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void shade_lamp_loop(void);
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/* void renderflare(struct HaloRen *har); */
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void add_halo_flare(void);
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@@ -1380,7 +1380,7 @@ void RE_calc_R_ref()
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}
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void shadelamplus()
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void shade_lamp_loop()
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{
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LampRen *lar;
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Material *ma;
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@@ -2121,7 +2121,7 @@ void shadepixel(float x, float y, int vlaknr)
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}
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shadelamplus();
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shade_lamp_loop();
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/* MIST */
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if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){
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