- changed silly name 'shadelamplus' to shade_lamp_loop

This commit is contained in:
2003-07-08 13:07:35 +00:00
parent e45e145453
commit f4f7e8ee46
2 changed files with 3 additions and 3 deletions

View File

@@ -44,7 +44,7 @@ void renderspothalo(unsigned short *col);
void render_lighting_halo(struct HaloRen *har, float *colf); void render_lighting_halo(struct HaloRen *har, float *colf);
unsigned int calchalo_z(struct HaloRen *har, unsigned int zz); unsigned int calchalo_z(struct HaloRen *har, unsigned int zz);
float CookTorr(float *n, float *l, float *v, int hard); float CookTorr(float *n, float *l, float *v, int hard);
void shadelamplus(void); void shade_lamp_loop(void);
/* void renderflare(struct HaloRen *har); */ /* void renderflare(struct HaloRen *har); */
void add_halo_flare(void); void add_halo_flare(void);

View File

@@ -1380,7 +1380,7 @@ void RE_calc_R_ref()
} }
void shadelamplus() void shade_lamp_loop()
{ {
LampRen *lar; LampRen *lar;
Material *ma; Material *ma;
@@ -2121,7 +2121,7 @@ void shadepixel(float x, float y, int vlaknr)
} }
shadelamplus(); shade_lamp_loop();
/* MIST */ /* MIST */
if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){ if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){