Quite a large one this time... but now we have:
Edges in Mesh - adds automatic when you use creases. For other situations; call the void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the edges are automatically recreated. - in F9 buttons you can add/remove edges too - both for Mesh and DisplistMesh, so it speeds up drawing quite some in wireframe - render for edges can't work... edges have no material nor tface nor col.. so here still the faces are rendered in wire Creases in Subsurf - based on the code by Chris McFarlen - main changes is that now edges are used, saving quite some data in file - use SHIFT+E in editmode to set edges-sharpness. values go from 0-1 - in F9 buttons you can set draw-crease mode. It draws now blended from wire color to edge-select color (as provided in Theme) Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results with some values... Chris, can you check? Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc
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@@ -1436,6 +1436,9 @@ static void ui_draw_text_icon(uiBut *but)
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if (ok) glColor3ub(255, 255, 0);
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}
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/* LABEL button exception */
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if(but->type==LABEL && but->min!=0.0) BIF_ThemeColor(TH_BUT_TEXT_HI);
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glRasterPos2f( 0.375+floor(x), 0.375+floor((but->y1+but->y2- 9.0)/2.0));
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BIF_DrawString(but->font, but->drawstr+but->ofs, (U.transopts & USER_TR_BUTTONS));
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