Commit Graph

9008 Commits

Author SHA1 Message Date
00237a08e7 * Fix for bug #7633: SSS makes QMC crash
This occurred when using qmc shadows, full OSA, and sss - it was 
assuming full OSA was being used, even when (during the SSS prepass) 
osa is set to 0.

Fixed by tightening up the checks for full OSA.
2007-10-23 03:13:34 +00:00
c1b9b32b8b * Brought eeshlo's halton_sample fix into trunk 2007-10-23 01:52:26 +00:00
9e0cecc337 ConvertToMesh for text ( and possibly curves ) was generating the wrong normals - the fact that the generated model was being set to double sided helped hide this.
To test for this in Blender, just add text, TAB out of edit mode, then convert to mesh ( ALT+C ), and press P for the game engine.  Alternatively select Textured Draw Mode.  You'll notice that the text is only visible from the back.  This patch reverses this, to be more correct.

Based on discussions on IRC, I'm now trying to fix another aspect of the extrude code - the fact that the faces at the front and back of the extruded curve face the same way ( ie one of them will be wrong ).  I'll keep working on this, but if someone can help out, feel free!
2007-10-23 00:02:29 +00:00
Chris Want
03650fcf0b == CMake ==
Fix by Stéphane SOPPERA to find bmfont includes.
2007-10-22 20:54:19 +00:00
2dee6b04c7 stub added by Hamed Zaghaghi in the ge branch, (fix own error) 2007-10-22 16:16:16 +00:00
0361b80525 Missing check for constraint target (ct->tar) caused crash.
Caused in Joshua's work on constraint, committed yesterday.
2007-10-22 14:30:40 +00:00
81effa9e2f small changes suggested by ton ans gsr 2007-10-22 13:26:47 +00:00
2dcc81071b dna error was not being set, allowing build to finish with DNA
allignment errors.
2007-10-22 11:50:05 +00:00
e0668e9d22 == Constraints Bugfixes ==
* Removed the old get_con_subtarget_name function and fixed the places that used it. This was only suitable for single-target constraints.

* PyConstraints interface drawing should now no longer draw multiple-target fields on top of each other

* Removed double call to BPY_pyconstraint_update when the Update button was clicked. I found this while debugging why PyConstraints didn't seem to be working yet...
2007-10-22 10:49:34 +00:00
cfd9d390fc Several fixes:
* DNA_action_types.h - fixes for typos that broke compiling (own error)

* transform.c - fix for implicit definition of a function (missing header)

* outliner.c - commented out a few unused vars (as a result of constraints refactor)

* editsima.c - fixed uninitialised var warning

* drawview.c - bugfix #7598 load without ui crashes if there is no camera. Patch provided by Daniel Genrich (genscher)
2007-10-22 06:28:39 +00:00
2cc41ad890 == Action/NLA Transform ==
Added a new auto-snapping mode: snap to nearest marker. 
This mode can be toggled using the ALTKEY.
2007-10-22 05:32:17 +00:00
f721ce13fb == Action Constraint ==
Now the Action Constraint can be applied to Objects as well as Bones!
2007-10-22 02:43:07 +00:00
6422a740c2 == Constraints System - Recode 2 ==
Once again, I've recoded the constraints system. This time, the goals were:
* To make it more future-proof by 'modernising' the coding style. The long functions filled with switch statements, have given way to function-pointers with smaller functions for specific purposes.
* To make it support constraints which use multiple targets more readily that it did. In the past, it was assumed that constraints could only have at most one target.

As a result, a lot of code has been shuffled around, and modified. Also, the subversion number has been bumped up.

Known issues:
* PyConstraints, which were the main motivation for supporting multiple-targets, are currently broken. There are some bimport() error that keeps causing problems. I've also temporarily removed the doDriver support, although it may return in another form soon. 
* Constraints BPy-API is currently has a few features which currently don't work yet
* Outliner currently only displays the names of the constraints instead of the fancy subtarget/target/constraint-name display it used to do. What gets displayed here needs further investigation, as the old way was certainly not that great (and is not compatible with the new system too)
2007-10-21 23:00:29 +00:00
a4e8e87983 == Core ==
Tried to fix renderlayer crash, that was introduced with NTSC-patch
on 64bit platforms.
2007-10-21 20:18:54 +00:00
af03bbe412 == Sequencer ==
Peach request: display last mapped frame in status bar of speed control
effect. (To come: auto-resize based on this information)
2007-10-21 20:05:01 +00:00
477a8c30fa == Core ==
Fixed fixup code in readfile, that makes old files load with
correct FPS.
2007-10-21 19:19:53 +00:00
8bcfafa3d9 changed default nan_definitions.mk to use python 2.5 for linux (ai64 default was py 2.2 which probably wont even compile anymore)
pose.c - left a print here
export obj would ask about file overwriting twice.
2007-10-21 17:38:17 +00:00
373a1b05be own error, was returning the wrong python error type 2007-10-21 16:48:12 +00:00
Stephen Swaney
2ecc688e76 warning cleanup:
unused var
 return makes integer from pointer without cast
2007-10-21 16:43:21 +00:00
c4218a810c added missing include dir from stampinfo patch to msvc project files and SConscript file. 2007-10-21 16:17:33 +00:00
969c3e1cf6 change in the include for stamping (image.c needs to call font drawing) 2007-10-21 15:48:09 +00:00
a0390e5cc3 == Core ==
This adds fractional FPS support to blender and should finally
make NTSC work correctly.

NTSC has an FPS of 30.0/1.001 which is approximately 29.97 FPS.
Therefore, it is not enough to simply make frs_sec a float, since
you can't represent this accurately enough. 
I added a seperate variable frs_sec_base and FPS is now 
frs_sec / frs_sec_base.

I changed all the places, where frs_sec was used to my best knowledge.

For convenience sake, I added several macros, that should make life
easier in the future:

FRA2TIME(a) : convert frame number to a double precision time in seconds
TIME2FRA(a) : the same in the opposite direction
FPS         : return current FPS as a double precision number 
              (last resort)

This closes bug #6715 
Standard framerates not supported / breaks sync -- 23.967 29.967 etc.

https://projects.blender.org/tracker/?func=detail&aid=6715&group_id=9&atid=125

Please give this heavy testing with NTSC files, quicktime in/export
and the python interface.
Errors are most probably only spotted on longer timelines, so that is
also important.

The patch was tested by Troy Sobotka and me, so it most probably should
work out of the box, but wider testing is important, since errors are
very subtle.

Enjoy!
2007-10-21 15:42:08 +00:00
bacfc9eb91 fix for crash's in file selector.
- on unix BLI_diskfree was only using 100 chars for the dir name, and 
not checking if the name given was longer, increased to FILE_MAXDIR 
(160) and added a check, return -1 if its too long.

The file selector only allowed 80 chars to be typed into the directory 
entry.

Made the file selector check that the path is less then FILE_MIXDIR, if 
you try and enter a path thats longer it will tell you that the path is 
too long, before it was writing into other memory and crashing.
2007-10-21 09:32:18 +00:00
3a04520686 python api, slicing works differently on the 64bit ubuntu gutsy system, compared to the 32bit
install.
face.uv[:] was returning a blank list. and making smart UV projection script fail.

On one system Python is giving the slice function positive values, whereas on the 64bit system its 
passing negative which are then clamped to zero.
made mathutils types accept negative values for slicing. This is very odd because both systems are 
running ubuntu gutsy with python 2.5
2007-10-20 20:24:09 +00:00
30479e6912 adding the glalphaclip variable didnt allign on 32 bit linux but worked
in 64bits. added a pad value.
2007-10-20 18:57:40 +00:00
960eaed6cd added an option to adjust the alpha clipping value in the oprnGL preferenes. in some cases you might
want to use 0.5 to see through more of the texture. (less halo's with clipmaps), defailt is 0.0 so it 
will only clip 0 alpha.
2007-10-20 18:01:57 +00:00
bfbb350040 some mistakes in stamp commit 2007-10-20 16:58:48 +00:00
992bd025e7 allocating memory for the time line was still crashing blender (not sure why), added more checks and
I cant get it to crash anymore.
2007-10-20 16:47:07 +00:00
46deddcc62 Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.

This patch includes some changes I made...   
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option

Also added some new API calls   
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...);  - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.

TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
2007-10-20 16:17:27 +00:00
e5a9e0b12a Fix "Remove Doubles" of w menu and a couple of typos:
This commit makes "Remove Doubles" of w menu to work again.
Also renamed "AutoMarge" to "AutoMerge".
Added shortcut of "Select Inverse" to menus and renamed 
"Select/Deselect All" to be consistent with rest of Blender.
2007-10-20 12:16:54 +00:00
a4c8783153 made setting the pose_bone.poseMatrix possible, this does not set the matrix directly, only the pose
bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses 
the same code as Copy Visual Loc/Size/Rot.
2007-10-20 11:28:58 +00:00
0014fed54f Cosmetic change for Copy Attributes menu (Ctrl-C).
The "drawtype" options copies all the draw extra (x-ray, wire, ...) too, so I've renamed the menu entry "draw options".
2007-10-19 17:31:57 +00:00
d407f5ae81 added point to edge collision in case point to face missed
/* special hidden feature! shrink to fit */
if (G.rt > 500){
	scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
2007-10-18 22:47:55 +00:00
5ea45a1385 Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
2007-10-18 21:47:55 +00:00
87b9283e1d (own mistake) transform markers wasnt working, bad memory use. 2007-10-18 20:43:39 +00:00
27d97b7124 (bad mistake) - didnt read docs and removed lib from Sequence struct 2007-10-18 20:03:12 +00:00
5beb232364 adding a sequence would grab the markers, workaround for this. 2007-10-18 19:40:59 +00:00
fde4edd1bd Use GL_ALPHA_TEST when drawing alpha faces in the 3d view, as suggested by Eskil, some scenes are unusable without this.
at the moment it wont draw totally transperent pixels, this may need to be adjusted or made into a preference.
2007-10-18 13:51:10 +00:00
6576464b03 Sequencer...
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq)
added select linked (L and Ctrl+L)
added Ctrl +/- select more/less
2007-10-18 12:35:58 +00:00
dac77c4749 * Fix for bug # 7396 "Refraction Pass Being added to combined when not told to"
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
2007-10-18 09:18:04 +00:00
fce101e831 Sequencer
- snap to strips before and after the active strip,
- Made max handle draw size 40px, instead of 28 (somtimes its hard to 
select handles)
2007-10-18 07:06:01 +00:00
1ca2823b54 made sequence handle calculation into a function, (lines were being copied around) 2007-10-17 23:24:09 +00:00
abb8771ed3 Sequencer transform snap to marker, works with grab and extend, takes handle selection into account.
this will snap one if 2/4 points to the marker when transforming. the active sequences bounds and the bounds of all selected clips.
2007-10-17 22:31:59 +00:00
2f515aaca1 Fix for bug #7331
Texture painting could crash due to missing check for valid imbuf.
2007-10-17 18:33:01 +00:00
2639404f34 Sequencer
- Draw a verticle line for markers
- Added an option to transform selected markers in the sequencer - useful for Extending time
2007-10-17 18:32:54 +00:00
e844ee5e54 Bugfix:
The roll of a B-Bone relative to a previous regular bone was not matched
correctly.
2007-10-17 17:53:59 +00:00
4b6b27ea70 markers in the sequencer
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats 
happening, This replaced 5 or so draw calls in quite a few places.
2007-10-17 15:27:38 +00:00
8bb97b6efa patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
 Also added undo calls in a few places that did not have it.
2007-10-17 11:17:11 +00:00
51ca77a114 patch, 7340 from frank richter add glPush/PopClientAttrib 2007-10-17 09:51:13 +00:00
919e5baba8 IPO-Transform Bugfix:
Peach/ideasman_42 report... 

After transforming sequence IPO's, there were occasional crashes.
2007-10-17 08:23:08 +00:00