Commit Graph

25178 Commits

Author SHA1 Message Date
Mitchell Stokes 017fa2c19f BGE Animations:
* Adding a BL_Action and a BL_ActionManager
  * Each KX_GameObject has a BL_ActionManager, which can control up to for BL_Action objects at a given time
  * Currently, the only interface to BL_ActionManager is through KX_GameObject via Python
  * Only armature animations are currently supported
2011-05-24 07:52:29 +00:00
Campbell Barton 3d5ba20f66 fix [#26618] StringProperty with sub_type of FILE_PATH not updated correctly from icon 2011-05-23 10:14:07 +00:00
Campbell Barton f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
Campbell Barton af49b5f6c9 own recent commit broke zoom to mouseloc 2011-05-23 02:59:29 +00:00
Campbell Barton b222863336 fix [#27459] Flymode moves parent
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self.

Make this a preference and use this for view camera/view locking too.
2011-05-23 02:53:30 +00:00
Campbell Barton 0d26333eb5 fix view3d_persp_mat4, which gave incorrect translation, rename to ED_view3d_to_m4. added doxygen docs. 2011-05-23 02:23:03 +00:00
Campbell Barton bf65ed9447 fix [#27443] "Make single user Material+Tex" doesn't work for textures 2011-05-22 17:10:24 +00:00
Campbell Barton d02480cdaa remove / comment unused code, patch by nico_ga on IRC with some edits. 2011-05-22 16:29:51 +00:00
Campbell Barton 04e157304a - view dolly now quits on pressing escape (if activated from the search menu).
- adding new bones now makes them active.
2011-05-22 11:36:56 +00:00
Campbell Barton b07bdf367c file had non utf8 characters. 2011-05-22 05:36:11 +00:00
Campbell Barton 6e39d908a9 quiet compiler warnings for -Wundef 2011-05-22 04:25:31 +00:00
Campbell Barton b1ddf90239 fix [#27458] Links for Logic Bricks no longer work
event->mval wasn't being set in some cases by the event system.
2011-05-22 04:05:09 +00:00
Daniel Salazar 6727ed1ca4 correct a tooltip misspell 2011-05-21 23:44:36 +00:00
Campbell Barton e038b25579 view3d function naming, no functional changes. 2011-05-21 08:56:37 +00:00
Campbell Barton b1025f2a30 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
previous fix unintentionally made linking groups also add objects to the scene,
tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending.
2011-05-21 07:15:36 +00:00
Campbell Barton 6c4cd8d9f3 no functional changes, make give_base_to_objects() arguments less confusing. 2011-05-21 06:48:19 +00:00
Joshua Leung 1890b7f431 Bugfix [#27452] Wrong linking of character groups
Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.
2011-05-21 06:04:44 +00:00
Campbell Barton 4c37fe91f3 patch [#27449] bpy_script_paths() return path reversed [patch]
from Dan Eicher (dna)
2011-05-21 05:34:20 +00:00
Campbell Barton d16da799fb change transform to round at 0.5 for fcurves.
this gave noticeable issue when transforming int/fcurve's below zero.
2011-05-20 18:19:29 +00:00
Campbell Barton 9563743f4e was using the wrong rna type for GRAPH_OT_select_leftright 2011-05-20 18:00:19 +00:00
Campbell Barton 259582235c error in recent commit. 2011-05-20 16:43:23 +00:00
Campbell Barton b100f9d79d edit gp_stroke_convertcoords not to modify the mval passed to it & make some mval args const elsewhere too. 2011-05-20 14:11:05 +00:00
Campbell Barton 363bfdc46a use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats. 2011-05-20 13:50:41 +00:00
Campbell Barton 53d5761c94 function rename to give clearer meaning that they change from window to 3d coordinates.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.

* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)
2011-05-20 13:09:34 +00:00
Campbell Barton c833fff638 replace checks with rv3d->persp with rv3d->is_persp since in these cases it only matters if its a perspective view matrix, this wouldn't work right for camera views. 2011-05-20 11:15:44 +00:00
Campbell Barton 4916c44af8 simplify window_to_3d_vector() and call it from viewline()
also update python view function to match.
2011-05-20 10:28:40 +00:00
Campbell Barton 2999d0fad9 rename mul_project_m4_v4 to mul_project_m4_v3. 2011-05-20 10:09:03 +00:00
Nathan Letwory 3ddaaa3784 Remedy compile error on windows/msvc introduced in r36787. 2011-05-20 08:52:52 +00:00
Campbell Barton 9f766c71b0 use event->mval rather then subtracting ar->winrct.x / y from event->x / y 2011-05-20 07:40:05 +00:00
Campbell Barton 2338765726 renaming bones didnt update update the view3d lock bone name. 2011-05-20 05:39:56 +00:00
Campbell Barton 170716ca53 use BKE_area_find_region_type in place of inline loops (no functional changes). 2011-05-20 05:27:31 +00:00
Campbell Barton 984d2e42e4 make api functions for converting rv3d->camzoom, so the odd logic for this isn't inlined all over. 2011-05-20 04:14:29 +00:00
Campbell Barton c07012b41e int values were not drawing curve handles, yet the handles could still be selected and transformed, and different handle types set. disable this check and draw curve handles for int fcurves. 2011-05-20 01:02:00 +00:00
Campbell Barton 2f4813500c - mousewheel zoom now zooms camera area when the camera is locked and in ortho view.
- remove secret apricot feature now dolly is its own operator.
2011-05-19 17:19:05 +00:00
Campbell Barton 0942e62bc4 move rna property area.active_space --> area.spaces.active 2011-05-19 15:18:40 +00:00
Campbell Barton 79e7a89c38 formatting changes only. 2011-05-19 13:50:53 +00:00
Campbell Barton fbe541d1a8 modify fcurve evaluation for bool/enum/int values. was converting from a float to an int which means 0.9x evaluates to 0.0, negative numbers are also rounded up.
Round at 0.5 instead & treat negative numbers the same.
2011-05-19 12:39:57 +00:00
Brecht Van Lommel e088f592bd Fix some compile warnings. 2011-05-19 11:54:03 +00:00
Brecht Van Lommel 417b7836ec UI tweak: properties editor header now has same size as other headers again. 2011-05-19 11:45:06 +00:00
Brecht Van Lommel 525f4e226e Fix for preview render, lamp and world now also get localized like material and texture. 2011-05-19 11:37:08 +00:00
Brecht Van Lommel 54b97c1d9d Code refactor: split code for render updates and opening render view into
separate files, no functional changes.
2011-05-19 11:34:11 +00:00
Brecht Van Lommel ae0c552bd1 Fix crash when accessing mesh from python while a mesh with a subsurf modifier
is in editmode.
2011-05-19 11:24:56 +00:00
Brecht Van Lommel 3aaa03e1f8 Add localize_lamp and localize_world functions as already existed for materials
and textures, unused still.
2011-05-19 11:21:37 +00:00
Brecht Van Lommel 4c28693ae3 UI: fix direction properties not showing the right direction editing widget,
code was there but in the wrong location. This makes the opengl lights in
the user preferences show that widget again as in 2.4.
2011-05-19 11:18:09 +00:00
Campbell Barton 7603c8a2fb screenshot operator can now be executed directly.
so python can screenshot with: bpy.ops.screen.screenshot(filepath="some_image.png"):
2011-05-19 11:13:35 +00:00
Brecht Van Lommel d77b9af609 UI: fix menus getting closed too quick when moving mouse not exactly towards
them, noticeable for the vertex groups or material slot utility menus.
2011-05-19 11:05:34 +00:00
Campbell Barton 1dad9bf0bc change window_to_3d to take screen coords as floats. 2011-05-19 07:55:48 +00:00
Campbell Barton 31d3e8d214 converting grease pencil now works in the camera view. 2011-05-19 07:43:10 +00:00
Campbell Barton 1ce0958369 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit 2011-05-19 06:17:44 +00:00
Campbell Barton 32793a1395 add python access to mathutils.intersect_line_plane, update view3d_utils module to use it. 2011-05-19 04:28:09 +00:00