Commit Graph

227 Commits

Author SHA1 Message Date
f662c0de05 exporters now set the filepath in the invoke() method rather then the menu drawing function. 2010-08-13 06:45:33 +00:00
e50ef6da2d bugfix [#22974] OBJ import arrives without texture 2010-08-13 03:17:10 +00:00
702ce76cd2 bugfix [#23227] .obj import with UV produces broken UV map in 2.53.0 (r30593)
eekadoodle face order fix was only being checked for quads, not tri's.
2010-08-12 11:33:07 +00:00
ffd65f49da [#23275] .3DS import script fails on some models.
- fixed reading meshes without faces.

also changed...
- read verts/faces/uvs in one struct.unpack(), should be a bit faster.
- removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed.
- load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
2010-08-12 02:24:12 +00:00
556b615cf8 mathutils module methods only contained matrix constructors, move these to matrix class methods since this is acceptable in python. eg: dict.fromkeys() and groups them more logically.
mathutils.RotationMatrix -> mathutils.Matrix.Rotation
 mathutils.ScaleMatrix -> mathutils.Matrix.Scale
 mathutils.ShearMatrix -> mathutils.Matrix.Shear
 mathutils.TranslationMatrix -> mathutils.Matrix.Translation
 mathutils.OrthoProjectionMatrix -> mathutils.Matrix.OrthoProjection
2010-08-11 16:40:36 +00:00
95aa8cfa4a Update address in license block. 2010-08-10 21:22:26 +00:00
0d9898ac73 rewrite poll methods using a base class implementation instead of a global function (now that this is possible because of it being a class method) 2010-08-10 02:58:32 +00:00
acfead3d15 OBJ Export:
* Removed duplicate use_animation variable, sorry!
* Added some descriptions.
2010-08-09 10:52:20 +00:00
8600f5f29a OBJ Export:
* Script was broken, fixed.
* Started some code cleanup, mainly variable names.
* Tabs > Spaces
2010-08-09 10:35:03 +00:00
a6f13f9d7b poll() as a python '@staticmethod' was too limiting and didnt allow useful base class poll functions in many cases.
now rna functions that dont have a 'self' are automatically assumed '@classmethods'.

de-duplicated poll functions and made some minor tweaks too.
2010-08-09 01:37:09 +00:00
9f0232766c netrender: fix poll methods 2010-08-06 22:24:33 +00:00
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
163f6055d2 bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


    def poll(self, context): ...

is now...

    @staticmethod
    def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.
2010-08-05 16:05:30 +00:00
63802982de Export OBJ script:
*Removing some ancient lines.
2010-08-03 17:20:18 +00:00
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
9f575e5446 == povray ==
Removing Povray from here, it is now an addon in bf-extensions (after discussion with Campbell).
This will let us manage better the transition to PovRay3.7 and later versions.
2010-08-02 01:58:32 +00:00
20e6b5280d SVN maintenance. 2010-08-01 21:29:50 +00:00
a5e4fc782a netrender: fix reload
Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
2010-07-31 19:23:22 +00:00
98cb08d94f bugfix [#23046] export obj "selection only" issue 2010-07-27 10:00:34 +00:00
12a695ae47 bugfix [#21407] 3DS Import do not show import options (resizing\transform fix) 2010-07-27 02:41:30 +00:00
10b124ae39 [#23035] Obj export crash
check for an active object before switching modes.
2010-07-26 18:32:22 +00:00
ba76552213 bugfix [#19223] FBX export doesn't do cameras correctly 2010-07-23 20:57:52 +00:00
4e62175989 bugfix [#22974] OBJ import arrives without texture 2010-07-23 17:51:39 +00:00
026ac24922 [#22488] Reloading scripts causes crash
F8 key enabled again, useful for script UI development.

- keying set freeing wasnt freeing from all scenes and the builtin list.
- PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender).
- Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now.

Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.
2010-07-23 01:43:30 +00:00
9d0a67fdc4 Fix #22921: Default human meta-rig will not export to FBX. Still missed
a check in my previous fix for this.
2010-07-21 14:08:55 +00:00
fe4c55008e Fix #22921: error FBX exporting armature without animation data. 2010-07-20 11:00:29 +00:00
75410037fd - correct some spelling errors.
- remove FreeCamera struct (wasnt used)
- remove world color alpha values (not used anywhre).
2010-07-20 10:41:08 +00:00
84b291462f netrender
- Temporary fix for linked libs repathing (didn't work correctly when using relative links).

- autorefresh only for main page (on job page, it's really annoying because it keeps reseting results preview, so until that's fixed, off it is).
2010-07-17 18:40:00 +00:00
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
ccbd4f3a0f path -> filepath
Someone must have missed that when updating the operator properties.
2010-07-15 22:37:07 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
7f083c45be use dict comprehension where possible 2010-07-15 00:52:26 +00:00
80355fd456 bugfix [#22843] Cannot export to folder with ".blend" on the end. 2010-07-14 11:58:19 +00:00
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
bb07503d89 remove filename and directory from python operators that dont need them 2010-06-26 22:32:47 +00:00
78d3793d31 netrender
Save and Restore master from disk.

When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.

Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
2010-06-20 20:33:59 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
32ce3e3433 Change couple of strings.
Clearly mention SVN version being built and more direct POVRay error.
2010-06-12 23:09:01 +00:00
e0bada19f9 [#22496] OpenSuse 11.2 The problem with built-Povray
give a better error message when povray isnt found.
2010-06-11 13:45:58 +00:00
eb081dd991 rename rna function obj.make_display_list(scene) --> obj.update(scene)
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-09 08:24:31 +00:00
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
c9d4672edc [#22301] Fix for 22300 : Blender 2.52 FBX exporter doesn't export correct FBX
patch from Mariusz Borsa (wrotki) 

edited the patch to stay closer to the original function.
2010-05-23 06:43:43 +00:00
e8ed1f1f55 enable different rotation types for imported BVH's including 'Native', which uses the rotation order defined in the BVH 2010-05-20 17:36:59 +00:00
f37518d902 bugfix [#22311] BVH Import broken
from Stig Olavsen & Tod Liverseed
2010-05-20 17:23:37 +00:00
91a6fb4b5c Some Renaming:
Render:
*antialiasing > render_antialiasing
Mist:
*enabled > use_mist
Stars:
*enabled > use_stars
2010-05-16 08:36:29 +00:00
05eeee3fe3 bugfix [#22325] bpy.ops.import is invalid name 2010-05-16 08:30:40 +00:00
139f456bd1 NetRender
Repath functionality: Edit paths in blend file on slaves to match the transfered files.
Tested with textures and point caches. Fluid should work. Point Caches with the External option might not.


This should fix previous problems when using absolute paths in blend files.
2010-05-02 21:34:08 +00:00
dd3a07a9f7 [#22211] Sending single frame job to netrender
Patch by Jeroen Bakker
2010-05-01 20:39:04 +00:00
f3c0743b41 NetRender:
- multires cache files and image .tex cache support in dependency list
- Compare md5 of files before using a local copy (not one transfered by netrender). Could be changed to a simpler CRC if speed is an issue. The goal is not to have a strong crypto signature but just to detect outdated local files.
- Reduce slave timeout to 5 minutes (down from 30). Slaves should report at most every 30s, there's no reason for a value to be that high.
- Reorder the presentation tables on the main web page (job list is more important)
- Collapse dependency list by default on job page (only show main file and headers for other files, point cache and fluid cache)
- Slave option (default: True) to also output render log to the console (as well as the usual copy to the master)
2010-04-28 01:54:12 +00:00
061a306d66 NetRender tweaks by Brecht
* Client connection is made from panel poll functions even if
netrender is disabled
* Network render slave should print when it has connected to server,
now it says "node initiation", I initially thought this meant it was
not connected yet.
* Web interface should auto-refresh, I got confused if job and slaves
were actually found or not.
2010-04-27 03:14:40 +00:00