eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
Added material and image handling/hooks and the constant dictionaries.
Changed Image.h and Material.h to only have public declarations, so
NMesh could include them.
Removes ssl from blender.
makes the following directorys not needed anymore:
blender/intern/keymaker
blender/source/blender/src/pub
blender/source/blender/encrypt
blender/source/blender/decrypt
blender/source/blender/sign
blender/source/blender/verify
It works with The Nan Makefiles and autoconf, could whoever is working
on the other build systems update them so we can nuke those directorys?
They won't do anything but I figured I'd leave them in for a week or so
to make things easyer on people.
Kent
Jacques Guignot (guignot) sent updated files for his Curve module.
* Module Armature (and its submodule Bone) added:
Jordi Rovira i Bonet (bandoler) contributed both modules, which
are NEW additions to Blender Python, not available in Blender 2.27.
* Added function to NMesh.c:
Jordi again. He added the function NMesh_getVertexInfluence().
Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.