f026266e18
merge with 2.5 at r20307. note there were some python hacking necassary for this to work, so um hopefully there's not too much cruft from that.
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[[Split portion of a mixed commit.]]
2009-05-23 03:24:15 +00:00
d02d09da84
Python 2.4 for MSVC 6.0 projectfiles.
2005-08-02 23:20:33 +00:00
e5d4f9d580
Some MSVC 6.0 projectfiles updates:
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BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
e5c4bd6349
Projectfiles update for Python 2.3.X
2004-05-03 01:37:50 +00:00
3d45e6ca31
- updated MSVC 6 projectfiles with gameengine/solid changes.
2004-03-25 21:04:51 +00:00
ab05ef7618
- updated MSVC project files to suit the lib dir move - better late than never!
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- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
febeabb7eb
Fixed ActiveX control libraries and library paths.
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Removed abundant frozen python files.
Maarten
2002-12-22 22:42:11 +00:00
0efbb6c87b
Fixed the MSVC project files. They now build both the release and debug
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targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00
6db6011d89
First round of updates to project files. There is a working game player (debug
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target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
b8c8715c20
moved KX_Python_... files from ketsji to expressions
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(ketsji was a very wrong location because it caused circular dependencies between expressions, gamelogic and ketsji)
expressions and game logic are not dependent on ketsji anymore (only the other way around)
also removed circular includes in makefiles and projectfiles
2002-10-21 19:23:52 +00:00
Hans Lambermont
12315f4d0e
Initial revision
2002-10-12 11:37:38 +00:00