Commit Graph

13 Commits

Author SHA1 Message Date
Joseph Eagar f026266e18 merge with 2.5 at r20307. note there were some python hacking necassary for this to work, so um hopefully there's not too much cruft from that.
[[Split portion of a mixed commit.]]
2009-05-23 03:24:15 +00:00
Martin Poirier e5d4f9d580 Some MSVC 6.0 projectfiles updates:
BIF_transform.h added in BL_src
Adding moto include paths to EXP_expressions
SDL include paths and correct python version for all targets in SCA_gamelogic
KX_RayCast.cpp/h in KX_ketsji
SumoPHYCallbackBridge.cpp/.h in PHY_Sumo
2005-03-31 18:39:38 +00:00
Jens Ole Wund(bjornmose) 0883f68263 make mscv6 usrers happy
does not matter since *offical* wibdows release is msvc7 anyway
2004-11-23 22:29:17 +00:00
Simon Clitherow 35b15f837c cleaning up MSVC 6 project files (Part 2). 2004-04-09 17:50:51 +00:00
Simon Clitherow 3d45e6ca31 - updated MSVC 6 projectfiles with gameengine/solid changes. 2004-03-25 21:04:51 +00:00
Simon Clitherow ac09398c37 - cleaned up MSVC 6 project files (removed non-existing .h files, etc) 2003-07-12 12:49:36 +00:00
Simon Clitherow ab05ef7618 - updated MSVC project files to suit the lib dir move - better late than never!
- blenderplayer and the web plugin now compile again (now using OpenAL)
2003-03-12 21:40:56 +00:00
Maarten Gribnau 558930efdf Made the ActiveX plug-in link and run with ode.
Maarten
2002-12-29 23:22:35 +00:00
Maarten Gribnau b479689cf8 Added ode physics to blender and player targets.
ActiveX control still has a linkigng problem.
Maarten
2002-12-24 12:43:56 +00:00
Maarten Gribnau febeabb7eb Fixed ActiveX control libraries and library paths.
Removed abundant frozen python files.
Maarten
2002-12-22 22:42:11 +00:00
Maarten Gribnau 0efbb6c87b Fixed the MSVC project files. They now build both the release and debug
targets of creator publisher and player.
Assuming you have the libraries installed in lib/windows of course...
Maarten
2002-11-11 21:59:46 +00:00
Maarten Gribnau 6db6011d89 First round of updates to project files. There is a working game player (debug
target) as long as you have installed the right libraries.
Added project file for Blender Ode.
Maarten
2002-11-11 00:02:52 +00:00
Hans Lambermont 12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00