so extended it so Simon's redefinition also occurs whenever
FP_INFINITE isn't defined (don't know why setting infinity
equals to 1 would be a good thing though)... maybe the author
might choose a more portable method for doing this.
A quick HOW-TO:
* Open /blender/projectfiles/blender/blender.dsw
* Replace all existing files in the exppython project with the
.c/h files found in /blender/source/blender/python/ and subdirs
* Make sure Blender project is active.
* Remove the old BPY_python and BPY_freeze dependancies.
(Project->Dependancies...)
* Add the new exppython as a dependancy.
* Recompile, et voila! :)
I'm sure the python team would appreciate some Windows feedback,
so please test this if you can and report any probs, etc to the
bf-python mailist.
Note: The old BPY_python/freeze project will be removed and exppython
made default just as soon as it is declared ready! ;)
--aphex
eat up cpu time.
in fact it was in pre-ghost blender already.
works now for all posix OS's, except for windows. now working on getting
that fixed as well. until then, rendering will be slow at win32...
cvS: ----------------------------------------------------------------------
Now Blender.NMesh.PutRaw() doesn't destroy vertex color info anymore.
Both exppython's NMesh.c and bpython's opy_nmesh.c were updated.
* Minor changes in other files.
confusing functions which were only used once.
Part of examining how renderwindows get opened/closed, and to enable
a third option for render output to ImageWindow in Blender
- Trying to fix linking problems in OSX;
- Making module .Get functions behave like the ones in Blender 2.25 - 2.27
(Guignot pointed the incompatibility);
- Included more types to Blender.Types;
- Found by luck and corrected two bugs that were making Blender crash;
- Added/updated some simple functions.
When a script that used setAttr for Camera Data objs (the bug also
affected some other modules) was executed multiple times, Blender
would crash after, let's say, the first 5 or 6 tries. Problem, as
Guignot pointed, was with reference counting. Should be ok now, all
affected modules were fixed.
* The Scene module is now "complete" (= 2.25).
* Made some necessary updates to Object and NMesh.
Added material and image handling/hooks and the constant dictionaries.
Changed Image.h and Material.h to only have public declarations, so
NMesh could include them.