Commit Graph

81999 Commits

Author SHA1 Message Date
146b39a45d Merge branch 'master' into blender2.8 2018-11-08 15:15:29 +01:00
3cf724209f Cleanup, spelling 2018-11-08 15:00:19 +01:00
116be3deff Fix build on 32bit after Embree changes. 2018-11-08 14:58:01 +01:00
70355052e2 Fix: show options of image empty only for image empties 2018-11-08 14:30:27 +01:00
fe0fdf1771 RNA: tag animation update when changing Action Extrapolation/Blend/etc.
These fields affect the final result when using NLA.
2018-11-08 14:01:45 +03:00
0bb33294c1 RNA API: ViewLayers: add name to LayerCollection struct.
Just use Collection name (same as for material slots e.g.).

That way, one can access those by their names as well, in
LayerCollection.children ... collection property (yeah, collection,
collection, and moar collection).
2018-11-08 11:36:33 +01:00
aba4a56703 UI: fix glitch showing the redo panel 2018-11-08 15:44:59 +11:00
406f36f574 build: add proper embree support to platform_win32.cmake
made the use of findpackage optional and add support for debug builds
2018-11-07 19:34:49 -07:00
d3b11de7d6 build_environment: add debug libs for embree on windows 2018-11-07 19:33:07 -07:00
cd9f3019f4 build_deps_windows: add option to to only create project files. 2018-11-07 19:18:53 -07:00
47c77cd89c Cycles: Write Cryptomatte metadata according to the specification
Reviewers: brecht, sergey, swerner

Subscribers: creamsurfer, Tanguy, Noss, SteffenD

Differential Revision: https://developer.blender.org/D3862
2018-11-08 01:07:54 +01:00
5987c4bc57 Render API: Support arbitrary length for custom image metadata fields 2018-11-08 01:07:54 +01:00
a421cfa8d3 UI: hide bundled addons which haven't been updated
All are displayed when '--debug' is set, see: T56351
2018-11-08 10:10:08 +11:00
bcf1997ac2 Merge branch 'master' into blender2.8 2018-11-08 09:56:22 +11:00
9ccb70f202 Cleanup: minor simplification to user-addon check 2018-11-08 09:54:13 +11:00
f12d2adc87 RNA: Object.select_set use boolean, only select
- Was setting active state, making it necessary to backup/restore
  active object in cases where this isn't needed.
  Existing scripts are explicitly setting the active object when needed.

- Use a boolean select arg (toggle selection wasn't used anywhere).

- Add an optional view layer argument since scripts should be able to
  operate outside the user context.
2018-11-08 08:54:55 +11:00
c121bc6219 Cleanup: use explicit 'select_and_set_active' API name
Selection should be separated from active state and handled by higher
level code (operators/editors) instead of happening automatically.
2018-11-08 08:31:11 +11:00
bdd44564c9 GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operations 2018-11-07 22:16:13 +01:00
4f709152f4 Eevee: Add support for interpolation options for Environment Texture nodes 2018-11-07 22:16:13 +01:00
e0edac4cb2 Eevee: Support for extension type in the Node Image Texture
This does not work with the box projection mode. Implementing for box
projection mode would be difficult, slow, and produce a lot of code
duplication. Also i'm not sure this is worth it, as it's not a common use
case.
2018-11-07 22:16:13 +01:00
0b837a4986 Cleanup: style, use const args 2018-11-08 08:02:09 +11:00
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
1ff8be24ef Cleanup/Refactor: move Main stuff into BKE's new main.c file (and header).
We already had a BKE_main.h header, no reason not to put there
Main-specific functions, BKE_library has already more than enough to
handle with IDs and library management!
2018-11-07 20:58:53 +01:00
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
4779165ca1 Fix dpesgraph wrongly refcounting NLA strip actions when duplicating IDs.
NLA strips are users of their action, so we need to pass along ID
management flags.

This commit also cleans up a bit things by passing along ID_CREATE/COPY
flags instead of dummy booleans...
2018-11-07 20:58:53 +01:00
Stefan Werner
a0d8e52b54 Cycles: Fixed BVH UI options enabling/disabling when Embree is enabled. 2018-11-07 20:50:45 +01:00
Stefan Werner
85a9744905 Merge branch 'master' into blender2.8 2018-11-07 20:44:40 +01:00
Stefan Werner
ee6cc1d558 install_deps: Added optional build of Embree to install_deps.sh, turned off by default. 2018-11-07 20:36:03 +01:00
6be69a6b75 NLA: use animsys_write_orig_anim_rna when applying NLA stack results.
Without this keyframing on top of an NLA stack is quite weirdly broken.
2018-11-07 19:59:15 +03:00
921cad194d Depsgraph: add proper handling of actions contained in NLA strips. 2018-11-07 18:17:30 +03:00
b82eac8986 Py API Docs: improve 2D image example 2018-11-07 16:14:11 +01:00
c018cea680 GP: Show all objects sharing data in edit modes
Only need hide particle objects
2018-11-07 16:13:49 +01:00
9a38526be0 Py API Docs: show gpu_extras module 2018-11-07 15:45:28 +01:00
Stefan Werner
d3320c5488 Cycles: Rearranged macros in kernel_types.h to fix Embree build. 2018-11-07 15:20:24 +01:00
7b271d5fc1 Depsgraph: Ensure dependency cycle does not clear runtime memory
If there was a dependency cycle involved, it was possible that pchan
array will be freed before all bones are evaluated. Now clear is
done in a dedicated node, which is never a part of dependency cycle.
2018-11-07 15:06:39 +01:00
4610ca599a Merge branch 'master' into blender2.8 2018-11-07 14:54:32 +01:00
36b9ee1277 Fix T57390: properties editor crash creating new scene in some cases. 2018-11-07 14:54:16 +01:00
33201a48b0 Fix build with OSL, remove unneeded file after Embree changes. 2018-11-07 14:38:07 +01:00
Stefan Werner
9d0eac6ba5 Merge branch 'master' into blender2.8 2018-11-07 14:30:09 +01:00
0c8aa85069 Physics baking: tag interface locked during backing
This is a variation of older hach which was setting is_rendering
to truth to tell window manager to not do dependency graph update.

In the nowadays reality window manager is supposed to do dependency
graph update during rendering, that was the whole purpose of CoW
project. This works fine for rendering, since render engines has
their own dependency graphs.

Physics, on the other hand, is using same dependency graph as used
for the viewport, and what's worse: it modifies objects from it.
For example, in a single threaded evaluation ASAN instantly catches
case when cached BVH constructed by smoke is referencing looptri
layer which is freed by viewport's update.

Now we are locking interface, allowing only a subset of navigation
operators to run. This seems to be safest way of dealing with the
problem. There are following variations which we can consider
doing:

- Allow viewport navigation, which will require making it so draw
  manager does not write to the objects.

  A bit dangerous, since smoke simulation might in theory modify
  data which is also used by a draw manager.

- Make physics simulation to have own dedicated dependency graph,
  solving all threading conflicts all together.

This fixes crash when baking smoke. Steps to reproduce:

- Call "Quick Smoke"
- In smoke panel, click "Bake".
2018-11-07 14:04:47 +01:00
ee201d8a50 Cleanup, more meaningful and up to date comments 2018-11-07 14:04:47 +01:00
48488b7106 Skip dependency graph update when interface is locked
This is a variation of legacy dependency graph update check based on
G.is_rendering. Now it is ensured, that locked interface does not
tempter around with the dependency graph.
2018-11-07 14:04:47 +01:00
1cadd811ce Cleanup, indentation 2018-11-07 14:04:47 +01:00
Stefan Werner
d3dd3739f6 Cycles: Fixed a warning. 2018-11-07 14:04:22 +01:00
Stefan Werner
e96986fa47 Cycles: Fixed OpenCL render after the Embree checkin. 2018-11-07 13:53:56 +01:00
e31625a697 Fix 'Set and Use 3D Cursor' normal editing command.
Was missing a return of OPERATOR_RUNNING_MODAL for that subcommand.
2018-11-07 07:43:19 -05:00
13944c3dda Workbench: Scale shadowing based on density
This makes previewing thick smoke a bit more plausible with better shadows.

The shadowing is clamped so that nothing is completely black. That said the
lower bound is pretty low.

This is not an option but could become one if users do not like it in
all situations.
2018-11-07 13:25:28 +01:00
84ad9b102e Workbench: Add cubic filtering for smoke simulation
The option is per domain and only affects the solid / xray / wireframe view.

Eevee is not yet supported.
2018-11-07 13:25:28 +01:00
faecd16d31 Eevee: Fix volumetric broken after recent change 2018-11-07 13:25:28 +01:00
Stefan Werner
2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00