Commit Graph

253 Commits

Author SHA1 Message Date
8a183aa26b Cleanup: use BKE_texture_ prefix 2015-03-29 03:16:55 +11:00
2a2bf3c1ab Freestyle: pass Main struct to new/copy 2015-03-19 14:34:14 +11:00
4bb331dfd5 RNA API: reuse property lookups 2015-02-17 13:13:59 +11:00
d036ad552f BKE_image: use BKE_image_*** prefix
use bools for return values and some api naming consistency.
2015-01-24 17:26:59 +11:00
026cb6bdeb FileBrowser: Cleanup: rename some (really ugly) enum names. 2015-01-04 12:04:47 +01:00
bcbbc66795 Cleanup: unused headers 2014-11-28 15:52:30 +01:00
7d040d2a08 Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r 2014-11-16 13:57:58 +01:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
c03951da14 Texture painting:
Do not generate materials/images/UVs if they are missing.

Now we spawn a panel ("Missing Data") with operators to generate the missing data and
pop a warning if user tries to paint without them.

The reason we have reverted this is that it is too easy to end up with more textures
than we wanted. It was impossible to enter texture paint without having textures added,
and code makes too many assumptions about what user may want.

Discussed during Sunday's meeting.

This might be a candidate for 2.72a but I'm not sure how other artists will take this
(and how refined and crash-free it is), better make a few iterations first.

And for interested parties...test please, don't wait until after a release to poke with such issues.

Also, add slot operator now adds a new unconnected image node in cycles. Only
used in the "Missing Data" panel. This should be a separate commit but I am squashing it into the same commit because
it relies too much on changes done here and can be reverted easily if complainstorm occurs again.
2014-10-06 20:10:12 +02:00
b65a022892 Freestyle: Removed the stored bContext from the Controller class.
The stored context object was used for creation of shade nodes.  A closer look at the
node system showed that the context is not actually used when shader nodes are
added to a shader node tree.  Relying on this fact, now a NULL pointer is passed to
nodeAddStaticNode() instead of the stored bContext pointer.
2014-08-12 10:10:55 +09:00
4bb81f625e Fix for wrong idname of the "Create Freestyle Stroke Material" operator. 2014-08-12 10:10:53 +09:00
2843aa1501 Freestyle: Fix for error handling in SCENE_OT_freestyle_stroke_material_create. 2014-08-12 10:10:44 +09:00
d459d102b5 Added new operator "Create Freestyle Stroke Material" for testing. 2014-08-12 10:10:11 +09:00
a798e01dc3 Follow-up to code cleanup in rB415af0b: Keep compound terms as they are. 2014-07-17 09:23:30 +09:00
415af0bec8 Cleanup: Adhere to our naming convention for BKE_linestyle.h API 2014-07-16 15:13:40 +10:00
269b14f184 Freestyle: Fix for viewport render not updating with changes of Freestyle settings. 2014-06-06 09:58:43 +09:00
70e98a21e0 Freestyle: Fix for operator error messages with no active line set and associated line style.
This commit amends a de-duplication of error messages in the commit rB6067fa682b0c.
2014-06-06 09:58:42 +09:00
ae4ed68dfe Code cleanup: style 2014-06-06 07:54:05 +10:00
4b15a54ede Fix T40388: 2.70a - Blender Render - Texture Stack - persistent checkbox state.
Reset 'use_texture' flag of a material tex slot when creating/assigning
a texture to an empty slot.
2014-05-28 08:19:41 +02:00
a31962287a Freestyle: Added .new() and .remove() methods to collection types of line style modifiers. 2014-05-13 16:18:28 +09:00
3844e30e45 Freestyle: Added handling of a user-specified name for creating a new line set. 2014-05-11 17:57:43 +09:00
b7f085d9c1 Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle

Reviewed By: brecht, kjym3

Differential Revision: https://developer.blender.org/D246
2014-05-03 18:54:59 +09:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
49e8cfd809 Further work to fix T38726: signal viewport to update when adding/removing render layers.
Reviewers: brecht

Differential Revision: https://developer.blender.org/D346
2014-02-26 18:41:06 +01:00
d2b15b0a8c Fix T38590: some material operators incorrectly appeared in the spacebar search menu. 2014-02-11 15:21:17 +01:00
df88dbf955 Fix T38161: Copy Material to Others causes incorrect viewport display if target object uses more materials
We need to update object data, like when removing a mat slot, since some mat indices might have become invalid!
2014-01-17 13:16:07 +01:00
9afddac727 Fix for wrong active render layer after copying hr scene
Also fix crash for files which could have been saved with
wrong active render layer.
2013-10-18 09:45:21 +00:00
92527b9264 remove assert for poly_find_ear(), added recently but its incorrect, also minor style edits. 2013-10-01 03:56:02 +00:00
6067fa682b de-duplicate report strings for freestyle error checks 2013-10-01 02:51:39 +00:00
aaba317c76 Follow-up to r60433 (related to Bug #36878): additional checks for NULL line styles. 2013-09-30 23:02:29 +00:00
fc4a777511 use '_exec' suffix for operator execute callbacks, also picky change to sizeof() use in BLI_array.h 2013-07-28 17:06:31 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
a9eccaf85e Fix for #36150, missing Preview Render Updates with Add/Remove material slot. 2013-07-17 11:02:51 +00:00
37e73aa368 code cleanup: use BKE naming conventions for functions in BKE_editmesh.h and BKE_editmesh_bvh.h 2013-04-16 05:59:48 +00:00
6da961775f code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere). 2013-04-13 20:31:52 +00:00
babdd90e2e Fix [#34920] Hit Spacebar, search for freestyle, click Move Freestyle Module - crash
Simply add a poll func to (re)move freestyle module ops, to check whether we actually have an active module in context.
2013-04-08 07:07:10 +00:00
4a66bf8f4a Usual typo fixes... ;) 2013-04-07 10:21:22 +00:00
63d523336f freestyle lineset tag attribute was defined but not used, also some code cleanup. 2013-04-07 01:38:03 +00:00
f13829c782 svn merge ^/trunk/blender -r55594:55635 2013-03-27 22:24:38 +00:00
b4bd43e022 I18n: various "new data translation" fixes... 2013-03-26 14:33:53 +00:00
18d2dd7e3a Merging r55547 through r55594 from trunk into soc-2008-mxcurioni 2013-03-26 09:09:31 +00:00
6926596174 More new data names translation (most cases should be covered now).
Also done a few cleanup here and there...
2013-03-25 08:29:06 +00:00
62cede96d3 A major code update for making the DNA file specification of Freestyle settings
and RNA for it independent of the build flag for enabling Freestyle.  Suggested
by Sergey Sharybin through a code review of the branch.

* Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific
DNA file specification and RNA for it built in Blender.  This will allow Freestyle
setting survive even when a non-Freestyle build is used for loading and saving
files.  It is noted that operations are still conditionally built through #ifdef
WITH_FREESTYLE blocks.

* To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have
been added.  All API functions in FRS_freestyle_config.h as well as some of those
in FRS_freestyle.h were moved to the new files.  Now the relocated API functions
have BKE_ prefix instead of FRS_.
2013-03-23 03:00:37 +00:00
3cb16b1471 fix for some errors. 2013-03-18 22:51:01 +00:00
ae25aa2210 svn merge ^/trunk/blender -r55372:55392 2013-03-18 22:37:04 +00:00
Lukas Toenne
4638e5f99a Merge of the PyNodes branch (aka "custom nodes") into trunk.
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements.

=== Dynamic node type registration ===
Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes.

Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2].

=== Node group improvements ===
Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3].

The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there.

[1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes
[2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender
[3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-03-18 16:34:57 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
aaa8a13c49 code cleanup: use const events for modal and invoke operators. 2013-03-13 09:03:46 +00:00
ac9ec06ec1 Merged changes in the trunk up to revision 54421.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/properties_render.py
source/blender/SConscript
source/blender/blenloader/intern/readfile.c
2013-02-10 10:17:59 +00:00