Commit Graph

55639 Commits

Author SHA1 Message Date
204e1e0a18 Fix Cycles Integrator presets, not taking Volume bounces into account. 2014-08-30 16:48:44 +02:00
16791fbecf Fix T41642: Zoom View hotkey: Zoom Position Y doesn't working
Hide zoom settings that have no use in UI/shortcuts definitions.
2014-08-30 16:38:41 +02:00
ec76d47a48 Use UI_BUT_ prefix as other flags do 2014-08-30 17:11:07 +10:00
526ae635d1 Fix T41629: Won't open blend files with non-Latin charasters in the name 2014-08-29 23:06:11 +06:00
cba2e0afa7 Fix T41630: Edge Split Modifier don't work anymore when a Array Modifier is after the Edge Split Modifier added.
Dirty normals flag has to be passed to new dm...
2014-08-29 18:07:54 +02:00
bfd466f34c Fix wrong result with sharpen brush on float images in projective
painting.
2014-08-29 17:18:06 +02:00
78b79a91f2 Fix T41596 GLSL error on ATIs after clipping workaround commit.
This was a little difficult to track down, basically it was a missing
escape sequence that only manifested itself when GPU did not support
bicubic filtering.

Extra:

* Fix memory leaks when an error occurs in shader compilation
* Display full shader when a compilation error occurs. Makes it easier
to diagnose if problem is caused by a syntax or compatibility error.
2014-08-29 16:23:50 +02:00
c1ec73f522 Fix T41631: Connect acts on unrelated vert 2014-08-30 00:13:56 +10:00
cb7d430c19 Fix for blender.exe -r being registering blender-app.exe 2014-08-29 17:36:59 +06:00
d438208474 Cycles: Fix triangle ribbons hair in viewport and ortho camera
There were several issues involved into triangle ribbons hair:

- Even for the viewport rendering the blender scene camera was
  used for orientation. This made hair triangles oriented to
  the scene camera, not to the viewport camera.

- Triangle orientation was actually supposing the camera is
  perspective. Triangles weren't oriented properly for the
  orthographic camera resulting in different hair width across
  it's length.

This issues are solved now, but there are some related TODOs:

- Rotating viewport doesn't re-orient the triangles, so after
  viewport navigation hair might not look correct. However,
  with this fix toggling viewport render (to force hair sync)
  makes viewport render correct.

  This isn't so much trivial fix, would require making BVH
  aware of the dynamic triangle orientation, so they get
  properly oriented without full hair re-sync.

- Panorama camera behavior didn't change but looks like it
  should, however not really sure atm what's the right thing
  to do here.
2014-08-29 16:44:16 +06:00
1d9e69f146 Fix T41617: Color ramp crashes user preferences
Color ramps with no handles caused issues.
2014-08-29 16:56:19 +10:00
55cacb2e63 Add callback for starting a render-job
We had complete/cancel, but no matching init for rendering,
render_pre/post callbacks aren't always usable.
2014-08-29 16:17:31 +10:00
167182613d Remove redundant casts 2014-08-29 16:16:28 +10:00
8a215669e8 Cleanup 2014-08-29 15:35:19 +10:00
1dddad93c4 Fix Text editor home/end keys when theres a selection 2014-08-29 14:53:12 +10:00
f823ea1ac4 Solve another case of invalid indices. 2014-08-28 23:26:52 +02:00
d1c9101642 Fix some crash cases after last commit 2014-08-28 23:16:07 +02:00
b583894592 Fix another part of the issue T41604
Missed that part of the report somehow, thought it's all about world..
2014-08-29 02:53:25 +06:00
cf3ce7322a Texture painting:
Include explicit control for texturing:

This commit introduces a painting mode option, available in
the slots panel. The default value "Material"  will create slots from the
blender material, same as just merged from the paint branch.

The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
2014-08-28 20:41:05 +02:00
512b738352 Texture paint system:
* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
2014-08-28 15:50:42 +02:00
2b15c012c2 Followup for the previous commit: apparently for CMake py files are hardcoded 2014-08-28 19:49:20 +06:00
21a7433faa Fix T41473: Cycles volume rendering is too dark
The issue was caused by the changed defaults from the Cycles side.
Because of those properties being saved as an IDProp and not being
saved to the file, every change to the defaults would ruin someone's
day updating the values.

Added a bpy.app.handler.version_update which is run after the regular
do_versions() are done and could be sued by the scripts to apply
versioning code on their settings.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D761
2014-08-28 18:59:24 +06:00
e39a4961b5 Fix T41602: Camera draw size ignores scene scale 2014-08-28 20:27:52 +10:00
85945a8b86 Add debug information for maximum opengl limits in system info
generation.
2014-08-28 12:19:59 +02:00
Dalai Felinto
079689107a Bake-API: silencing warnings (and fixing a potential memory-access crash) 2014-08-28 12:14:24 +02:00
3a200d66ae Fix T41604: Double updates of world and material texture settings
The issue was caused by the world localization setting the ID_WORLD
type update tag. Now using a function which doesn't pollute the library
and which doesn't set update flags.
2014-08-28 15:45:05 +06:00
d84c15696b Fix T41601: Correlated multi-jitter with high samples "hangs"
Issue was caused by the precision issues which made sdivm by 1 under
it's actual value. We can try to do some eps magic, but from the tests
on laptop and desktop doing integer division is not slower than using
floats here.
2014-08-28 15:15:59 +06:00
6891f1c9e0 Fix T41266: Copy and paste operation on f-curves do not respect keyframe tangent handles...
Added an extra option to `insert_bezt_fcurve()`, to allow full override of existing
keyframes when pasting (in this case, we do not want to inherit handles from existing
curve!).
2014-08-27 21:36:39 +02:00
63b981bf9b Changing render engine now refreshes the texture paint display better.
Also avoid looping over all objects for texture paint checks when a
material changes, only check active object.
2014-08-27 19:15:41 +02:00
Dalai Felinto
ef2a38a966 Bake-API: fix potential error for non square images
Not reported, I wonder why, this should be easy to reproduce. I guess
people really like their textures square ;)
2014-08-27 18:57:11 +02:00
be585a2594 More fixes for renderer material detection 2014-08-27 18:52:17 +02:00
a77b46fbe6 Do not add add/remove textures in texpaint if renderer is not blender
internal.
2014-08-27 18:16:50 +02:00
fa6080bf33 Support better precision mode for angle properties in radial operator
(holding down shift key) by using the new dial functionality.
2014-08-27 17:47:37 +02:00
8c14651292 Refactor sculpt rotate tool to use new dial mechanism. 2014-08-27 17:30:01 +02:00
7d5c16c085 Add a reusable dial mechanism to get rotations around a center and an
initial position. The system supports arbitrarily big angles.
2014-08-27 17:29:15 +02:00
70a49423d9 Do not add new images if material uses nodes, even for blender internal 2014-08-27 16:09:52 +02:00
17ab65d1bb Fix windows buildbot rebuilding cubins on both compile and pack 2014-08-27 20:08:50 +06:00
57ccd29cae Only calculate texture paint slots from mtex if renderer is blender
internal.

This should eliminate some confusion when people use external render
engines.
2014-08-27 15:52:24 +02:00
4e3f76e06b Fix T41406:
Disallow kernels bigger than 2x2 for blur/sharpen in projective painting
due to performance considerations.
2014-08-27 15:07:57 +02:00
fe7de92c47 Revert "Fix part of T41406"
This reverts commit 7c7cb01aa5.

The smoothing weights will cause shifting in the image if not calculated
as they were in the branch. Solution for better performance will be to force-clip
kernel to a square of size two for projective painting.
2014-08-27 14:44:36 +02:00
2a15ecdb5d Do not allow empty material slots in texture painting.
Any mfaces using those materials will cause a crash.
2014-08-27 13:54:02 +02:00
4f4997cb03 Disable clipping on ATI cards not supporting the clipping workaround to
avoid software fallback.
2014-08-27 11:23:28 +02:00
3f2cf6da6f Cleanup: remove _DEBUG define usage 2014-08-27 18:59:32 +10:00
Dalai Felinto
146ed67d55 Cycles Aperture Ratio - option to produce anamorphic bokeh
Thanks for Aldo Zang for the help with the fix for the panorama/fisheye
depth of field calculation and the overall math.

Reviewed By: sergey, dingto

Subscribers: juicyfruit, gregzaal, #cycles, dingto, matray

Differential Revision: https://developer.blender.org/D753
2014-08-27 10:51:50 +02:00
9b9ddb4669 Make SCons's DEBUG/_DEBUG consistent with CMake
Also move this to a generic place in SConstruct instead of having this
defines in 6 different configurations.

Should not be functional changes, but please verify all the platforms.
2014-08-27 14:49:47 +06:00
e40d8258bb Tabname should be fixed here as well. 2014-08-27 10:36:04 +02:00
52c06440d8 Fix for uiPanelFindByType comparing wrong member 2014-08-27 12:05:46 +10:00
24ea3ab1a9 Cleanup: intrin.h is already included via util_optimization.h. 2014-08-27 03:22:36 +02:00
c0d9ef65e9 UI: Warn when using fallback category
Scripts should be updated.
2014-08-27 10:55:15 +10:00
e71f2fc3ba Cleanup 2014-08-27 09:52:24 +10:00