Commit Graph

490 Commits

Author SHA1 Message Date
01e2395e05 Particles
=========

- Fix for bug #7840: adding particle system to nurbs, curves crashes.
  Now simply doesn't allow to add a particle system to a non-mesh
  object, the current code does not support it.
- Fix for bug #7834: deleting vertices of an object with a particle
  system crashes. Fixed by disabling particle display for objects in
  editmode.
- Fix for the particle add brush on subsurfed objects.
2007-11-27 11:17:52 +00:00
41745b8a50 Particle merge: svn merge -r 12653:12664 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-11-26 23:11:07 +00:00
7da56f4a9b Particles
=========

Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:

- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.

.. and lots of other things, some more info is here:

http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc

The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.

Point Cache
===========

The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.

See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint

Documentation
=============

These new features still need good docs for the release logs, help
for this is appreciated.
2007-11-26 22:09:57 +00:00
638b95634e svn merge -r 12607:12653 https://svn.blender.org/svnroot/bf-blender/trunk/blender + add OpenMP for msvc/gcc to scons, cmake and Makefiles (libs + compiler flags are still missing in Makefiles) 2007-11-22 20:28:24 +00:00
7accd3a662 Long outstanding feature request: "Multi Modifier"
This allows to mix between the result of 2 modifiers, with both
using the same input state. This is useful for having a mesh deform
and armature deform working together.

However! This functionality could have been presented better...
this is actually Node editor stuff!

Now it works by adding a "MM" button, next to the "overall vgroup"
option. If MM is pressed, the input of this modifier is the same as
the input of the previous modifier.
Only the armature modifier has this option now...
2007-11-16 15:46:59 +00:00
04e3046824 svn merge -r 12496:12607 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-11-16 14:41:07 +00:00
057060967e Fixed DNA issue, some optional SSE stuff in (experimental, only 2 functions => not likely to be ever in trunk), BE AWARE: not compatible with old cloth files, many fixes in general, deactivated selfcollisions due to WIP 2007-11-16 14:24:43 +00:00
Chris Want
e66f325dd7 ==Mirror Modifier==
Support for using the axes of a different object as the line of mirror
symmetry for a mirror modifier. As a nice consequence, this allows
"clipping" to arbitrary planes in editmode.

A fun example of using a couple of mirror modifiers and an array
modifier to easily make a nice flower type model is here:

http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend
2007-11-13 06:56:55 +00:00
7f2e43968a Mesh Deform Modifier
====================

Dynamic binding support. This means that the mesh can move _within_
the cage and still deform correct. If the mesh goes out of the cage,
don't expect correct result. Must be enabled with the 'Dynamic'
option, because it is slower and consumes more memory.

This is useful to use e.g. the cage mesh for main deformations and
still have shape keys for facial deformation working.
2007-11-11 22:54:14 +00:00
296a8ca146 Bugfix:
Mesh deform invert vertex group influence didn't work entirely correct.
2007-11-06 14:15:45 +00:00
e057b56d3b svn merge -r 12478:12495 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-11-06 12:10:59 +00:00
f66aeb7a74 Bugfix:
Mesh deform modifier crashed when applied to lattices.
2007-11-06 11:25:48 +00:00
e2504c2ff1 Mesh Deform Modifier
====================

Added a button to invert the vertex group influence, to make blending
between mdef and armature deform easier.
2007-11-06 09:44:34 +00:00
cbc941e342 Merged pointcache from particles branch, but is not used in the moment 2007-11-06 09:44:09 +00:00
7a6b3a63fa svn merge -r 12419:12478 https://svn.blender.org/svnroot/bf-blender/trunk/blender -- old cloth files with activated modifier won't work, please deactivate modifier before 2007-11-04 22:20:02 +00:00
1b9d661eca Mesh Deform Modifier
====================

The MeshDeform modifier can deform a mesh with another 'cage' mesh.
It is similar to a lattice modifier, but instead of being restricted
to the regular grid layout of a lattice, the cage mesh can be modeled
to fit the mesh better.

http://www.blender.org/development/current-projects/changes-since-244/modifiers/

Implementation Notes:
- OpenNL has been refactored a bit to allow least squares matrices to
  be built without passing the matrix row by row, but instead with
  random access. MDef doesn't need this actually, but it's using this
  version of OpenNL so I'm just committing it now.
- Mean value weights for polygons have been added to arithb.c, a type
  of barycentric coordinates for polygons with >= 3 vertices. This
  might be useful for other parts of blender too.
2007-11-04 22:00:24 +00:00
4f72523654 Weekend commit: Enabled bounding box check for cloth again, but there's a bug in it (no collisions detected) 2007-10-26 15:13:50 +00:00
f310214cc5 reverted part of cloth.c and modifier.c back to old code before switch to use "deform_only" modifier (not tested, needs cleanup but compiles) 2007-10-25 21:17:55 +00:00
916cd17778 Fixed some bugs in bounding volumes, still some crasher in new cloth modifier 2007-10-24 17:13:13 +00:00
8bca9e5977 Another WIP commit. Building up bounding volume API 2007-10-23 22:38:07 +00:00
5a6ffd8441 WIP commit, (just in case my HD breaks down). Don't expect anything to work. Code crashes and sim doesn't work ;) 2007-10-22 22:50:32 +00:00
5bd2f5b08e Fixed read/writing of blendfiles with collision modifier (saving not supported itm), also changed naming 2007-10-21 16:53:25 +00:00
8dbc71020c Disabled Cloth collision detection because of almost complete rewrite/seperation of the collision system like we discussed on the sprint. You can enable position caching/collision object now then enableing it as an deflection object. Problem: Some GUI glitch in the modifier stack, please help :) 2007-10-21 16:38:13 +00:00
f44b09b7eb svn merge -r 12208:12294 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2007-10-18 23:27:31 +00:00
5b019072a8 Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now 2007-10-18 23:12:30 +00:00
Ken Hughes
ff5fd2eb38 Tools
-----
Bugfix #7493:  boolean difference operator was being applied in the wrong
order (difference modifier worked correctly).
2007-10-14 20:58:57 +00:00
5b9140a209 Fixed some collision response issues. (weekend commit, some half done work in) 2007-09-21 13:34:19 +00:00
9dbcffadec Temporary fix for loading crash of .blends with cached frames. Also fixed some goal behavior/init problem to match SB behaviour 2007-09-18 07:16:57 +00:00
ca6e59bc48 stupid missing ";" 2007-09-17 11:19:07 +00:00
26a0473c8c compile fix from elubie
special request from mfoxdogg: place modifier where you want
2007-09-17 11:18:04 +00:00
1138bd3014 New: Min & MaxFrame of simulation; Fixed: Many reset problems gone 2007-09-16 23:19:02 +00:00
cd998aaadd Initial checkin of cloth files + changes 2007-09-16 16:23:21 +00:00
df1e3f1c49 Fix for edgesplit crashes reported in bugs 6695 and 7142. The problem, as
found by Riku Palomäki, was that "bridge" vertices (which connect two or more
faces that don't share edges) were not being included in the maximum final
vertex count calculation (used for memory allocation, hence the crashes).

Unfortunately Riku's patch actually stopped bridge vertices from being split
correctly, so I have fixed the problem by adding the maximum number of vertices
that can be generated from bridge vertices to the maximum final vertex count.

Thanks to Riku Palomäki for finding the cause!
2007-09-09 18:03:58 +00:00
c4114780d4 Little code cleanup.
bsystem_time was being called with an extra variable, which was useless. Most of the places that called it, were passing NULL for that variable anyway.

I've also cleaned up that function a bit, but the underlying problems with that part of the code still exist (EVIL GLOBALS that are exported for frame_to_float), for mblur and fields rendering features. That remains for another time.
2007-08-05 09:21:29 +00:00
8742899f5e Armature CrazySpace Improvement
===============================

An improved CrazySpace correction is now used for Armature modifiers that use
vertex groups, and that are the first enabled modifiers in the stack. This is
a a specific case, but also a common one.

http://www.blender.org/development/current-projects/changes-since-244/skinning/

Implementation Notes:

- The quaternion crazyspace correction is still used for modifiers other than
  the armature modifier.
- Modifiers can now provide a deform matrix per vertex to be used for
  crazyspace correction, only the armature modifier implements this now.
2007-07-28 21:04:30 +00:00
3d4a9c1c43 Silenced a few compiler warnings 2007-06-21 11:24:42 +00:00
2bc96c07a7 Bugfix #6864:
Copying Displace modifiers by themselves did not work correctly. The code was incorrectly just copying memory for source modifier to the new copy, causing problems due to the ModifierData struct at the start of the DisplaceModifierData struct (linked list pointers still referring to old stack).
2007-06-20 05:23:31 +00:00
c40997656e Really minor updates related to code I wrote for the Cast modifier:
- modifier.c: moved a check out of a loop, removed an unneeded var, made a couple cosmetic changes.

- DNA_modifier_types.h: added parentheses to cast and smooth modifier defines that used bit-shifting (like 1<<1, etc.).

Note: realized they were needed when I tried to use "flag &= ~MOD_CAST_Z" in modifier.c. Since MOD_CAST_Z is #defined as 1<<3, ~MOD_CAST_Z ended up as ~1<<3 while I wanted ~(1<<3). There are other places in that header file and others in Blender where it'd be safer to add the parentheses...

- Updated the epydoc documentation for the features added by Ben Batt to the cast modifier; fixed small typo in API_intro.py.

BTW, thanks Ben Batt (artificer) for checking, improving with a couple features and committing these modifiers :).
2007-04-30 19:20:43 +00:00
469208a101 Patch #6192 - Wave Modifier Option to move verts along normals
This patch adds an option to the wave modifier to displace along the normals
of the base mesh, rather than in the local Z direction.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 16:49:12 +00:00
0b66fe6a48 Patch #6582 - Weight groups in the wave modifier
This patch adds vertex group functionality to the wave modifier, allowing the
user to specify a vertex group with which to modulate the wave deformation.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-30 15:20:05 +00:00
22e1a26681 * Small tweak - initialise mirror modifier to use X axis by default,
as it was previously.
2007-04-30 06:51:24 +00:00
125c77bca3 Patch #6113 - Cast & Smooth modifiers
This patch adds two modifiers: Cast and Smooth.

The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape.
The location and orientation of the projection shape can be controlled by a
specified control object.

The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth"
button.

Thanks to Willian Padovani Germano (ianwill) for the patch!
2007-04-29 18:13:55 +00:00
d0ac7ef087 Patch #6584 - Texture functionality in the wave modifier
This patch allows the user to use a texture to modulate the wave modifier's
amplitude.

Thanks to Michael Fox (mfoxdoggg) for the patch!
2007-04-29 16:15:50 +00:00
f62f07734f Patch #5629 - Mirror modifier axis' to be toggleable
This patch makes the X, Y and Z axes of the mirror modifier individually
toggleable, so it is possible to mirror in more than one direction with a
single modifier.

Thanks to Juho Vepsäläinen (bebraw) for the patch!

NOTE: BLENDER_SUBVERSION has been incremented to support translation from old
      to new axis specification.
2007-04-29 14:00:30 +00:00
7170f9ec2d == Edgesplit modifier speed improvements ==
Speed improvements to the Edgesplit modifier (changed the data structures
and memory management to avoid using slow GHash functions and large numbers
of small mallocs). In my tests, this makes the modifier approximately twice
as fast.
2007-03-18 14:20:24 +00:00
77cd80e1b5 == Mirror modifier upgrade ==
Upgraded the Mirror modifier to support mirroring of UV coordinates in the
faces created by the modifier.
2007-03-18 13:46:26 +00:00
0b55cac34c == Array modifier upgrade ==
Upgraded the Array modifier to allow the user to specify start and end
cap objects. This makes arrays more flexible and more useful for creating
subsurf cages. The cap objects are added at the start and end of the array,
and will be auto-merged with the rest of the array if the 'Merge' button is
on.

Examples at:
- http://members.optusnet.com.au/~bbatt/tentacle01-endcaps.blend
- http://members.optusnet.com.au/~bbatt/arraytest06.blend
- http://members.optusnet.com.au/~bbatt/arraytest07.blend
2007-03-18 13:26:53 +00:00
1f35fd7929 = Addendum to UVProject's multiple UV handling - "Override Image" button =
* Added an "Override Image" button to the UVProject modifier; this overrides
  faces' currently assigned image with the one given in the modifier panel.
  This provides some of the functionality previously provided by the "Add UVs"
  button - you still need to add a UV layer manually, but you only need to
  change the image in one place.
* Note that the "Override Image" option uses the bit position previously used
  by the "Add UVs" option, so old files which had "Add UVs" enabled will now
  have "Override Image" enabled.
2007-01-29 16:28:11 +00:00
2a47217cba = Updating the UVProject modifier to handle multiple UV layers =
* Removed the "Add UVs" option from the UVProject modifier
* Added a UV layer menu to the UVProject modifier
* Refactored the Displace modifier UV layer menu code to allow the UVProject
  modifier to share it
* Added two CustomData functions to facilitate getting layers by name
2007-01-29 15:10:55 +00:00
893e93bb5f Fix for a segfault in the new Displace modifier UV layer selection code:
If the "UV" texture coordinate option is selected while no UV layers exist,
the UV layer name in the modifier is blank. This is not a problem while no UV
layers exist, but if a UV layer is added the modifier code attempts to use
UV coordinates without handling the missing layer name correctly, leading to a
segfault. This only occurs when the modifier stack is recalculated before a
modifier UI redraw, as the UI redraw updates the layer name.

This fix handles a missing UV layer name by setting it to the active UV layer.
2007-01-27 13:33:56 +00:00