Commit Graph

531 Commits

Author SHA1 Message Date
7da5d9faec rna renaming, still only adjusting properties that wont be animated (at least its very unlikely). 2010-08-18 07:14:10 +00:00
3bd039eff9 apply rna rename most of the show_*, names. 2010-08-17 17:03:52 +00:00
c61127d502 apply logic brick rna renaming 2010-08-17 16:27:10 +00:00
4ed342567e correction for mis-named DupliObject.object_matrix -> matrix_original 2010-08-11 02:13:34 +00:00
c0e39df6ac - Enable shape key switching in edit mode for curves, surfaces and latticies
- Disable changing of lattice size if there are shape keys
2010-08-10 06:36:42 +00:00
Nick Samarin
f09cd6974e synched with trunk at revision 31065 2010-08-05 13:54:56 +00:00
109a3b3198 pointer poll functions for object's, mainly for modifiers, constraints.
Lattice modifier only shows lattices types, Shrink wrap only meshes etc.
2010-08-03 06:51:36 +00:00
e0f0a425fa rna pointer poll function, not used yet. 2010-08-03 05:14:59 +00:00
5fa7d1c1b4 2.5: code changes to reduce the usage of G.main and pass it along
or get it from the context instead.
2010-08-01 12:47:49 +00:00
Nick Samarin
c6ea23c77c synched with trunk at revision 30597 2010-07-21 20:54:53 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
1bb0c84236 - added text3d.body_format to be able to set bold/italic/smallcaps etc on text.
- the length of a new text object wasnt set on creation.
- tex3d and controllers rna name was being set to its body (rather then ID name)
- remove reference to wave objects which are very old and not used anymore.
2010-07-17 17:50:20 +00:00
02da5ecfed Apply first pass of edits to rna values from rna_booleans.txt.
These are not animated and are best not change names like this too late in the release.

ActionGroup.selected -> select:    boolean    Action Group is selected
BezierSplinePoint.hidden -> hide:    boolean    Visibility status
BezierSplinePoint.selected_control_point -> select_control_point:    boolean    Control point selection status
BezierSplinePoint.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
BezierSplinePoint.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
Bone.restrict_select -> hide_select:    boolean    Bone is able to be selected
Bone.selected -> select:    boolean
CurveMapPoint.selected -> select:    boolean    Selection state of the curve point
EditBone.restrict_select -> hide_select:    boolean    Bone is able to be selected
EditBone.selected -> select:    boolean
EditBone.selected_head -> select_head:    boolean
EditBone.selected_tail -> select_tail:    boolean
EditBone.locked -> lock:    boolean    Bone is not able to be transformed when in Edit Mode
EditBone.hidden -> hide:    boolean    Bone is not visible when in Edit Mode
NEGATE * FCurve.disabled -> enabled:    boolean    F-Curve could not be evaluated in past, so should be skipped when evaluating
FCurve.locked -> lock:    boolean    F-Curve's settings cannot be edited
FCurve.muted -> mute:    boolean    F-Curve is not evaluated
FCurve.selected -> select:    boolean    F-Curve is selected for editing
NEGATE * FCurve.visible -> hide:    boolean    F-Curve and its keyframes are shown in the Graph Editor graphs
FCurveSample.selected -> select:    boolean    Selection status
GPencilFrame.selected -> select:    boolean    Frame is selected for editing in the DopeSheet
GPencilLayer.locked -> lock:    boolean    Protect layer from further editing and/or frame changes
GPencilLayer.selected -> select:    boolean    Layer is selected for editing in the DopeSheet
Keyframe.selected -> select:    boolean    Control point selection status
Keyframe.selected_handle1 -> select_left_handle:    boolean    Handle 1 selection status
Keyframe.selected_handle2 -> select_right_handle:    boolean    Handle 2 selection status
MeshEdge.selected -> select:    boolean
MeshEdge.hidden -> hide:    boolean
MeshFace.hidden -> hide:    boolean
MeshFace.selected -> select:    boolean
MeshVertex.hidden -> hide:    boolean
MeshVertex.selected -> select:    boolean
MotionPathVert.selected -> select:    boolean    Path point is selected for editing
NlaStrip.selected -> select:    boolean    NLA Strip is selected
NlaTrack.locked -> lock:    boolean    NLA Track is locked
NlaTrack.muted -> mute:    boolean    NLA Track is not evaluated
NlaTrack.selected -> select:    boolean    NLA Track is selected
Object.restrict_render -> hide_render:    boolean    Restrict renderability
Object.restrict_select -> hide_select:    boolean    Restrict selection in the viewport
Object.restrict_view -> hide:    boolean    Restrict visibility in the viewport
Object.selected -> select:    boolean    Object selection state
ObjectBase.selected -> select:    boolean    Object base selection state
PoseBone.selected -> select:    boolean
Sequence.right_handle_selected -> select_right_handle:    boolean
Sequence.selected -> select:    boolean
SplinePoint.selected -> select_control_point:    boolean    Selection status
TimelineMarker.selected -> select:    boolean    Marker selection state
Sequence.left_handle_selected -> select_left_handle:    boolean
ActionGroup.locked -> lock:    boolean    Action Group is locked
Bone.hidden -> hide:    boolean    Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes)
SplinePoint.hidden -> hide:    boolean    Visibility status
FModifier.muted -> mute:    boolean    F-Curve Modifier will not be evaluated

 note: rebaned uv_select to select_uv
2010-07-15 16:56:04 +00:00
Nick Samarin
81021db4f9 synched with trunk at revision 30243 2010-07-14 07:35:39 +00:00
78487eb0a2 RNA cleanup: review of booleans done. 2010-07-13 17:11:50 +00:00
3eebaceaa6 Fix spelling. 2010-07-09 23:14:07 +00:00
9a85435e96 rna api:
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
2010-07-03 17:39:29 +00:00
Dalai Felinto
6a70a6bee2 Logic UI: partial implementation of state per controller
Adding two rna properties: state and state_number

For scripting "state_number" (integer) makes more sense while "state" (boolean/array) may be needed for the UI.
So far the UI is only showing the state number (using Label). Still have to decide how is the better way to "change the state".

If we don't need "state" (as boolean) for the UI, we can have only the integer one and rename it to "state".

+ some cosmetic changes (renamed ob "states" to "visible states")

ps.: 2 goals == 2 commits... let's see if I can keep that ratio until the middle of July ...
2010-06-16 08:29:40 +00:00
Nick Samarin
0183d55108 Added parameters for obstacle avoidance simulation: for object - flag for creation representation in simulation(OB_HASOBSTACLE) and obstacle radius (obstacleRad), for scene - obstacle simulation type (obstacleSimulation); added ui for new parameters 2010-06-10 00:19:06 +00:00
e3daab158c fix for crash setting the objects layers 2010-06-09 15:56:50 +00:00
eb081dd991 rename rna function obj.make_display_list(scene) --> obj.update(scene)
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-09 08:24:31 +00:00
556b57febf get rid of some warnings,
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-05 15:31:55 +00:00
Nick Samarin
d3d2e92fcc synched branch with trunk at revision 29109 2010-05-31 23:44:43 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
Nick Samarin
d7a701c2c5 - added new game object type for navigation mesh
- added py api for path finding and ray casting
- set svn properties for KX_Pathfinder
2010-05-27 20:18:56 +00:00
f1b9d395e3 - base_object.layers_from_view(view3d), needed for setting local layers
- module 'add_object_utils', so each script doesnt need its own add object code, dealing with layers, scene, cursor location, editmode etc.
2010-05-23 12:14:07 +00:00
Dalai Felinto
6d7a586697 Logic UI: setting all State temporarly to 1 when clicking in ALL (so it's more informative I think) 2010-05-14 23:09:55 +00:00
Dalai Felinto
e544530226 Logic UI: Controller State
http://www.pasteall.org/pic/show.php?id=3255

New design, with an option to hide/unhide it.

Matt:
1) the way I managed to have the I selected is kind of nasty :) but I think it will have to wait for proper icons.

2) the ALL is so far only working visually, It's still have to change the code to make all sensors and actuators visible when ALL is on. I think this is better than actually marking all states as before (2.49). Maybe it's even nicer nice to have not only have the states disactivated (in gray as they are now), but also to show them as temporary marked. Is that interesting/possible?

3) Can't centralize it :(

4) I think you are right, the icons are nice, but uninformative ... for someone else curious:
http://www.pasteall.org/pic/show.php?id=3254
2010-05-12 08:34:15 +00:00
80f6671dfe Some more IPO > F-Curve renaming in RNA. 2010-05-09 09:49:55 +00:00
6bc28e97c1 Fix [#22271] N panel Lock icons not changing when pressed 2010-05-07 04:52:10 +00:00
9084df418d Warning cleanup
While I was looking in outliner.c, made some changes to let extra passes display
there such as environment (commented out before due to a previous limitation).

Also changed outliner object visbility/selectability/renderability toggles to use 
RNA buttons so you can insert keyframes with RMB menu etc.
2010-05-07 03:44:34 +00:00
7245d935eb Tweak for dfelinto, logic ui 2010-05-06 01:38:17 +00:00
96aa9f7002 Logic Editor UI work
* Re-structured code (can delete the old function entirely when this is done)
* Fixed links/inlinks
* Fixed some bugs in add and remove controller/actuator
* Cleaned up some ui layouts
* Use key event types in keyboard sensor
* Implemented object controller 'state' in RNA/layout engine (still needs tweaks)
2010-05-05 00:12:31 +00:00
96beb8330c Great patch by Harley Acheson fixing about 80 typos and spelling
mistakes in makesrna
2010-05-04 05:15:53 +00:00
35689475c8 Add read-only property to check if any duplis are used. Without this, ob.create_dupli_list(scene) crashes when no duplis are on the object. We cannot use duply_type !='NONE' because for non rna dupli types like dupli_particles, it fails. And some dupli types, we don't want to have in rna 2010-05-02 13:48:32 +00:00
Dalai Felinto
a86748adf8 fix for [#22195] Empty Size minimum limit too big (patch by Bassam Kurdali - slikdigit) with small change
(ui range precision to 2 instead of 4, since 4 doesn't seem to work here).

From the tracker:
""" 
The smallest size allowed for empty_draw_size is 0.1. This is un-necessarily limiting and, depending on the scene, much
too large resulting in visual confusion in the 3D View.
Opening old files initially results in small empties, but when you click on them they 'grow' to the new minimum. This
seems to show that previous blender versions didn't have this bug.
Please remove the limitation, or, if needed, make it a much smaller number, so that empties are easier to see and distinguish from one another in small scenes/setups
"""
2010-04-28 21:18:40 +00:00
9a85013692 Merge various small changes from render branch:
* Division by zero fix for TNT SVD code.
* Sound fix, in case ffmpeg decode fails, don't use the samples.
* Fix for incorrect bounds of transformed objects in new raytracing code.
* Gave memory arena's a name used for allocations for easier memory
  usage debugging.
* Dupligroup no_draw option was using layers but not restrict view/render
  setting. (not a bugfix exactly but would do display list context switching
  while drawing for no reason).
* Fix objects instanced on hair particles not giving consistent results
  when the object is transformed.
* New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4,
  mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4.
* mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple
  arguments.
* endjob callback for WM jobs system.
* Geometry node uv/color layer now has search list/autocomplete.
* Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-15 10:28:32 +00:00
9498121463 Object API changes so these functions now require a scene as first argument:
create_mesh, create_dupli_list, make_display_list and is_visible.

This is done in order to make these context independent as the RNA API should
be as much as possible, and to fix #21297 and #21719, where there was an
assumption from these functions that there is a scene in the context, which
does not work for external render engines exporting in a separate thread.

Also avoided using context in a number of other functions, ideally only UI/WM
type functions should use context.

I've updated the scripts in trunk, but the addons and external ones in
development will need updates too.
2010-04-06 01:28:39 +00:00
a5156d139e Fix crash entering edit mode on linked duplicate meshes with
dupliverts. The flag mode & OB_MODE_EDIT only indicates that
this object is being edited by the user, not if the mesh is
in editmode or not, it should check for the existence of
me->edit_mesh. Also corrected two other places for this.
2010-04-04 10:37:47 +00:00
3c872daa59 4 Devs in Agreement - End of the Road for Old Track
This commit removes the Old Track method (used to be found under Object -> Animation -> Track), with all existing instances of this being converted to Track To Constraints. In fact, while performing this removal, I found that this was supposed to have happened in version 2.27 already, but for some reason the options were left in, and this function managed to survive for a further decade.

I've left the tracking axes around still, since it seems some curve tools still use that. However, that usage should probably get faded out in future too?


Misc notes:
* Fixed compiling error with constaints from harkyman's Maintain Volume patch. 
* Subversion of 2.52 now bumped up to .2
2010-03-26 02:57:49 +00:00
33f880e866 Restored Fluid Sim baking
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for
a while, and was previously almost completely non-functional. The old 
code was quite complicated and specific to the 2.4 animation system, so I've 
pretty much rewritten most of it.

This includes:
* Animated variables work again - just key them in the UI. Non-animateable values
should be already set non-animateable in RNA, hopefully I got them all.

Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / 
Object initial velocity / Deforming meshes / Fluid control Attract strength / 
Fluid control Attract radius / Fluid control Velocity strength / 
Fluid control Velocity radius / Object Active status (checkbox next to fluid type)

The Domain time scale is still not yet implemented.

* Fluid sim now use global scene units data by default - when enabled, the 
scene's global gravity value is used and when units are set (metric/imperial)
the simulation real world size is taken from the object's actual measurements.

* The baking process is now done in the background, using the nifty threaded
Jobs system. It's non-blocking and your domain object will show the simulated
fluid as it becomes available for that frame.

A nice extra thing for the future would be to improve the visualisation of the 
object's state while baking, and also the jobs system/ui could do with some
touchups - currently it has to share a bit from the 'render' job, and appears as
'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-25 06:27:25 +00:00
26736ac0f0 remove unused rna includes 2010-03-24 09:51:32 +00:00
33e0ea0e59 py/rna functions for adding and removing curve data.
(commit 27666 by Campbell from render25 branch)
2010-03-23 14:58:36 +00:00
1e9bf0cfdb spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) 2010-03-22 09:30:00 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
71003b9bcc merge with trunk at r27259 and commit of a patch by anthony jones to fix msvc (though further work may be needed because changes made by the merge 2010-03-09 04:32:40 +00:00
769f667f11 Empty draw size tooltip fix and added soft limits 2010-02-24 03:58:26 +00:00
3fbd42e014 Various RNA defaults for more consistency when updating settings (scene changes), and incorrect default values for scale settings. 2010-02-23 05:02:00 +00:00
a4ed376d3e Object's RNA cleanups, made descriptions clearer, mostly aesthetic changes. Anyone who finds these incorrect feel free to change or make me notice. 2010-02-17 16:18:41 +00:00