Commit Graph

75 Commits

Author SHA1 Message Date
9b032d6c2a Fixes Makefile for intern/SoundSystem/intern. 2003-10-21 23:27:08 +00:00
Hans Lambermont
1bbf616b59 Finally add spike's FreeBSD suggestions. Tnxto Chris for forwarding. 2003-10-05 19:37:16 +00:00
357b070120 * Fix bug #390 - auto/gcc compile fails on irix:openal
OpenAL is now a configurable option again. The trick was to update the
  SND_DependKludge not to #define/#undef anything when the auto* tools are
  used.
2003-09-16 19:28:29 +00:00
Chris Want
d58a5fa269 Added the variable NAN_NO_OPENAL to force building without
openal. Set NAN_NO_OPENAL to true for this behavior.
Also removed a comment about EXPYTHON, which is obsolete.
2003-07-27 17:09:19 +00:00
20ee6b2b66 - updated intern project files to include soundsystem (MSVC 6) 2003-07-20 19:51:03 +00:00
Chris Want
ae512b137c Changed some occurances of the lib 'soundsystem' to 'SoundSystem'
(seems half of the references were one way, the other half were
the other way). Also made irix link to $(OCGDIR)/intern/*SoundSystem/*
instead of $(OCGDIR)/gameengine/*SoundSystem/*
2003-07-17 02:36:56 +00:00
6dcc5b030e Further fixes to the old makefiles.
Kent
2003-07-16 19:53:53 +00:00
8dd015e9b0 Hopefully update for NaN Makefiles for the moving of SoundSystem.
I need to get openal working on my machine before I can test it so
if it doesn't work feel free to fix it.  Hopefully this will be
the majority of the stuff though.

Kent
2003-07-16 19:00:04 +00:00
05cec80893 * Updated the auto* build system to compile again.
SoundSystem has been moved from source/gameengine to intern. This was needed
  because functionality from SoundSystem was needed by
  source/blender/src/editsound.c.
* Removed the option for the openal check in configure.ac. It's needed now by
  SoundSystem
* Removed the functionality for checking if 'noaudio' was provied on the
  commandline. Now audio is default on.
2003-07-16 18:23:50 +00:00
Chris Want
14b4ed4e8d Jacques patch for initializing m_context as NULL 2003-07-01 00:53:26 +00:00
Chris Want
924a849755 Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger).

Full instructions are in doc/README.windows-gcc.

Main differences from Florian's patch:

- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).

- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).

- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
2003-05-24 20:04:37 +00:00
e20e2c0201 - build and link against OpenAL instead of FMod on windows
Note: this needs to be changed in the projectfiles as well
2003-02-09 20:51:14 +00:00
5b8aee77a2 don't use fmod on darwin 2003-02-09 20:15:39 +00:00
8dcdf3bf0b - replaced #elif with more correct version:
< #elif _WIN32
---
> #elif defined(_WIN32)
2003-01-04 18:17:50 +00:00
38e5b5899c - on windows alcGetError() has no arguments. On other platforms it does. 2003-01-04 16:46:49 +00:00
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
e5341714b6 Shrunk the hack so it didn't get used in newer versions of OpenAL which
seems to be working.

Kent

(diff follows)

Index: SND_OpenALDevice.cpp
===================================================================
RCS file: /cvs01/blender/source/gameengine/SoundSystem/openal/SND_OpenALDevice.cpp,v
retrieving revision 1.4
diff -u -r1.4 SND_OpenALDevice.cpp
--- SND_OpenALDevice.cpp        2002/11/25 15:29:57     1.4
+++ SND_OpenALDevice.cpp        2002/12/20 19:26:04
@@ -59,7 +59,7 @@
 #include <fcntl.h>

 /* untill openal gets unified we need this hack for non-windows systems */
-#ifndef WIN32
+#if !defined(WIN32) && !defined(ALC_MAJOR_VERSION)
2002-12-20 19:27:39 +00:00
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
209a2ede2c Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

added to these files.

Kent
--
mein@cs.umn.edu
2002-11-25 15:29:57 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
716caf4d37 - ALenum alc_error = alcGetError(); // openal_2.14+
+               ALenum alc_error = alcGetError(NULL);   // openal_2.14+


Fix to get it to work with latest version of openal.

Kent
--
mein@cs.umn.edu
2002-11-12 15:26:05 +00:00
bd39a84c8b Added fmod sound for OSX and fixed some endian problems in
gameengine/SoundSystem to get it to work.
Maarten (mail@maartengribnau.com)
2002-11-04 21:50:33 +00:00
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00