Commit Graph

69943 Commits

Author SHA1 Message Date
Dalai Felinto
281a4540e2 Expose World ID panel for Eevee
That said, materials need to be updated when switching the world.
2017-06-15 18:46:14 +02:00
Dalai Felinto
cd21236ea1 Fix duplication of scene, it was missing duplication of layer properties 2017-06-15 18:37:02 +02:00
51404724cc Merge branch 'master' into blender2.8 2017-06-16 01:29:20 +10:00
1d966ca7a1 Math Lib: add angle_on_axis_v3v3_v3
Use for calculating the angle between 2 directions on an axis.

Also signed version and normalized plane projection,
use when input is normalized.
2017-06-16 01:27:58 +10:00
60c5b3f76f Merge branch 'master' into blender2.8 2017-06-15 16:37:10 +02:00
3d03616772 Cleanup: do not use BKE_libblock_free_ex() unless needed! 2017-06-15 16:20:51 +02:00
a35e733ff1 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/collada/MeshImporter.cpp
	source/blender/editors/object/object_add.c
	source/blender/editors/screen/screen_edit.c
2017-06-15 15:54:11 +02:00
880e96dd66 Fix/workaround 'convert object' messing up linked data.
'Convert To...' Object operation has very weird effect of actually
working at obdata level, not object level, which means *all* objects
(even unselected/hidden/in other scenes/...) using same obdata will be
converted to new selected type.

IMHO this is very bad behavior, but... not a bug really, so do not
change this for now.

But at least, do not do that when working on some linked data, else it
leaves Blend file in invalid (incoherent) state until next reload.

So workaround for now is to enforce the 'Keep Original' option when some
linked object/obdata is affected by the operation.

Also fixed somewhat broken usercount handling in Curve->Mesh part.
2017-06-15 15:47:16 +02:00
Dalai Felinto
60a36f2028 Eevee: Use PROP_NONE for probe grid resolution
It makes no sense to use PROP_PIXEL as unit here.
2017-06-15 15:02:32 +02:00
Dalai Felinto
32cd8ac710 Layers: Scene copy should copy selection as well.
We need this for Depsgraph, otherwise CoW scene will have different selection properties.
2017-06-15 13:47:14 +02:00
9e0a253ea1 Cleanup: make Group Unlink outliner action use `BKE_libblock_delete() too.
Same as in rB2bd51474a44...
2017-06-15 13:06:31 +02:00
ddb8330571 Cleanup: remove useless call to BKE_screen_free() in screen deletion.
`BKE_libblock_free()` will call it itself.
2017-06-15 13:00:11 +02:00
ee5ed2ae26 Fix dangerous code when deleting Scene.
That one was probably not an actual issue, except maybe in some corner
cases (like deleting a linked scene also used by some other linked scene).

Again, better not try to do smart & complex freeing logic outside of
BKE_library area, let's keep spaghetti nitghmare in a single place!
2017-06-15 12:57:08 +02:00
830df9b33d Updates to manipulator API
While this is work-in-progress from custom-manipulators branch
its stable so adding into 2.8 so we don't get too much out of sync.

- ManipulatorGroupType's are moved out of the manipulator-map and are now
  global (like operators, panels etc) and added into spaces as needed.
  Without this all operators that might ever use a manipulator in the 3D
  view would be polling the viewport.
- Add optional get/set callbacks for non-RNA properties
  Needed so re-usable manipulators can control values that
  don't correspond to a single properly or need conversion.
- Fix divide by zero bug in arrow manipulator (when moving zero pixels).
2017-06-15 20:56:22 +10:00
2bd51474a4 Cleanup: make Group Unlink operator use BKE_libblock_delete(), since that's what it is doing.
Previous code (same as what `BKE_libblock_free_us()` is doing when
usercount reach 0) was probably OK in that specific case, but still not
good idea, and potentially risky.
2017-06-15 12:49:40 +02:00
7853ebc204 Fix collada importer doing own handling of usercount/freeing.
Better use generic `BKE_libblock_free_us()`.
2017-06-15 12:44:15 +02:00
25c0666b90 Fix potentially dnagerous code in doversionning of brush.
Even though in that specific it was probably safe-ish, there is no
guarantee at this point Brush we want to remove are not used somewhere,
better take the slightly slower, much safer `BKE_libblock_delete()` path here.
2017-06-15 12:38:55 +02:00
7a80c34f52 Fix serious bug in 'curve-to-mesh' conversion code.
Eeeeeek!^2 Calling unconditionnaly ID freeing `BKE_libblock_free()` on a
datablock (ob->data, i.e. Curve) that may be used elsewhere...
Veryveryvery bad!
2017-06-15 12:34:12 +02:00
b488988ab1 Fix potential memory leak in Sequencer sound strip creation code. 2017-06-15 12:32:27 +02:00
Dalai Felinto
1a7099f3ec Fix T51463: Eevee motion blur not working (with AMD)
GLSL needs FragColor to be initialized. The default vec4 value seems to be
implementation dependent. Or it's a bug on Mesa/AMD.
2017-06-15 11:31:45 +02:00
826f3c715c Fix strict cflags compilation after recent const changes 2017-06-15 10:19:33 +02:00
35ec72bcb8 Merge branch 'master' into blender2.8 2017-06-15 10:17:51 +02:00
038b73bab1 Fix compilation error with strict cflags after recent const changes 2017-06-15 10:14:56 +02:00
692ce81d93 Further improvements of text editor for POV-Ray
*tryed "#" as preprocessor used in POV-Ray for language keywords best behaviour was to have it as a punctuation symbol
*moved "finish" to its proper category
*changed order of some POV-Ray ini files keywords to have them work better
*added a few keywords from latest pov version
*Fixed C-style closing of multiline comments (*/)

Reviewers: campbellbarton, mont29

Reviewed By: campbellbarton, mont29

Subscribers: mont29

Differential Revision: https://developer.blender.org/D2707
2017-06-15 09:34:38 +02:00
a96030b3da PyAPI: Add toctree link on parent page of submodule 2017-06-15 01:41:28 -04:00
44fd84bcc3 PyAPI: Proper Solution to bpy.app 2017-06-15 00:54:41 -04:00
f2d7a28a09 Probes: Modify Add Menu and change defaults. 2017-06-15 00:57:16 +02:00
f5203e6cba Probe: Fix display of the Influence of grid probes. 2017-06-15 00:57:16 +02:00
634dbfa2ed Eevee: Fix grid probe updating when updating cube probe. 2017-06-15 00:57:16 +02:00
cac851a00e Eevee: Probes: Add data display for cubemaps. 2017-06-15 00:57:16 +02:00
810464e5f7 Eevee: Group octahedron map functions into one file. 2017-06-15 00:57:16 +02:00
246ee82a2f Eevee: Some probe update changes.
Dont render grids if cubemap count changes (because it does not depends on).
Recalc lighting if probe type change.
2017-06-15 00:55:45 +02:00
9c82203e82 Eevee: Probes: Change falloff of irradiance grid. 2017-06-15 00:55:45 +02:00
99ff1bb21a Probe: fix clip distances showing only for one probe. 2017-06-15 00:55:45 +02:00
0ca2f5affd Eevee: Irradiance grid: support for non-blocking update and multiple bounces. 2017-06-15 00:55:45 +02:00
26e710b1fd Eevee: Add Grid debug display. 2017-06-15 00:55:45 +02:00
4873ff005b Eevee: Fix probe diffuse computation. 2017-06-15 00:55:44 +02:00
49ba446f68 Eevee: Split irradiance functions to their own new file. 2017-06-15 00:55:44 +02:00
88602ea017 Probe: Fix probe panel 2017-06-15 00:53:41 +02:00
4a83f3e2a5 Eevee: Disable specular when rendering probes.
This prevents weird reflections and really strong indirect lighting.
2017-06-15 00:53:41 +02:00
fbd05d3b6a Probe: fix grid default resolution. 2017-06-15 00:53:41 +02:00
dccf46f18f Eevee: Add Irradiance Grid support
Early implementation. Slow and still has quality
3 ways of storing irradiance:
- Spherical Harmonics: Have problem with directionnal lighting.
- HL2 diffuse cube: Very low resolution but smooth transitions.
- Diffuse cube: High storage requirement.

Also include some name change.
2017-06-15 00:53:41 +02:00
8e5609665f Probe: Add grid probe parameters. 2017-06-15 00:53:41 +02:00
df7c609fda PYAPI: Fix mathutils doc structure 2017-06-14 16:47:43 -04:00
7439919ac0 Merge branch 'master' into blender2.8 2017-06-14 22:39:33 +02:00
eeb9e5316a Make whole ID copying code use const source pointer.
Noisy change, but safe, and better do it sooner than later if we are to
rework copying code. Also, previous commit shows this *is* useful to
catch some mistakes.
2017-06-14 22:38:11 +02:00
31437b0d4d Fix three obvious mistakes in brush/mask/cachefile ID copying.
They were modifying some source ID prop, instead of copied version of
it... Found while making all source of ID copying const. ;)
2017-06-14 22:38:11 +02:00
5e485e34e8 PYAPI: fix documention structure of bpy.app 2017-06-14 16:19:05 -04:00
9a0673a5d4 Fix missing toctree for bmesh submodules 2017-06-14 15:22:26 -04:00
e1983adef4 PYAPI: Fix freestyle submodules without tocrees
Fixes 6 compile warnings
Follow up on rBf87ca5f1c314f67353b6111d3647aef159dc07c6
2017-06-14 14:42:44 -04:00