Commit Graph

971 Commits

Author SHA1 Message Date
813ff8913b UI: Small Changes to Graph Editor Active Vertex Panel
- X / Y value orders are all consistent, between handles and the keyframe.
  - Values are labeled consistently, with just "Frame" and "Value"
  - The more important type property that can affect the others comes first.
  - The "type" property provides nice visual separation between the
    handle properties.

Reviewed By: sybren, billreynish

Differential Revision: https://developer.blender.org/D7738
2020-05-19 10:27:07 -04:00
eaf7d36d66 UI: Graph Editor: Draw Handles Lines With Smoothing
Enabling "Use High Quality Display" in the graph editor enables
AA for the curves, this enables it for bezier handles too.

Differential Revision: https://developer.blender.org/D7740
2020-05-15 15:12:58 -04:00
998e26704b Merge branch 'blender-v2.83-release' 2020-05-15 23:16:39 +10:00
fe0036c586 Fix T76563: Transforming an auto-aligned point won't set it aligned
When local origins are used or a single control point is selected,
change the handle types from auto to aligned.
2020-05-15 23:13:57 +10:00
82e8df01ac UI: Rename 'View All' operator to 'Frame All'
This change was done time ago but it was still missing in some operators.
2020-05-12 15:44:59 +02:00
9eb46d6c29 Cleanup: rename mcords to mcoords
- 'coords' is an abbreviation for coordinates, not 'cords'.
- Rename 'moves' to 'coords_len'.
2020-05-04 19:50:06 +10:00
aa72e3abf9 Cleanup: moved drivers to BKE_fcurve_driver.h / fcurve_driver.c
All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.

All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.

No functional changes.
2020-05-01 13:08:22 +02:00
6fa904765a Cleanup: Rename Panel * variables from pa to panel 2020-04-03 22:20:25 -05:00
3208454aa8 Cleanup: Animation, move AnimData API to anim_data.c/BKE_anim_data.h
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.

All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).

No functional changes.
2020-04-03 16:46:48 +02:00
ad85989a3f Cleanup: Rename bScreen variables from sc/scr to screen
Part of T74432.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 14:42:24 +02:00
905c0269f3 Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4 and 10c2254d41, part of T74432.
Now the area and region naming conventions should be less confusing.

Mostly a careful batch rename but had to do few smaller fixes.

Also ran clang-format on affected files.
2020-04-03 13:34:50 +02:00
10c2254d41 Cleanup: Continue renaming ARegion variables from ar to region
Continuation of b2ee1770d4, now non-single word variables are also
renamed.
Part of T74432.

Also ran clang-format on affected files.
2020-04-03 12:54:28 +02:00
600a627f6e Cleanup: use abbreviated names for unsigned types in editors 2020-04-03 16:21:24 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b88ca3e6d1 Cleanup: Resolve HKEY conflict
Both the MS headers and blender headers define the HKEY
which gives all kind of inclusion order issues.

This diff renames all *KEY constants to EVT_*KEY to resolve
this conflict.

Reviewed By: brecht , dfelinto

Differential Revision: http://developer.blender.org/D7164
2020-03-18 10:38:37 -06:00
b2ee1770d4 Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.

This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.

Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.

Also ran clan clang format on affected files.
2020-03-06 17:19:23 +01:00
73ef27f156 Cleanup: keyframing return arguments
- Use 'int' for counters instead of short.
- Use 'bool' instead of a counter when only a change is being detected.
- Use typed enum for keying set flags.
- Include in comments when a negate error code may be returned.
2020-03-06 17:05:18 +11:00
1da8ed2a97 Cleanup: redundant casts 2020-03-05 08:38:41 +11:00
6706ae5712 Cleanup: spelling 2020-03-04 21:46:16 +11:00
Asad-ullah Khan
e4eede8318 UI: rename View Selected" to "Frame Selected"
Addresses T74331
2020-03-04 21:38:23 +11:00
c64cea14ed Keymap: minor tweaks so box-select shortcuts show in the menu 2020-02-17 21:03:56 +11:00
Dalai Felinto
a2248e2ec4 Cleanup: Fix warning (unused variable) 2020-02-10 19:11:23 +01:00
11e9ad412e UI: Graph Editor Show Cursor panel
Make the Graph Editor Cursor panel fit in and use the split layout.

Also removed the snap buttons, since they were only a subset of the snapping possibilities, all of which are in Key > Snap anyway, and also in the context menu.

Update the theme to use correct hierarchy progression like in other editors.

Differential Revision: https://developer.blender.org/D6785

Reviewed by Brecht van Lommel
2020-02-10 13:26:08 +01:00
6f3e498e7d Cleanup: use of 'unsigned'
- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
2020-02-08 01:02:18 +11:00
cb83cf1b71 Cleanup: spelling 2020-01-25 20:15:38 +11:00
6fff73e3f0 Merge branch 'blender-v2.82-release' 2020-01-23 16:59:50 +01:00
517870a4a1 CMake: Refactor external dependencies handling
This is a more correct fix to the issue Brecht was fixing in D6600.

While the fix in that patch worked fine for linking it broke ASAN
runtime under some circumstances.
For example, `make full debug developer` would compile, but trying
to start blender will cause assert failure in ASAN (related on check
that ASAN is not running already).

Top-level idea: leave it to CMake to keep track of dependency graph.

The root of the issue comes to the fact that target like "blender" is
configured to use a lot of static libraries coming from Blender sources
and to use external static libraries. There is nothing which ensures
order between blender's and external libraries. Only order of blender
libraries is guaranteed.

It was possible that due to a cycle or other circumstances some of
blender libraries would have been passed to linker after libraries
it uses, causing linker errors.

For example, this order will likely fail:

  libbf_blenfont.a libfreetype6.a libbf_blenfont.a

This change makes it so blender libraries are explicitly provided
their dependencies to an external libraries, which allows CMake to
ensure they are always linked against them.

General rule here: if bf_foo depends on an external library it is
to be provided to LIBS for bf_foo.
For example, if bf_blenkernel depends on opensubdiv then LIBS in
blenkernel's CMakeLists.txt is to include OPENSUBDIB_LIBRARIES.

The change is made based on searching for used include folders
such as OPENSUBDIV_INCLUDE_DIRS and adding corresponding libraries
to LIBS ion that CMakeLists.txt. Transitive dependencies are not
simplified by this approach, but I am not aware of any downside of
this: CMake should be smart enough to simplify them on its side.
And even if not, this shouldn't affect linking time.

Benefit of not relying on transitive dependencies is that build
system is more robust towards future changes. For example, if
bf_intern_opensubiv is no longer depends on OPENSUBDIV_LIBRARIES
and all such code is moved to bf_blenkernel this will not break
linking.

The not-so-trivial part is change to blender_add_lib (and its
version in Cycles). The complexity is caused by libraries being
provided as a single list argument which doesn't allow to use
different release and debug libraries on Windows. The idea is:

- Have every library prefixed as "optimized" or "debug" if
  separation is needed (non-prefixed libraries will be considered
  "generic").

- Loop through libraries passed to function and do simple parsing
  which will look for "optimized" and "debug" words and specify
  following library to corresponding category.

This isn't something particularly great. Alternative would be to
use target_link_libraries() directly, which sounds like more code
but which is more explicit and allows to have more flexibility
and control comparing to wrapper approach.

Tested the following configurations on Linux, macOS and Windows:

- make full debug developer
- make full release developer
- make lite debug developer
- make lite release developer

NOTE: Linux libraries needs to be compiled with D6641 applied,
otherwise, depending on configuration, it's possible to run into
duplicated zlib symbols error.

Differential Revision: https://developer.blender.org/D6642
2020-01-23 16:59:18 +01:00
dee01cad19 UI: Rename 'View Frame' to 'Go to Current Frame'
In our animation editors, we have a feature called View Frame. Problem is, it is not self evident what this feature does. Does it show frame numbers? Does it show all frames? Does it frame the view? Does it frame the view?

What this does, is it moves the view to where the playhead is. With clearer naming, we can communicate this much more clearly.

This is just a simple patch that changes the name from 'View Frame' -> 'Go to Current Frame'.

Differential Revision: https://developer.blender.org/D6437
2020-01-23 11:50:13 +01:00
1ee253c014 Fix T68677: Graph Editor zoom to selected ignores scrollbar occlusion
Reviewed by: Sybren Stüvel, Julian Eisel

Differential Revision: https://developer.blender.org/D6309
2020-01-21 14:25:43 +01:00
c81549af28 Cleanup: unused vars, clang-format 2020-01-21 20:57:15 +11:00
04e318de3a UI: Adopt 2.8-style layout for the Graph Editor sidebar
Differential Revision: https://developer.blender.org/D6636#inline-54134

Reviewed by Julian Eisel
2020-01-20 23:30:42 +01:00
Julian Eisel
aacdf55a50 Cleanup: ARegion.sizex/y should not be used to access region size
This should only be used to change and recalculate region sizes in a DPI
independent way. To get the size with DPI applied, ARegion.winx/y should
be used instead.
Added note on this in comment.
2020-01-10 14:28:11 +01:00
64116ca15a Fix unreported: Crash when confirms GRAPH_OT_decimate
`dgo` is MEM_freed just before.
2019-12-17 12:42:48 -03:00
19a89797c3 Fix crash when trying to decimate baked fcurve channels
No curve data was available for the modal decimate operator.
Added a check for when the curve has baked data.
2019-12-06 17:00:22 +01:00
7868db9343 Make curve decimation only take into account the selected curve points
Previously the decimation would take the whole curve into account when
decimating and not just the selected part.

This also contains various smaller bug fixes for the fcurve decimation.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D6286
2019-12-04 16:02:58 +01:00
Alessio Monti di Sopra
dc87d09b8b UI: allow to hide markers region per editor
Instead of having the option to show marker lines,
make the marker region optional.

- Added a Show Markers entry in the View menu of the animation editors.
- If the markers region is not active then the Marker menu gets hidden.
- Removed marker menu from the driver editor
  and don't allow to use marker operators.
2019-11-30 17:08:04 +11:00
Julian Eisel
b037ba2665 UI: Changes to Graph Editor selection and transform
When introducing "drag-all-selected" support all over Blender, we
figured this wouldn't work well with the Graph Editor
selection/transform behavior.
Hence, William and I worked on the following changes, although we used
this chance to improve the behavior in general too.
For more info see T70634.

* Handles now always move with the key, regardless if they are selected
  or not.
* Selecting the key doesn't select the handles anymore, their selection
  is separate.
* Multiple keys and handles can now be dragged.
* Dragging a handle moves all selected handles **on the same side**.
* Tweak-dragging any handle can never affect any keyframe location,
  only handles.
* G/R/S should behave as before.
* Changing the handle type with a key selected always applies the change
  to both handles.
* Box selection with Ctrl+Drag now allows deselecting handles (used to
  act on entire triple only).
* Box selection //Include Handles// option now only acts on visible
  handles, wasn't the case with Only Selected Keyframes Handles enabled.
* Box selection //Include Handles// is now enabled by default in all
  bundled keymaps.

The changes have been tested for some days by the animators here in the
Blender Animation Studio. Some changes are based on their feedback.

Also, this improves/adds comments for related code.

Differential Revision: https://developer.blender.org/D6235

Reviewed by: Sybren Stüvel, William Reynish
2019-11-22 16:54:43 +01:00
355905cb02 Fix T67873: View Selected in Graph Editor (Only Selected Curve
Keyframes) takes hidden keys into account when calculating zoom

Note that with the 'View Only Selected Curve Keyframes' option enabled,
it is also possible to select [box/circle/lasso] hidden/non-visible
keyframes. Think this should never happen, but that is for a later
commit (along some deduplication of animdata filtering code)

Reviewed By: Severin, Sybren

Maniphest Tasks: T67873

Differential Revision: https://developer.blender.org/D6237
2019-11-21 13:08:33 +01:00
8bc57e5b91 Add curve decimate in the graph editor
Added a animation curve decimate operator in the graph editor

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D4841
2019-11-21 11:58:35 +01:00
Alessio Monti di Sopra
64c27b9690 WM: remove view operators from the undo stack 2019-11-19 00:56:07 +11:00
bcf008516f UI: Graph Editor Insert Keyframes Menu
Fixes alignment issues on Graph Editor menus used to insert keyframes.

Differential Revision: https://developer.blender.org/D6213

Reviewed by Campbell Barton
2019-11-08 08:49:16 -08:00
Alessio Monti di Sopra
b9c2f8f3c8 UI: Fix preview frame range drawing in sequencer and driver editors
Draw preview range overlay in the video sequencer in the same way as in the other animation editors
Add color control in the theme.
Prevent overlay to be drawn in the driver editor.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D6074
2019-11-02 22:52:22 -07:00
7ea1b8451e Drivers: fix transform channel panel for W rotation and quaternions. 2019-09-28 10:31:51 +03:00
9dced206dd Cleanup: removed 7-year-old commented-out code marked 'for now' 2019-09-24 18:22:46 +02:00
Yevgeny Makarov
7a83b64f7b UI: Fix Capitalization
Differential Revision: https://developer.blender.org/D5716
2019-09-20 14:31:24 +02:00
0ec6564668 Cleanup: unused headers (GPU) 2019-09-14 00:22:24 +10:00
Julian Eisel
ee8f69c96c UI: File Browser Design Overhaul
This is a general redesign of the File Browser GUI and interaction
methods. For screenshots, check patch D5601.

Main changes in short:
* File Browser as floating window
* New layout of regions
* Popovers for view and filter options
* Vertical list view with interactive column header
* New and updated icons
* Keymap consistency fixes
* Many tweaks and fixes to the drawing of views

----

General:
* The file browser now opens as temporary floating window. It closes on
  Esc. The header is hidden then.
* When the file browser is opened as regular editor, the header remains
  visible.
* All file browser regions are now defined in Python (the button
  layout).
* Adjusted related operator UI names.

Keymap:
Keymap is now consistent with other list-based views in Blender, such as
the Outliner.
* Left click to select, double-click to open
* Right-click context menus
* Shift-click to fill selection
* Ctrl-click to extend selection

Operator options:
These previously overlapped with the source list, which caused numerous
issues with resizing and presenting many settings in a small panel area.
It was also generally inconsistent with Blender.
* Moved to new sidebar, which can easily be shown or hidden using a
  prominent Options toggle.
* IO operators have new layouts to match this new sidebar, using
  sub-panels. This will have to be committed separately (Add-on
  repository).
* If operators want to show the options by default, they have the option
  to do so (see `WM_FILESEL_SHOW_PROPS`, `hide_props_region`), otherwise
  they are hidden by default.

General Layout:
The layout has been changed to be simpler, more standard, and fits
better in with Blender 2.8.
* More conventional layout (file path at top, file name at the bottom,
  execute/cancel buttons in bottom right).
* Use of popovers to group controls, and allow for more descriptive
  naming.
* Search box is always live now, just like Outliner.

Views:
* Date Modified column combines both date and time, also uses user
  friendly strings for recent dates (i.e. "Yesterday", "Today").
* Details columns (file size, modification date/time) are now toggleable
  for all display types, they are not hardcoded per display type.
* File sizes now show as B, KB, MB, ... rather than B, KiB, MiB, … They
  are now also calculated using base 10 of course.
* Option to sort in inverse order.

Vertical List View:
* This view now used a much simpler single vertical list with columns
  for information.
* Users can click on the headers of these columns to order by that
  category, and click again to reverse the ordering.

Icons:
* Updated icons by Jendrzych, with better centering.
* Files and folders have new icons in Icon view.
* Both files and folders have reworked superimposed icons that show
  users the file/folder type.
* 3D file documents correctly use the 3d file icon, which was unused
  previously.
* Workspaces now show their icon on Link/Append - also when listed in
  the Outliner.

Minor Python-API breakage:
* `bpy.types.FileSelectParams.display_type`: `LIST_SHORT` and
  `LIST_LONG` are replaced by `LIST_VERTICAL` and `LIST_HORIZONTAL`.

Removes the feature where directories would automatically be created if
they are entered into the file path text button, but don't exist. We
were not sure if users use it enough to keep it. We can definitely bring
it back.

----

//Combined effort by @billreynish, @harley, @jendrzych, my university
colleague Brian Meisenheimer and myself.//

Differential Revision: https://developer.blender.org/D5601

Reviewers: Brecht, Bastien
2019-09-03 16:10:40 +02:00
82ef1edce4 Drivers: support explicit euler rotation order for transform channels.
The meaning of the euler angles completely depends on the rotation
order. Currently the rotation order is taken from the target of the
driver variable, which somewhat makes sense if it uses euler, but if
it's quaternion, then the order is always set to XYZ.

Add a new option for the rotation channels of the Transform Channel
driver variables that defaults to the old behavior, but allows setting
an explicit rotation order.
2019-08-31 14:22:12 +03:00
a758dce0fa UI: Graph Editor Dot Scaling
Scale Graph Editor keyframe dots and handles based on Resolution Scale rather than Line Width.

Differential Revision: https://developer.blender.org/D5600

Reviewed by Brecht Van Lommel
2019-08-27 08:05:17 -07:00
6eadd40597 Cleanup: redundant struct declarations 2019-08-25 16:45:47 +10:00