Graph Editor: added region for buttons (properties), so we can
check drivers again! Works like view3d, press NKEY. No buttons
there yet though... no time anymore today, it'll require some
RNA magic probably.
Made sliders behave correct in SpaceGraph and SpaceAction.
- no slider draw when all is visible
- sliders update correct when visibility changes.
Still an issue here to tackle; view2d->tot is used incorrect...
it's set on window size now (??), it should be the boundbox of
the entire contents. That allows correct slider draws and ops
like 'view home'.
Will poke Joshua tomorrow. :)
Graph editor: added refresh tagging on initialize; this is called
on browsing space types, as well on read files or switch screens.
(Makes the fancy fluorescent rainbow colors in channels appear!)
Now F-Curve channels in channels region are drawn with the same colour as their respective curve is drawn in the curves area. I've had to make a compromise to store such colour info in F-Curves themselves, which is not terribly ideal if the F-Curve gets reused in some way. However, for now, this will do (special tweaks can be made to make this work better though).
I've also added a colour-determination mode per curve which should in future allow more control over this. By default, all curves still use the old 'rainbow' style. The available types area:
* Old Rainbow - Colour is determined 'automatically' using a magic method which uses curve position + total curves to generate a colour.
* Auto RGB - Color is determined using the 'array index' stored in F-Curve for data-access. An unresolved issue with this is that all the curves with this will end up with exactly the same colour, leading to confusion (i.e. all location.x and scale.x properties could potentially all be the same red colour).
* Custom colour - self explanatory
Currently, there's a minor bug when loading old files where the colours don't get initialised yet. For now, just clicking in the Graph Editor after file-load will solve any of these problems.
Ton: it looks like area->refresh() isn't getting called after file read.
* Scene and World AnimDatas are now included in animation editors
* Keyframes for integer-value settings now get the FCURVE_INT_VALUES flag set for their F-Curves, which restricts those curves to only having integer-values. F-Curve displays have been altered accordingly, but some editing tools may still need tweaks to work with this.
* Fixed notifiers for Insert Keyframe -> Active Keying Set.
To use KeyingSets, simply Outliner-select items in the Datablocks view and press K to add to the active KeyingSet. Then keyframes can be inserted by choosing the 'Active Keying Set' option when inserting keyframes.
Important notes on the current implementation:
* Only properties directly inside some ID-block that is close to the root (i.e. main -> objects -> "someobj" -> location, or main -> materials -> "somemat" -> colour) can be accessed for now, as I haven't got the code for building the inner-parts of the paths working yet. Help on getting this working is welcome (hint to Brecht).
* Properties that can be safely included include simple properties "object -> Dupli Verts", entire arrays "object -> Location" or individual array elements "object -> Location -> y"
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Also added typo fix for KeyingSet freeing. It was freeing the KeyingSet instead of it's paths.
* Uneditable F-Curves are drawn with dotted lines (and no handles)
* Muted F-Curves are drawn with a greyish colour. I'm not sure how visible this will be under some other colour schemes. Perhaps this needs as separate theme colour?
When fully implemented, these will be the clearest demonstration of 'Everything is Animateable', as they will allow users to define an arbitary group of settings through selecting items in the Datablocks (RNA-Viewer) View of the Outliner to define custom 'sets'. Such Keying Sets are known as the 'absolute' ones, which are created for a custom purpose.
Of course, 'builtin' Keying Sets will still be provided. Such built-in ones will not work on any particular paths, but will use context info to maintain the legacy method of inserting keyframes (via IKEY menu).
Currently, KeyingSets cannot be created/edited through the UI, though the backend code is in place to do this.
F-Curves can now be hidden/shown in the Graph Editor in one of 3 ways:
* Specialised VKEY toggle hotkey, which alters the visibility of all selected F-Curves
* The setting toggle operators (Shift-W, Alt-W, Ctrl-Shift-W)
* Checkmark (*1) boxes in front of names of F-Curves
This allows irrelevant curves to be hidden from the keyframes area only if you want them hidden. By default, all curves are visible. Also note that a separate hotkey is used now for toggling visibility (VKEY) instead of lumping it under select-all (AKEY) as in the past, which was a major cause of confusion.
Notes:
1) I've used the ICON_BLANK011 and ICON_BLANK012 icons, which in the current icon set are two states for a checkbox type thing. These defines should probably get renamed sometime, but I'll leave that up to Matt.
* Deleting keyframes should be safer now
* Graph Editor no longer crashes on F-Curves with no keyframes/samples
* Silenced console prints that occurred when an F-Curve had now keyframes.
* Group channels are drawn with better indention now
* Colors for group channels in Graph Editor are now initialised properly
* When selecting individual keyframes in Graph Editor, it is now possible to see which curve it belonged to, as the 'active' and 'selected' flags are set on that curve only.
When inserting keyframes on previous un-animated Objects/bones, F-Curves will be added into Action Groups into either "Object Transform" or <PoseChannel Name>. Ob->Material settings are not grouped for now to illustrate what's possible.
Old files are currently not patched to use do this, as it's still not clear whether this will be ideal.
* Removed Sequencer's own 'border zoom' tool. There is a generic one in View2D that should be used instead.
* Changed the hotkey for View2D's version of borderzoom to Shift-B
* Fixed a few hotkey mentions entries in old menus
* Added set start/end frame operators for TimeLine. (SKEY and EKEY)
* Fixed various issues in Graph Editor
- channels area is now drawn wide enough to show the 'protect' toggles without needing to scroll
- new Graph Editors have 'auto-snap' enabled by default
As creator of the Ipo I also reserve to right to kick it out
definitely :) To honour the wonderful contributions from Joshua
here it is; renamed space_ipo to space_graph!
Note; make, cmake and scons should work, msvc will require some
work now!