Commit Graph

73507 Commits

Author SHA1 Message Date
d6cc16831a Fix T73594: Scale Cage sometimes has incorrect center in edit mode
Differential Revision: https://developer.blender.org/D6803
2020-05-19 16:30:21 -03:00
5201bc9dd4 Fix T66916 UI: Wrong information in Status bar after cancelling a render
Fixed thanks to @manowii
2020-05-19 21:23:56 +02:00
e73d7d27dc Merge branch 'blender-v2.83-release' 2020-05-19 21:23:54 +02:00
fa270a37e8 Fix T76564 Curve: Missing orco cause mesh to not render 2020-05-19 21:01:21 +02:00
a4cbacacbf Fix T73847 Overlay: Camera orthographic scale moves background image 2020-05-19 21:01:21 +02:00
059f79bdd7 Clarify autokeyframe tootip
This applies to masks as well.

Spotted while looking into T76872.

Differential Revision: https://developer.blender.org/D7788
2020-05-19 18:43:30 +02:00
cfb7664d5b Fix: build error due to missing definitions
Reviewers: sergey, brecht

Differential Revision: https://developer.blender.org/D7787
2020-05-19 17:36:40 +02:00
813ff8913b UI: Small Changes to Graph Editor Active Vertex Panel
- X / Y value orders are all consistent, between handles and the keyframe.
  - Values are labeled consistently, with just "Frame" and "Value"
  - The more important type property that can affect the others comes first.
  - The "type" property provides nice visual separation between the
    handle properties.

Reviewed By: sybren, billreynish

Differential Revision: https://developer.blender.org/D7738
2020-05-19 10:27:07 -04:00
46c35dc283 Fix UV shadow drawing not respecting 'UV Opacity' setting
reapply changes from 30cbbccc60 / D7764 that were only meant for
master. Sorry for the noise!
2020-05-19 15:35:28 +02:00
a95afed6de Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-19 15:24:45 +02:00
9ccc73ade8 Animation: Make dopesheet filter labels consistent
There are three different label styles for the three Dopesheet filter
labels:

- "Display Hidden", which uses "Display" rather than "Show" as the other
  two options.
- "Show Errors", which does not use the word "only" to indicate it will
  hide all the non-error channels.
- "Only Selected", so no "show" or "display" in the label at all.

This commit changes:
- Always use the word "Show", not "Display".
- Always use the word "Only" when enabling the filter hides everything
  else.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D7742
2020-05-19 15:23:44 +02:00
Jeroen Bakker
9ac4e4a1c7 Fix T76375: UDIM Rectangular Tiled Image EEVEE freezes Blender
When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7784
2020-05-19 15:20:40 +02:00
cc485191e4 Merge branch 'blender-v2.83-release' 2020-05-19 15:18:39 +02:00
a6646fb0d0 Fix T76881: Changing "Use Speed Vectors" deletes all existing cache
Reviewers: sebbas
2020-05-19 15:18:33 +02:00
8c4965f86d Fix build error after 30cbbccc60
That part only applies to master, sorry for the noise
2020-05-19 15:17:11 +02:00
14278cd932 Fix T76694: Fluid cache is deleted when changing Upres Factor
Reviewers: sebbas
2020-05-19 15:13:25 +02:00
eb1cb7cb81 Merge branch 'blender-v2.83-release' 2020-05-19 14:45:07 +02:00
30cbbccc60 Fix (unreported) UV shadow not drawing smooth
When showing UV edges after modifiers [draw_uvs_shadow], these were never
drawn anti-aliased [in contrast to the 'main' UVs].

Also: they did not respect the new 'UV Opacity' setting.

Differential Revision: https://developer.blender.org/D7764
2020-05-19 14:42:19 +02:00
22998abe92 Merge branch 'blender-v2.83-release' 2020-05-19 14:17:40 +02:00
675ba2073d Fix T75694: Compositor Backdrop boundbox missing updates
This adds notifiers for backimage_move & backimage_fit.

Maniphest Tasks: T75694

Differential Revision: https://developer.blender.org/D7778
2020-05-19 14:16:22 +02:00
325307d82b Merge branch 'blender-v2.83-release' 2020-05-19 13:59:39 +02:00
e5c5e25c68 GPencil: Make is_nofill_stroke property editable
This can be used by some add-ons.
2020-05-19 12:24:42 +02:00
82bda82ec4 Fix T76541: OpenGl Depth Picking not selecting frontmost object
The issue was that we used GL_ALWAYS for depth checking here which would
lead to the depth information from objects being messed up.

It would not represent which object was closest to the camera.

Reviewed By: Clément Foucault, Jeroen Bakker, Campbell Barton

Differential Revision: http://developer.blender.org/D7710
2020-05-19 12:22:28 +02:00
25dea3e65e Fix T76717: Set Rotation Mode Incorrectly Recalculates Bone Rotation In Pose Mode
The issue was that we didn't convert the current rotational values.
We simply just switched mode without doing any data conversions.
2020-05-19 12:22:18 +02:00
10528a5cd4 Fix Frame Dropping not dropping the correct amount of frames
Previously the playback mode "Frame Dropping" would not drop the correct
number of frames which would lead to slow playback.

For example, the playback target is 60fps.  However we can only muster
around 32 fps.

The delta frames from the last step is in this case ~1.98 or so.

With the previous code, we would floor this.  That would lead us to step
forward one frame each time, effectively playing back the animation at
half the speed as we will try to render every frame.

To fix this we simply save the remaining fraction from the previous
frame and use it to compute the current frame step.

Reviewed By: Sybren

Differential Revision: http://developer.blender.org/D7694
2020-05-19 12:22:07 +02:00
24e5c64ea2 Made pose push/relax to breakdown behave smooth on rotations
A follow up to T67212. I missed that the rotation interpolation had its
own code path.

The previous rotation push code was actually wrong (but smooth).

Now all of the actions behave correctly and is smoothly interpolated.
2020-05-19 12:21:53 +02:00
cddfa7a449 Fix T72729: Mask Modifier Loose Edges Not Shown
When using the mask modifier loose edges could be added to the mesh.
These edges weren't marked as loose edges and wasn't picked up by other
areas of blender.

This fix recalculates the loose edges so they have the correct flag
`ME_LOOSE_EDGE`.

Reviewed By: Sybren Stüvel

Differential Revision: https://developer.blender.org/D7766
2020-05-19 10:12:57 +02:00
b96ccb5126 Fix T76865: Vertex paint draws hidden but cannot be painted onto 2020-05-19 18:06:27 +10:00
291136eece Fix T76689: Armature layers not indicating the existence of bones
From what I can see, there are two issues at play in {T76689} and its merged-in report {T76590}:

- In Blender ≤ 2.79 the bone layer dots were updated in the draw code. This ensured the info was up to date before drawing. This is no longer possible, as the drawing code uses evaluated objects, and those should not be written to. This has been addressed in rB709f126e8143 by calling the update function explicitly in various places in the code. The problem is that this wasn't added to all necessary spots.
- When in edit mode, changes are made to the edit bones but not to the 'actual' bones (this is synced when exiting edit mode). This causes undo to mess up the layer indicators.

I think both issues can be addressed by having the dependency graph update the used layer info as part of the armature evaluation. This will make the undo system work properly, and allows the removal of some `BKE_armature_refresh_layer_used()` from various places.

There is still the issue that there are two functions (`BKE_armature_refresh_layer_used()` and `ED_armature_edit_refresh_layer_used()`) that are both responsible for updating `bArmature::layer_used`. This is a trickier thing to solve, though, as the definition of the `EditBone` struct resides in the armature editor module. This means that blenkernel can't iterate over edit bones, but on the other hand the dependency graph shouldn't call any editor functions either. This is why I left the `ED_armature_edit_refresh_layer_used()` calls untouched.

The downside of recalculating `layer_used` from the dependency graph (at least in the way that I did it now) is that it is called every time a user moves a bone in pose mode. This frequency of updates is not necessary.

Differential Revision: https://developer.blender.org/D7709
2020-05-19 09:39:51 +02:00
888427cabb Fix T76780: Freestyle pass for one scene not accessible in compositor in other scenes
Current implementation would update the nodetree of the freestyle scene not the composite scene.

Reviewed By: Dalai Felinto

Differential Revision: https://developer.blender.org/D7770
2020-05-19 08:24:52 +02:00
fc06c248ed Fix T73169: Side by Side Stereo Rendering Glitches
Side by side and top down views were rendered using an unset matrix.
This fix will reset the matrix just before copying the views to the
screen.

Reviewed By: Clément Foucault, Dalai Felinto

Differential Revision: https://developer.blender.org/D7777
2020-05-19 08:22:05 +02:00
5fa58fb8a2 Fix T76821: Generalize Use Flow Tooltip 2020-05-19 00:53:59 -04:00
1151bcd53d Merge branch 'blender-v2.83-release' 2020-05-19 13:31:48 +10:00
f557198540 Merge branch 'blender-v2.83-release' 2020-05-19 13:31:44 +10:00
15bf81268c Fix switching to particle edit-mode from editmode
Similar to T76859
2020-05-19 13:27:08 +10:00
1afa97d547 Fix T76859: Cannot switch from editmode to texturepaint mode
Caused by 5159b8e1ea.
2020-05-19 13:18:10 +10:00
7bd07c9f5a Merge branch 'blender-v2.83-release' 2020-05-19 01:33:08 +02:00
ff7a30d928 Fix sculpt mask interpolation in subdivisions
The interpolation function of the datalayer was misssing so the sculpt
mask data was corrupted every time a subdivision surface modifier was
applied.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7640
2020-05-19 01:31:55 +02:00
393050e8e5 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-18 16:37:57 -06:00
c4ee94328f Fix invalid bit shift when GPU shader attribute is not found 2020-05-18 21:22:02 +02:00
0bdb827bdf Fix NULL pointer access reported by ASAN (harmless in practice but still weak) 2020-05-18 21:20:10 +02:00
e0ae229acb Fix potential crash due to dyntopo GPU buffer invalid memory access
When the number of triangles in a node became zero, the wireframe batch was
not freed along with the triangles batch and could still reference a freed
vertex buffer.

Ref T76858
2020-05-18 21:01:41 +02:00
afbe71342b Fix T76813: Snap to Edge Center returning a different normal from snap to Edge
This difference was intentional, but using the edge direction as normal is more useful.
2020-05-18 15:19:13 -03:00
06c57d3e7a Refactor: Move workspace foreach_id to new IDTypeInfo structure. 2020-05-18 19:01:20 +02:00
8f10f9d5dc Refactor: Move WindowManager and Screen foreach_id to new IDTypeInfo structure.
That one was a bit more complicated, and is still only partial refactor
(ultimately we want to have a foreach_id callback in SpaceType itself I
think...).
2020-05-18 18:51:06 +02:00
ae97a7ac10 Refactor: Move action foreach_id to new IDTypeInfo structure. 2020-05-18 18:43:11 +02:00
38a8d3aff1 Merge branch 'blender-v2.83-release' 2020-05-18 17:56:57 +02:00
46a4a53824 Outliner: Fix (unreported) more data-changing operators missing undo. 2020-05-18 17:56:33 +02:00
35f9c3b9a4 Merge branch 'blender-v2.83-release' 2020-05-18 17:35:30 +02:00
20b94257dc Fix part of T76544: dyntopo sculpt undo stack memory leak 2020-05-18 17:25:09 +02:00