Commit Graph

320 Commits

Author SHA1 Message Date
2a785e8fae Snap options were reset too often, discarding all user options. 2009-12-10 22:07:33 +00:00
9358af05d0 rename operators TFM_OT_* --> TRANSFORM_OT_* 2009-12-10 10:36:32 +00:00
b4d8d51a26 Fix for bug #20307: snapping in uv editor is related to objects origin.
Also updated image window header to use snap element property.
2009-12-09 17:32:54 +00:00
00b8e65f0a very very bad hack to have sequencer strips fcurve data transform with them.
ifdef'd so its not kept in by accident.
Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-09 16:46:41 +00:00
2ef0ee76a0 Fix for [#20249] duplicating a mesh in edit mode with a lattice modifier
Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
2009-12-09 01:53:04 +00:00
7f580d0734 transforming metastrips didnt move effects within them & remove warning 2009-12-08 19:27:19 +00:00
7e333010f3 Animation System: Handling Updates
* Added ANIM_list_elem_update and ANIM_id_update functions to call when
  changing animation curves, which will then call the RNA property update
  functions for those curves.

  This is to replace just calling DAG_id_flush_update, that may not always
  be the right thing to do, and doesn't send proper notifiers for redraw.

  Still only used/usable when transforming in the graph editor, not sure
  how this do this with NLA for example, .. needs to be improved.

* Added function wm_data_handle_update function to contain the object
  update function, and also added scene animation update there. Actually
  it should be doing all datablocks, this makes it work for sequencer.


Joshua, do you agree this is the right direction to go in? I can revert or
change the code if you think it should be done differently. Mainly wanted
to get this working well for sequencer now.
2009-12-08 18:28:09 +00:00
1962afa2a6 Use custom cursor draw in transform to draw the new arrow cursors (to indicate direction of motion for a particular transformations). This insures that it's drawn under the cursor and not far away when cursor is warped (rubber band still points to event location, this helps visualize too). 2009-12-07 18:10:11 +00:00
ba0981031a Assorted warning and comment fixes 2009-12-06 09:37:31 +00:00
e4a97d67b6 Make toggle and hold snap method cohabit nicely.
Shift-Tab toggles the global toolsetting snap settings (both in and out of transform).
Holding down Ctrl inverts the snap setting in transform (turns it on when global snap is off and vice versa).
Ctrl-Shift-Tab to select snap mode (only outside of transform for now).

For old (pre 2.5) behavior, just keep global snap off and use Ctrl.

NOTE: transform modal events for snap have change a bit, saved keymap might not work anymore.
2009-12-03 19:18:00 +00:00
42970d81fc Bugfix #20190: Scaling Bone Joints in envelope drawmode
Made scaling selected joints using SKEY work in the same way as in 2.4x 

However, it'd probably be nice to be able to have separate hotkeys for this at a later stage.
2009-12-03 10:18:47 +00:00
63fc267929 [#20213] Align to Transform Orientation crashes Blender
Align needs to be call with region context.

Also added checks to prevent this from crashing if not called properly.
2009-12-02 19:59:57 +00:00
d86a27f7b6 Bugfix: crash when no active object
Misc fixes.
2009-12-02 00:53:33 +00:00
9f251ce301 Additive snap for Transform. Easy snapping between two vertices, in the middle of three faces, ...
A to add the current snapping point to the list
Alt-A to remove the last one

The resulting snapping point is the average of all snap points in the list (and the one under the mouse pointer, if valid).

Snapping between two verts is a matter of moving over the first, pressing A, moving over the other, confirming transform.
2009-12-01 18:26:18 +00:00
168fe0b4b5 Transform Modal Map:
Adding events for X/Y/Z axis and planar constraints (always use the user orientation, not global first) and for turning constraints off.

Built-in keys (toggle between global, user and off) are not in the map but can be overridden (any events handled by the modal keymap will not enter the built-in map).
2009-11-30 20:20:00 +00:00
29f6357ddc Bugfix: PET circle not drawn correctly in edit mode. 2009-11-30 19:43:59 +00:00
edf32a6fb0 Gimbal orientation defaults to Normal instead of Global when bone or object is not using euler orientation (Normal is bone axis for pose and Local axis for object, so this is more useful than defaulting to Global). 2009-11-29 18:20:26 +00:00
ae16f46573 Fix CLICK event for modal operators.
modal operators should return RUNNING_MODAL|PASSTHROUGH for unhandled events to be able to receive clicks correctly (this needs to be fixed for other modal operators).

Maybe it's time to have "handled" flag in event instead.
2009-11-29 16:49:26 +00:00
20a2100a36 Add missing snap properties to transform operator.
This is used to force snap on and off when needed.

Also, when transform is not run modal, it will use default values for PET and snap properties (False) instead of scene settings. No need to force them off when calling transform with Exec.
2009-11-27 16:15:34 +00:00
74715d00cc First changes to implement the 2.5 snapping proposal (discussed back in May and recently on IRC).
http://wiki.blender.org/index.php/User:Theeth/Snapping

The new widget isn't there yet, but the rest works, including:

Increment (gears) is now a snap mode

Ctrl click to toggle snap on or off (in transform and 3d view)
Shift+Ctrl click to select snap mode (3d view only)

Snap status (on/off) is persisted in tool settings, no need to always turn it back on when entering transform.

It's still possible to have something resembling the old system by editing the transform modal keymap to snap on on ctrl press and snap off on key release.
2009-11-26 19:47:55 +00:00
102f57ef26 fix for crash, Aligorith can you check if this is correct 2009-11-26 17:17:13 +00:00
8709f13a3b Decrease snap delay to 10 ms 2009-11-25 22:14:51 +00:00
2b121e6599 Pose Bone Local Location: now also works for non-connected bones with parents. 2009-11-25 18:48:29 +00:00
b129ccf000 Pose Bone "Local Location" option. This is enabled by default, disabling it
puts the bone location in pose space rather than local bone space.
2009-11-25 14:59:02 +00:00
6e5cf0f3ee Patch #19953: [2.5] repeated include entries in a number of SConscript files
Thanks for the patch Jeff Doyle (nfz)
2009-11-22 06:22:53 +00:00
0ed0773eff fix for [#19943] Selected object border color incorect 2009-11-21 17:21:46 +00:00
9672993bc1 Attempted fix for #19870 - Crash on Shift Numpad 1 based on the backtrace http://www.pasteall.org/9114 2009-11-20 10:34:31 +00:00
7f151b0dc6 Custom Ratio mouse input didn't check for initialization properly, which could lead to NaN values with edge slide.
Also adding missing modal keymaps for some transform operators.
2009-11-18 17:14:56 +00:00
99f8809b1a auto IK constraint was added twice, creating a circular list (HANG!) 2009-11-17 15:51:28 +00:00
d0c1d182e9 Bug: [#19712] Manipulator widget missing functionality
With help from Patch [#19757] by Michael Jefferies.

-------------

Also, following talks with Matt and Campbell, make pressing Ctrl in transform toggle snap/gears instead of having to hold it down.

Important note: holding it down will no longer work correctly because of key repeats (it will toggle it constantly). It's possible to edit the modal keymap to bring back the old behavior (perhaps it should even be default).
2009-11-12 19:49:26 +00:00
c53a8105da Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.
adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
 * a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001
2009-11-12 11:45:29 +00:00
53250f85db object.constraints.add()/remove()/active, same for PoseChannel
modified internal api for minimal rna wrapper functions.

TODO
- missing updates for pose channels
- typecheck for pose/object constraints
2009-11-11 19:58:30 +00:00
b2bb9ca39a Mitchell Stokes BGE MouseWarp patch + warning fix
[#19854] [bugfix] Fix for broken Rasterizer mouse functions
---
This patch fixes the embedded player's ability to control the mouse. For example, hiding and unhiding the mouse cursor
did not work in 2.5, nor could the mouse's position be controlled. This was because these parts still needed to be ported
to 2.5 window manager code.
2009-11-11 08:32:29 +00:00
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
5935ef0049 use armature active bone as a pointer rather then a flag for each bone that needs looking up.
- rna vars arm.bones.active & rna.edit_bones.active
- needed special undo support.
- readfile.c loads.
- duplicate and copy_armature support.
- keep the draw flag, renamed to BONE_DRAW_ACTIVE, only use for openGL drawing.

Note: it may be better to allow active/unselected as with objects.
2009-11-09 21:03:54 +00:00
0b027b4097 Make orientation matrix access function public.
Fix bug in previous code: passing 3x3 matrix to a function expecting a 4x4 (warnings are for something)
2009-11-06 21:31:14 +00:00
d4fe2595f7 bring back align to view to object
- In 2.4x this was numpad *, however that would only align on the Z axis.
- New behavior for VIEW3D_OT_viewnumpad, holding Shift with Numpad 1/3/7 sets the left/top/front etc on the normal axis.
- Uses active bone, face, edge, vert, curve handel & object (just like the view manipulator with 'Normal' selected).
2009-11-06 10:38:00 +00:00
ce973efd4f Fix for [#19780] pivot for rotation/scaling doesn't use "active vert/edge/face"
Martin please doublecheck, but it should be all good.
2009-11-05 04:37:42 +00:00
7fad20eff8 Fix #19533: Autoupdate check box not working for UV/Image Editor. 2009-11-04 09:22:16 +00:00
11c36d0ea5 Patch [#19799] Add trackball loop to rotate manipulator
by Adrian Winchell (slightly modified)

This adds a center circle (like translation and resize) to the rotation manipulator that triggers trackball rotation.
2009-11-03 17:44:12 +00:00
eafd94e1bd Make transform axis constraint projection more robust (less flip).
It will still flip, but it now has a small buffer region before it does that which returns a really large positive or negative value. This still only happens in perspective cases, when moving along an axis that is nearly aligned with the view.
2009-11-02 19:37:18 +00:00
bd88c3e944 moving nodes would crash because it ran object update functions 2009-11-02 16:55:06 +00:00
94209d58aa Simplify gimbal axis code and make gimbal orientation work correctly with parents (objects or pose bones). Works for all euler orders too, obviously. 2009-11-01 21:10:54 +00:00
39021ac4ea after transform update didn't run because of stupid typo 2009-11-01 20:09:03 +00:00
69feedf139 Object PET works with autokey.
Reordering some function calls in transform cleanup to make it simpler (that means other fixes are possible too, sequencer probably don't need it's own freeing function anymore).
2009-11-01 02:52:38 +00:00
ea8c41bf54 Resizing didn't handle PET correctly for size attributes (position was ok, that's why it worked alright in edit mode). 2009-10-31 02:54:27 +00:00
d5921a274f Proportional edit for object mode.
Limitations:

1) Parents and children of selected objects are excluded from the pool (siblings are ok) Making it work with that would required unparenting and reparenting after transform, that would turn nasty really quick.

2) Does not support Connected (this could be done through parent links, but see 3 first).

3) Parent relationships in affected objects aren't taken into account. When parent and children in the area of effect, remember that the children will also take the motion of the parents (with additive results). This could perhaps be fixed, but it could be nasty.


Other stuff:
New BASE_EDITABLE macro that checks if base is editable (like TESTBASELIB except it doesn't check for selection)
Add scene parameter to TESTBASELIB_BGMODE macro (using it from current scope is nasty)
2009-10-30 17:48:50 +00:00
312c487201 - Simplified EulToGimbalAxis, its still only works on XYZ and ZXY but at least its more clear whats going on.
- Made RotOrderInfo use a vector rather then i/j/k
- Added gimbal_axis to transform.h (was extern)
2009-10-30 12:11:04 +00:00
1a8b9e63d9 When transform orientation is not orthogonal (which is often the case with Gimbal), orthogonalize the orientation separately when drawing each rotation circles (this makes sure they really appear perpendicular and not just be that way in the skewed space of the orientation). 2009-10-29 21:34:09 +00:00
9a13a84f15 No need to force ortho on a unit matrix 2009-10-29 18:59:48 +00:00