Commit Graph

137 Commits

Author SHA1 Message Date
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
540f0c64b5 add in asserts for when array/non array RNA funcions are used incorrectly, would have made previous fix a lot easier to find.
also remove unused argument from RNA_property_array_check.
2011-08-14 10:28:18 +00:00
Xiao Xiangquan
465c3b82fa merge with trunk r39216 2011-08-10 14:32:03 +00:00
79e359f92a rna/ui: avoid duplicate property gHash lookups by passing the property when its already been found.
added _prop suffix to ui functions which take a prop rather then a propname, may change this later since its not that nice but for gsoc branches this keeps existing UI functions working the same.
2011-08-06 16:00:00 +00:00
Xiao Xiangquan
de12f8049a translate left panel 2011-06-15 11:41:15 +00:00
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
2c3b4a91dc Committing patch [#26740] Interface improvement for toolbar by Brecht. Thanks!
This patch makes the bool properties inside the toolshelf more compact, only 1 row per item now. :)
2011-04-02 16:45:17 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
4ed5cd6cef == UI icons ==
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-27 18:03:19 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
06aee2ef0e misc warnings/fixes
- WITH_OPENJPEG wasn't defined for creator.c with CMake.
- remove shadowed/redefined vars.
- remove some unused RNA report args.
- re-arrange IMB_FILE_TYPES so IRIS is not the first format tested, since its not very common test JPEG and PNG first.
2011-02-20 15:48:01 +00:00
0097997911 no functional changes.
- remove unneeded casts to (char*) in interface code.
- replace strcmp(.., "") with checks on the first char of the string.
2011-01-24 02:56:23 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
5f64450726 remove assignments which are unused. 2011-01-06 01:29:13 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
c26cc0afa1 bugfix [#25290] Align on text gives a traceback
[#25284] Traceback error on "System Info" script

- Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points.
- obj.bound_box was returning all nan's for object types with no boundbox.
- ENUM_FLAG type enums were showing no text when displayed in operator redo panel.
2010-12-19 07:05:29 +00:00
eb8458b064 Centralized operator UI drawing into a new function uiLayoutOperatorButs(),
Operator drawing calls were duplicated in file selector panel, redo panels, redo & dialog popups.

note, uiDefAutoButsRNA's column's argument was misleading, renamed to label_align.
2010-12-15 05:42:23 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
1807beabf5 - UNUSED macro wasn't throwing an error with GCC if a var become used.
- made interface, windowmanager, readfile build without unused warnings.
- re-arranged CMake's source/blender build order so less changed libs are build later, eg: IK, avi
2010-10-16 02:40:31 +00:00
f46cccedf6 rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23 15:31:12 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
959ac68914 align option for split 2009-12-10 14:47:07 +00:00
b89138564e Changes to Color Management
After testing and feedback, I've decided to slightly modify the way color 
management works internally. While the previous method worked well for 
rendering, was a smaller transition and had some advantages over this
new method, it was a bit more ambiguous, and was making things difficult 
for other areas such as compositing.

This implementation now considers all color data (with only a couple of 
exceptions such as brush colors) to be stored in linear RGB color space, 
rather than sRGB as previously. This brings it in line with Nuke, which also 
operates this way, quite successfully. Color swatches, pickers, color ramp 
display are now gamma corrected to display gamma so you can see what 
you're doing, but the numbers themselves are considered linear. This 
makes understanding blending modes more clear (a 0.5 value on overlay 
will not change the result now) as well as making color swatches act more 
predictably in the compositor, however bringing over color values from 
applications like photoshop or gimp, that operate in a gamma space, 
will give identical results.

This commit will convert over existing files saved by earlier 2.5 versions to 
work generally the same, though there may be some slight differences with 
things like textures. Now that we're set on changing other areas of shading, 
this won't be too disruptive overall.

I've made a diagram explaining the pipeline here:
http://mke3.net/blender/devel/2.5/25_linear_workflow_pipeline.png

and some docs here:
http://www.blender.org/development/release-logs/blender-250/color-management/
2009-12-02 07:56:34 +00:00
ce4b63aa3f Fix for [#20008] In the Graph Editor, clicking on the eye doesn't update the GUI
As part of this, fixed a typo in rna flags which was causing some strange behaviour with icons earlier. Reverted the workaround for this, too.
2009-11-25 08:28:57 +00:00
9e5305f67e own mistake meant bones could not drive eachother. 2009-11-18 14:36:23 +00:00
34edfb9710 bone & object properties editing was broken. 2009-11-18 14:00:23 +00:00
e694e30721 UI Icon Toggles Fix:
Boolean settings now use TOG instead of ICONTOG when they have icons, since ICONTOG was causing too much trouble with icons changing when they shouldn't be. Perhaps in future there should be some flag for specifying from RNA/UI-Layouts which one you want, but for now, this will do. 

Reverting r23936 since that fix depended on ICONTOG behaviour.
2009-10-28 10:16:49 +00:00
1c1659eb28 - Right click menu can open links directly to API reference docs (rna and operators)
- Generated and uploaded api docs - http://www.blender.org/documentation/250PythonDoc
- Added Edit docs menu item & operators as discussed with Mindrones, Brecht, Stani & Letterip @ bconf, needs some web backend. python operator can aparently use xml/rpc to upload docstrings.
- Added operator invoke function - context.manager.invoke_props_popup(self.__operator__, event)
  this calls a popup for invoke by default (which intern calls execute())

- Own recent commit to game framing applied to non-camera views too.
- v3d->persp is deprecated but still used in some places.

- Transforming strips could overlap 1 frame if moving them below frame 0
- Transforming overlapping strips could go into an eternal loop (though overlapping strips should not exist)
2009-10-27 02:54:25 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
d601a51e03 RNA: added a "factor" subtype next to "percentage", and only display
% sign for percentage assuming it is between 0-100, while factor is
for values 0-1.

Move collision setting absorption from modifier to collision settings,
was inconsistent to have it there as the only one, and made it have
range 0.0-1.0 instead of 0-100.
2009-09-21 21:19:58 +00:00
b6c6610630 UI
* Removed some legacy code which is not needed anymore now.
* Move some test_*poin_but functions to logic space code,
  since that's the only place using it still.
* uiIconFromID now uses RNA info to lookup the icon, to avoid
  code duplication, and means it works for more ID types.
2009-09-16 19:36:17 +00:00
51f1e82290 Object mode Selection options brought back for view3d.select
- 'center', while Ctrl is held select objects from their center location
- 'enumerate', while Alt is held, give a list of objects under the mouse
- Object selection menu now uses icons with names
- operator object.select_name(name, extend=False)
- keybindings so combinations of Ctrl/Alt/Shift can be used (like in 2.4x)
- logic text input field was using deprecated ID_SCRIPT rather then ID_TXT

details
- added comments to DNA_ID.h ID types
- removed unused ID types Sector and Life
- added uiIconFromID() to get an icon from the object.
- using name for selection is weak but currently there isnt a really good way to do this.
2009-09-16 01:15:30 +00:00
cfb6f35f9f UI:
* layout.itemR now has icon_only option to show only icon
  in e.g. enums buttons, for uv editor header.
* Automatic key shortcuts in menus now show the shortcut even if
  operator properties don't match. Not sure this will work well
  everywhere, but seems to be working ok for now.
* Open recent now show shorter filenames instead of the whole
  file path.
* Tweak object Duplicate menu item.
2009-09-10 14:20:21 +00:00
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
33343fced5 2.5 - Action Editor
New Actions can now be added again from the Action Editor. 

There are no guarantees that this works totally safely yet (reference counting may be quite off), so you've been warned.
2009-08-25 04:32:40 +00:00
1c614f6cf6 2.5: layout.itemO now returns OperatorProperties to be filled in,
when passing properties=True as argument.

Other changes:
* uiItemR, uiItemFullR, uiItemFullO now accept a flag argument rather
  than multiple different "boolean" arguments, but still exposed as
  booleans to python.
* Fix RNA to support setting PROP_RNAPTR for return values.
2009-08-21 12:57:47 +00:00
19babf988d 2.5: Added operator ui() callback for defining own ui layout
to show properties.

* One problem is that we currently have 3 different kinds of
  property layouts, single column, two column, and single column
  with text inside button, probably best to reduce this..
* Last operator panel now shows operator name in the header.
* Fix extrude operator to not include transform properties
  anymore, since they are already there now due to macro system.
2009-08-16 20:23:34 +00:00
24b7d90e95 2.5: UI, tweaks to curve mapping template to fit better
in 3d view panel, and resize properly.
2009-08-10 20:48:38 +00:00
0bb50594f9 2.5: UI
* Fix issue where it would automatically scroll when collapsing panels.
* Fix panel dragging not taking zoom level into account.
* Fix enum menu having too small default width in headers.
* Fix tooltips not showing shortcuts etc. if there was not tooltip
  defined for the button.
* Fix some refresh issues with color ramps.

* Add a bit more space between columns in the layout engine.
* Make scrollers darker so they are less distracting, and highlight
  instead of reverse shading when dragging.
2009-07-23 20:50:24 +00:00
702307c8f8 Colorband UI
Fixed the 'Add' button
2009-07-22 11:52:42 +00:00
9387c235a8 Colorband UI
Cleaned up the colorband UI, and tweaked the tooltips. BTW the 'add' button doesn't seem to work yet?
2009-07-22 11:40:59 +00:00
e56287bfc9 2.5: Texture Buttons
* World and Lamp previews now working here too.
* Experiment with list template, showing only icons. Unfortunately
  texture icon render crashes combined with preview render so it
  shows all icons the same.
* Influence panels updated, with slider for each option. The values
  are still linked though, will fix that later.
* Image texture controls a bit more complete, still WIP.
* Color ramp back.
2009-07-21 12:57:55 +00:00
513dcf7b46 2.5 - Silencing various compiler warnings (mingw) 2009-07-16 04:45:52 +00:00
7ca31bb171 2.5
Search Menu: added feature that on opening, it shows the 
current ID block, and selects it. Same can be used for other
searches, just pass on pointer to active item for the search
callback.

Also fixed arrow triangle draw for search.
2009-06-29 11:29:52 +00:00
222fe6b1a5 UI
* Search popup + autocomplete for bones, vertex groups, etc. This
  is done with layout.item_pointerR, specifying an RNA collection to
  take the items from. Used by constraints and modifiers.

* Some tests with the List template, ignore those for now..
2009-06-27 01:15:31 +00:00
7a357cba39 2.5: File Selector: display operator properties in the side region,
check Save Image or Export PLY operator for example.

Also these code changes:

* Added some RNA collection iterator macros to simplify code.
* Fix bpy.props.BoolProperty not working correct.
* Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-24 21:27:10 +00:00
627abe0acf 2.5
Added support for icons in search menu.
It already displays icons for saved materials etc. from old files.
Have to add previewrenders for this still.
2009-06-24 16:44:54 +00:00
5b26f520bb UI
* Added SCROLL button type, use like a NUMSLI basically, with
  a1 used to define the scroller size.
* Add scroll and toggle colors to the Theme (toggle was set to
  draw like radio in a recent commit, but it's the intention
  these look different).
* Added rudimentary list template, used for object material
  slots, this is WIP though.
* In popup menu, split text with line breaks over multiple
  lines, makes python errors display slightly nicer.
2009-06-24 14:16:56 +00:00