Commit Graph

13380 Commits

Author SHA1 Message Date
2fc4ee3545 Curve cleanup
Renamed BevPoint's members
* x,y,z -> vec[3]; compatible with other functions.
* f1 -> split_tag; used by displist to set the splitting flag.
* f2 -> dupe_tag; used in curve.c to remove duplicates.

BevList
* flag -> dupe_nr; was being used as a counter for duplicate points.

* use arithb.c functions where possible.

* arrays for coords, tilt and radius were being allocated, then copied into the BevPoint's, now write directly into the values without allocing/freeing arrays.
2009-09-10 02:57:25 +00:00
4cb53d91ea Small code cleanup related to curves, to avoid cryptic names:
renamed set_four_ipo -> key_curve_position_weights
renamed set_afgeleide_four_ipo -> key_curve_tangent_weights
added key_curve_normal_weights
2009-09-09 18:09:03 +00:00
183c8e0a0a no functional changes, use hole rather then dutch 'gat' for bevel lists and made some comments English. 2009-09-07 07:42:12 +00:00
Dalai Felinto
7064f6c5d8 Mathutils fix: Vector.reflect
* correct function for reflection and moving it to arithb.c
* note: 2.5 has an already more elegant solution for it (still wrong, but the code is cleaner).
Therefore the merge may need to be manual in that case.

Specifically in 2.5 we are doing:
if(!BaseMath_ReadCallback(self) || !BaseMath_ReadCallback(value)) return NULL;
And there we don't need to create a VectorObject *mirrvec; only to get the values.

Code used to test it:
http://www.pasteall.org/7654/python

* YoFrankie script probably needs to be fixed too.
2009-09-06 19:51:57 +00:00
a46beac3f8 Rename Vec3ToTangent VecBisect3, since that's what it does. 2009-09-06 01:11:47 +00:00
c9dd69c11a remove MTC_ functions, (don't merge)
replacements...
MTC_cross3Float -> Crossf
MTC_diff3Float -> VecSubf
MTC_dot3Float -> Inpf
MTC_Mat3CpyMat4 -> Mat3CpyMat4
MTC_Mat3MulVecd -> Mat3MulVecd
MTC_Mat3MulVecfl -> Mat3MulVecfl
MTC_Mat4CpyMat4 -> Mat4CpyMat4
MTC_Mat4Invert -> Mat4Invert
MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl
MTC_Mat4MulMat4 -> Mat4MulMat4
MTC_Mat4MulSerie -> Mat4MulSerie
MTC_Mat4MulVec4fl -> Mat4MulVec4fl
MTC_Mat4MulVecfl -> Mat4MulVecfl
MTC_Mat4One -> Mat4One
MTC_Mat4Ortho -> Mat4Ortho
MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-06 00:19:15 +00:00
3b743ac556 Option to correct for 3D curve twist error. example before and after.
http://www.graphicall.org/ftp/ideasman42/curve_auto_twist.png
Access next to the "3D" edit button.

details...
- open curves use the first points orientation and minimize twist for each new segment.
- cyclic curves calculate the least twist in both directions and blend between them
- AxisAngleToQuat replaced inline code.
- Notice the model on the right now has more even corners. added Vec3ToTangent to arithb.c.
2009-09-05 09:54:01 +00:00
959757c2d7 Part 2 of the 2.49b commit.
We now should freeze and tag!
2009-08-31 18:17:06 +00:00
0b968bcbd9 BGE bug #19020: The GE Torque actuator x -& y-axis do not work in 2.49a (winxp) 2009-08-31 15:54:56 +00:00
0795d8237d BGE bug #18963: obj.sendMessage() with 4 arguments crashes Blender. 2009-08-31 15:28:43 +00:00
043641de72 corrections to epydocs 2009-08-31 13:03:38 +00:00
6b3351c327 bugfix [#19254] KX_PolyProxy returns improper VertexIndex with triangles, using .getVertexIndex() and .v1, .v2, etc.
Surprising this wasn't noticed before. Any mix of quads/tris caused the face verts of either quads/tries (whichever comes last).

Tested by exporting the KX_MeshProxy and re-importing as an OBJ.

This fix assumes there are only 2 m_darray's per face array which is currently true, but wont be if edge support is added back.
2009-08-31 03:36:02 +00:00
ca96a75af4 == Sequencer ==
Fixed hddaudio for sample formats other than 16 bit (8 bit e.g.)
2009-08-30 19:38:22 +00:00
d7bf9688ac fix for crash when a parent compound object didn't get a physics controller.
also show this in the UI.
2009-08-27 23:29:07 +00:00
324b3fbe74 - BGE crash fix when casting a ray to the same location as the object from python.
- Incorrect Mathutils vector docstrings.
- last rayshade commit had an incomplete comment.
2009-08-27 06:55:54 +00:00
0db2975ff6 [#18837] if a sunlamp is set to a too high energy, speculars turn black
shr->spec values could be greater then 1.0, causing negative color when using (1.0-shr->spec[i]) as a blending factor.

When shr->spec[i] is 1.0 the mircol is ignored, so only mix the mircol when needed (like clamping the spec).
2009-08-26 16:05:01 +00:00
33e2d118bc removing GameLogic.EvalExpression(),
unlikely anyone will miss it, was only accessible in 2.49, invalid expressions would crash, valid ones leak memory.
2009-08-25 12:43:25 +00:00
9261efa4d6 [#18936] Particle Related Patch
from Alberto Santos (dnakhain)

This also adds the option to duplicate a particle system with an object.

 --- description from the patch submission.

This patch includes my latest additions to the Python API developed for my Degree's Project.

It includes:
 - Particle
    - Vertex group dictionary in doc (to use with setvertexgroup/getvertexgroup)
    - Particle.New return psys (not specified in doc)
    - Draw As variable and dict
    - Strand render toggle
 - Object
   - psys variable in duplicate
 - Material
   - Strand render variables
 - Texture
   - Use colorbands
 - Lamp
   - Spot buffer type selection
2009-08-24 10:37:39 +00:00
9967037e92 [#19029] Baking selected to active with nearby dupliframes objects crashes blender
from Jorge Hodge (watcom)

Confirmed the crash. baking didn't account for RE_RAY_TRANSFORM_OFFS in R.objectinstance.
2009-08-24 10:16:39 +00:00
Nathan Letwory
5e9e6df2a2 * changes to work with updated FFMPEG libs. Mainly build system. CMake files may need changing too.
NOTE: remember to svn up in lib/windows!
2009-08-24 02:49:57 +00:00
4a4a3b4989 Option for MouseFocus sensor. only used when 'Mouse over any' type is set.
Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change.

When the Pulse option is set, focusing on a different object pulses true.
Python attribute is focusSensor.usePulseFocus.

This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too.

Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects.
2009-08-23 06:17:59 +00:00
f08a4c9719 missed this in last commit. keyboard event manager was stored twice. 2009-08-22 14:19:27 +00:00
a4f3f5c23c - BGE, Some sensors, stored the event manager in 2 places (became confusing to do changes in this area)
- Change compiler warnings for linux/scons/C++
2009-08-22 10:51:21 +00:00
93dd95b6c2 bug fix #18982
non mesh objects missing initializers
2009-08-21 12:49:21 +00:00
442ba39d49 fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now remove from the conversion list directly without being apart of the remove object function.
2009-08-21 03:06:36 +00:00
c73bad7bdd == Sequencer ==
Forgot coverity id: CID 598
2009-08-16 14:52:05 +00:00
71cc934c6f == Sequencer ==
Make coverity scan happy and check for input strip on speed control map
rebuild.
2009-08-16 14:43:30 +00:00
e7c53e20a1 gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
2009-08-07 03:51:28 +00:00
a791cfc5d3 [#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
2009-08-06 22:24:14 +00:00
85d75077a6 [#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
2009-08-06 22:11:33 +00:00
64ba7c1303 fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
856dba000b no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
95e08f6bff * remove unused member of KX_Scene - m_objecttree
* implicit declaration of getenv in glutil.c
2009-08-02 23:53:53 +00:00
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
0949d48d25 missed this line in last commit 2009-07-31 23:15:00 +00:00
a0c22badc1 Bug fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
2009-07-31 12:51:18 +00:00
3eb8000eb4 remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
7301f33b26 remove some unused function args 2009-07-30 21:42:29 +00:00
94e06c9859 changed some sprintfs to strcats, thanks to Fredrik Axelsson for the patch 2009-07-28 17:23:45 +00:00
ddb09d3220 [#19036] blender should use 'static inline' in BKE_cloth.h to work with C99
Török Edwin (edwintorok)

this was the only thing stopping blender being compiled with clang
2009-07-28 01:48:10 +00:00
dd918da8de ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
2009-07-26 01:32:37 +00:00
e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
1c00eacca2 fix memleak in BGE py api - action.channelNames 2009-07-25 20:51:45 +00:00
88097e9909 - BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
2009-07-25 19:34:38 +00:00
431a388ae7 This is patch# 19017 16bit SGI image loading
submitted by Albertas Vyšniauskas (thezbyg) 

Improves SGI image support.

Kent
2009-07-24 17:17:04 +00:00
99f373dc58 == Sequencer ==
Small fix for:

* Scene-Strip rendering with compositor scenes failed, if they
  had no camera attached...
2009-07-15 16:17:22 +00:00
b76331a0aa trunk bugfix: added missing undo push. 2009-07-08 07:02:59 +00:00
4ebcc7402c == Python ==
Fix for the fix: G.scene slipped in at one point and the
filepath generation was broken due to a typo.
2009-07-04 15:35:16 +00:00