Commit Graph

150 Commits

Author SHA1 Message Date
87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
e1fdf7fc58 View2D/TimeCode Drawing:
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed.

1. Custom Spacing of TimeCodes/Gridlines
Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes.

2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon.

3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only.
- When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set.

4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-30 04:43:36 +00:00
9d54d6ba4e Patch #20693: add parameters for FPS and wait timer for screen cast
This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. 

-- 

I've made a few tweaks for a few minor issues
- Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars 
- Added version patching to ensure that these settings are initialised by default
- Made tooltips for the settings more descriptive
2010-01-21 10:28:19 +00:00
aab8196a1c Finished some work from the weekend to keep local tree clean..
* Added a generic 'histogram' ui control, currently available in new image editor 
'scopes' region (shortcut P). Shows the histogram of the currently viewed image.

It's a baby step in unifying the functionality and code from the sequence editor, 
so eventually we can migrate the sequence preview to the image editor too, 
like compositor.

Still a couple of rough edges to tweak, regarding when it updates. Also would 
be very nice to have this region as a partially transparent overlapping region...
2010-01-19 01:32:06 +00:00
1b580dde6e Console:
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-15 17:00:37 +00:00
7079047538 Animation Channels Drawing Tweak:
A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets.
2010-01-08 11:14:30 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
3f612b6ea5 Description and more presets for animation players (rv / framecycler).
Also put a bit more logic for guessing player paths based on my system. 
If anyone can make this a bit more clever/bulletproof, please feel free to 
get involved in it, it's all python!
2009-12-13 23:30:18 +00:00
0779f2c425 Double Click event value.
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-12-10 17:41:03 +00:00
16ec4cc186 Sound system should only default to OpenAL if it is built (SDL if built otherwise). 2009-12-07 20:38:09 +00:00
b8354a2da8 unselected group color was too hard to see in the 3D view, made darker 2009-10-08 14:11:06 +00:00
5f1b4334e2 VBO: disable VBO's by default. Not sure why this was not done, we
agreed on this as a condition for the project to be merged.
2009-10-05 16:40:13 +00:00
345169d1fb Updated some colors in node space and file browser to better match the color theme in 2.5. 2009-09-21 21:28:48 +00:00
d3e35f0968 2.5: increase subversion to init new sound userpref variables. 2009-09-04 21:34:17 +00:00
7da7103d1a UI
Changed the rounding of action buttons. The round style looked pleasing when they were isolated, viewed by themselves, but looked terrible when grouped, or at small sizes with icons as it was often used. The old Filebrowse or Render This Window buttons were examples of how badly they looked with an icon, and the rounding in the tools area made for some weird visual shapes. When combined in groups of widgets, such as the datablock selectors it looked even weirder, because one side of the group would be square and the other would be round, causing some spatial clashes. 

http://www.reynish.com/files/blender25/actionbuttons_new.png

Also tweaked the tools sub-area color which stood out as being much brighter than the rest of the UI. When the tools area was open in the default layout, the overall impression was asymmetrical, non-harmonic.
2009-08-23 21:56:32 +00:00
990dcd0f7f 2.5:
* Split Info and User preferences into two separate spaces.
* Renamed Buttons Window to Properties also in RNA identifiers.
2009-08-18 12:58:51 +00:00
4df1836325 2.5: User Preferences
* Added basic infrastructure to layout user preferences. The
  intention is that you open a user preferences space in place
  of the buttons space, and have panels there.
* The existing sections don't have to be followed, it's easy
  to create different ones, just change the user_pref_sections
  enum in RNA.
* This will get separated from the info header later.
2009-07-15 19:19:43 +00:00
13d18c5f77 NLA SoC: Theme colours in old defaults files for NLA now get replaced with the nice new colours 2009-06-27 00:40:25 +00:00
a1c5c501a6 At last... this merge should finally do the trick!
21073 to 21145
2009-06-25 04:33:21 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
12bf10be02 2.5 merged 20773:21020 2009-06-20 03:38:34 +00:00
0b0b02caf8 2.5
Logic editing back!

Test screenie:
http://download.blender.org/institute/rt9.jpg

I gave the buttons a bit more width, added nicer linkline draw.

Not working yet:
- theme colors for sensor/actuator types (was old button colors)
- moving sensors up/down (used bad pupmenu... better is icons like
  used for modifiers)
- Linkline mouse-over select. Currently deleting a link goes by
  drawing the same line again.

Needs to be fully tested for functionality too, leave that to the GE
department. :)

I noted there's bad button hacking with reading button values,
like check_state_mask(). uiBut structure was not meant to be exported
outside of interface module.
2009-06-17 11:01:05 +00:00
2d40b8d56f 2.5
Added SpaceLogic, to restore the old logic buttons into.
In future it can be used for a more advanced logic editor, with
states, behaviour, whatever. We'll see!

This commit only adds the backend for new space. Committed this
now as reference for when we need another space type. It's still
not well plugin-able (dynamic space types), but my idea is to just
have a new SpacePlugIn for this, with a neat small API to define
all relevant callbacks.

Also note the icon for the spacetype is wrong still.
2009-06-16 13:09:36 +00:00
32cf82dbb3 2.5 UI
* RNA enum for icons to allow specifying icons as string
* example: row.itemR(st, "line_numbers", text="", icon='ICON_LINENUMBERS_OFF')
2009-06-15 20:28:49 +00:00
cee915ab56 NLA SoC: Start of UI Drawing Code for NLA Editor
In this commit, I've only setup the drawing code for the channels list. Only the drawing of the 'active action' dummy-line has been tested so far.
2009-05-29 12:26:47 +00:00
1588bf4dbd 2.5 - 2 Bugfixes:
* Long Keyframes get shown again in DopeSheet. Some theme cleanouts cleared the theme colours for these.
* An error is now presented when there are problems trying to resolve a path to keyframe some settings now (instead of silently giving up).
2009-05-17 06:57:48 +00:00
aaa96cde65 2.5 UI:
*changed the 3d-view grid color, it was very difficult to see the difference between grid and background in orthographic view. 

*changed the radio buttons shading a bit.
2009-05-16 17:30:13 +00:00
3c9e3e69ed 2.5
Transform helpline and experimental drawing code to indicate direction of motion for specific transformations.
2009-04-30 11:47:35 +00:00
d110049d37 * First pass updating the default theme for the new UI controls and darker colours 2009-04-29 04:43:17 +00:00
9b82d1474f 2.5
Summary of ain features:
- Themes and Styles are now editable.
- CTRL+U "Save user defaults" now goes to new .B25.blend, so you
  can use 2.4x and 2.5x next to each other. If B25 doesn't exist, it
  reads the regular .B.blend
- Press Tkey in 3d window for (unfinished) toolbar WIP. It now only
  shows the last operator, if appropriate.
  Nkey properties moved to the other side.

A lot of work was done on removing old themes for good and properly
getting it work with the 2.5 region system. Here's some notes;

- Buttons now all have a complete set of colors, based on button classifications
  (See outliner -> user prefs -> Interface
- Theme colors have been extended with basic colors for region types. 
  Currently colors are defined for Window, Header, List/Channels and
  for Button/Tool views. 
  The screen manager handles this btw, so a TH_BACK will always pick the
  right backdrop color.
- Menu backdrops are in in Button theme colors. Floating Panels will be in
  the per-space type Themes.
- Styles were added in RNA too, but only for the font settings now.
  Only Panel font, widget font and widget-label work now. The 'group label'
  will be for templates mostly.
  Style settings will be expanded with spacing defaults, label conventions, 
  etc.
- Label text colors are stored in per-space Theme too, to make sure they fit.
  Same goes for Panel title color.

Note that 'shadow' for fonts can conflict with text colors; shadow color is
currently stored in Style... shadow code needs a bit of work still.
2009-04-27 13:44:11 +00:00
b68aceda2f 2.5: Remove OOPS code from the outliner space, as discussed
this can be brought back as a new space if someone decides to
work on it.

This also fixes remaining issues with the outliner tree open
and close buttons not working sometimes.
2009-03-26 14:05:33 +00:00
856cdeade7 * UI tweaking 2009-03-14 03:24:23 +00:00
c3cf187123 * More UI control tweaks 2009-03-12 05:56:02 +00:00
d42e3c7be9 * More 2.5 UI tweaks - text/controls/file browser 2009-03-10 08:54:35 +00:00
0fd155f78e * fun 2.5 UI commit from seoul airport!
A few UI goodies from on the plane:
- fixed the sliders for non-rounded themes
- Made properties with rna subtype of 'percentage' automatically display a '%' 
character *after* the numerical value, where it belongs. It would also be really great 
to add a ° - degree symbol after angle and perhaps rotation subtypes. This works 
fine with international fonts but not with oldskool bitmap fonts (not part of ascii). I 
wonder if there's a way to get around this?
- Added nice embossing effects on buttons, labels and pulldowns (there you go, brecht :)
- and cooler looking tooltips

And did some work on the file browser. Andrea, I hope this is ok, let me know if 
there are problems and I can work on fixing it up :)
- added some new icons for file types, that are now shown in list view.
icon designers, please feel free to update and make nicer ones!
- tweaked the default colour theme and did some graphical fiddling to make the 
various views look nicer
- rearranged the buttons on the header and swapped the 'P' button for an up arrow 
button, this needs a nicer icon too.
- added outliner style alternating bands to the list view to see info grouping better. 
This has a small prob in columns view though, can fix that.
2009-03-09 08:31:45 +00:00
2d248a39c7 Some theme colour tweaks 2009-02-10 03:27:33 +00:00
2b818935fe Graph Editor: Drawing tweaks for previous commit
* Group channels are drawn with better indention now
* Colors for group channels in Graph Editor are now initialised properly
* When selecting individual keyframes in Graph Editor, it is now possible to see which curve it belonged to, as the 'active' and 'selected' flags are set on that curve only.
2009-02-09 10:33:05 +00:00
85231e5fd4 * Some more 2.5 theme updates 2009-02-09 02:54:40 +00:00
a34e2e1427 Animato/2.5 - Graph Editor (i.e. the new 'IPO Editor')
This commit brings back the drawing code for the 'Graph Editor'. I've decided to call it this, as currently it can show either F-Curves for Animation stored in Actions, or F-Curves for Drivers.

Currently, it shows all curves, since some of the necessary filtering code (i.e. for limiting curve visibility) hasn't been put in place yet. At least this serves as good proof that we can have F-Curves from multiple sources at least.

It should be noted that the code still has to be modified to work with some of the new Animato features, such as F-Curve Modifiers (cycles are an example of one of the features that use this). Also, a nicer way to set the colours of the curves needs to be investigated.

Notes:
* Fixed a few bugs in RNA User-Preferences wrapping

* The keyframe drawing uses the new-style drawing for handles from AnimSys2. There's a minor bug that sometimes occurs, where a distorted handle gets drawn at the origin of the grid on the first run. Hints anyone?

* Removed most of the old data from SpaceIpo struct, as the new code uses that. Maybe later, the directories/files at least should get renamed.

* Removed ancient hack for NVidia/TNT drivers. It is probably no longer needed, but could be restored if someone needs it.
2009-01-26 11:33:16 +00:00
0f4f89f19a 2.5: uv editor
- mouse select, loop select, select linked, unlink selection operators.
- added edge selection mode.
- fix 2.45 bug with unitialized theme colors, which caused the active face
  and face centers to be not drawn.
2009-01-17 22:14:08 +00:00
74f9e98c82 * Enabled disabled drawing for 'locked' buttons
(made with uiBlockSetButLock())
2009-01-04 07:50:41 +00:00
3817b1f018 Some tweaks to menu drawing 2009-01-04 00:05:40 +00:00
8d6c2e6ec0 Initial commit working on an updated consistent colour scheme -
following these guidelines:
http://wiki.blender.org/index.php/BlenderDev/ColourMeaning
2008-12-23 02:03:08 +00:00
2474329ba8 2.5 - Action Editor Bugfixes
* Restored y-position translations needed for gla-stuff, as gla stuff sets viewport + matrices!
* Fixed alpha-problems with icons. The ft-font drawing was turning off GL_BLEND when it was done, which screwed up the icon drawing (previous names were drawn with 'standard' fonts only)
* Removed Context arg from drawing funcs. Passing anim-context instead. 
* Properly initialised new theme settings ported over from animsys2.
2008-12-22 09:43:54 +00:00
5959df8bf8 2.5 - Action Editor / Dopesheet
Initial commit of drawing code for Action Editor / Dopesheet. By default, the Dopesheet is now enabled (like in AnimSys2). There are still a few unresolved problems (like bad alpha blending for icons, and keyframes still not being drawn). However, these will be resolved in due course.
2008-12-22 08:13:25 +00:00
edc06b0b5b A couple of small fixes to clear up some warnings.
BOP_Merge2.cpp 
	had same variable name at different scopes so I renamed a couple.
resources.c 
	added include that was missing.  (This maybe was going to move? the old one
	was commented out)
ed_markers.c
	initalized a var that needed it.

Kent
2008-12-03 17:36:30 +00:00
03f9b73216 Bringing back icons:
Part 3/3: new icons
- Icon set done by jendrzych! Great job!
- cleaned up unnecessary includes and removed commented out code
- preview icons (for materials, textures,..) don't work yet, have to be ported to new event system
2008-11-25 19:23:54 +00:00
ecde558252 Started work on an updated UI theme 2008-11-19 03:15:52 +00:00
78a1c27c4a Port of part of the Interface code to 2.50.
This is based on the current trunk version, so these files should not need
merges. There's two things (clipboard and intptr_t) that are missing in 2.50
and commented out with XXX 2.48, these can be enabled again once trunk is
merged into this branch.

Further this is not all interface code, there are many parts commented out:
* interface.c: nearly all button types, missing: links, chartab, keyevent.
* interface_draw.c: almost all code, with some small exceptions.
* interface_ops.c: this replaces ui_do_but and uiDoBlocks with two operators,
  making it non-blocking. 
* interface_regions: this is a part of interface.c, split off, contains code to
  create regions for tooltips, menus, pupmenu (that one is crashing currently),
  color chooser, basically regions with buttons which is fairly independent of
  core interface code.
* interface_panel.c and interface_icons.c: not ported over, so no panels and
  icons yet. Panels should probably become (free floating) regions? 
* text.c: (formerly language.c) for drawing text and translation. this works
  but is using bad globals still and could be cleaned up.

Header Files:
* ED_datafiles.h now has declarations for datatoc_ files, so those extern
  declarations can be #included instead of repeated.
* The user interface code is in UI_interface.h and other UI_* files.

Core:
* The API for creating blocks, buttons, etc is nearly the same still. Blocks
  are now created per region instead of per area.
* The code was made non-blocking, which means that any changes and redraws
  should be possible while editing a button. That means though that we need
  some sort of persistence even though the blender model is to recreate buttons
  for each redraw. So when a new block is created, some matching happens to
  find out which buttons correspond to buttons in the previously created block,
  and for activated buttons some data is then copied over to the new button.
* Added UI_init/UI_init_userdef/UI_exit functions that should initialize code
  in this module, instead of multiple function calls in the windowmanager.
* Removed most static/globals from interface.c.
* Removed UIafterfunc_ I don't think it's needed anymore, and not sure how it
  would integrate here?
* Currently only full window redraws are used, this should become per region
  and maybe per button later.

Operators:
* Events are currently handled through two operators: button activate and menu
  handle. Operators may not be the best way to implement this, since there are
  currently some issues with events being missed, but they can become a special
  handler type instead, this should not be a big change.
* The button activate operator runs as long as a button is active, and will
  handle all interaction with that button until the button is not activated
  anymore. This means clicking, text editing, number dragging, opening menu
  blocks, etc.
* Since this operator has to be non-blocking, the ui_do_but code needed to made
  non-blocking. That means variables that were previously on the stack, now
  need to be stored away in a struct such that they can be accessed again when
  the operator receives more events.
* Additionally the place in the ui_do_but code indicated the state, now that
  needs to be set explicit in order to handle the right events in the right
  state. So an activated button can be in one of these states: init, highlight,
  wait_flash, wait_release, wait_key_event, num_editing, text_editing,
  text_selecting, block_open, exit.
* For each button type an ui_apply_but_* function has also been separated out
  from ui_do_but. This makes it possible to continuously apply the button as
  text is being typed for example, and there is an option in the code to enable
  this. Since the code non-blocking and can deal with the button being deleted
  even, it should be safe to do this.
* When editing text, dragging numbers, etc, the actual data (but->poin) is not
  being edited, since that would mean data is being edited without correct
  updates happening, while some other part of blender may be accessing that
  data in the meantime. So data values, strings, vectors are written to a
  temporary location and only flush in the apply function.

Regions:
* Menus, color chooser, tooltips etc all create screen level regions. Such menu
  blocks give a handle to the button that creates it, which will contain the
  results of the menu block once a MESSAGE event is received from that menu
  block.
* For this type of menu block the coordinates used to be in window space. They
  are still created that way and ui_positionblock still works with window
  coordinates, but after that the block and buttons are brought back to region
  coordinates since these are now contained in a region.
* The flush/overdraw frontbuffer drawing code was removed, the windowmanager
  should have enough information with these screen level regions to have full
  control over what gets drawn when and to then do correct compositing.

Testing:
* The header in the time space currently has some buttons to test the UI code.
2008-11-11 18:31:32 +00:00
1363134dee Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen
- added first python calls (note, a new c file for scriptlinks)
- added view3d editor callbacks (no drawing yet)
- added files in editors/interface

(Cmake and Scons has to be fixed, help welcome!)

- now areas/headers are being converted on file read
- note: previously saved 2.50 files will crash!!! (.B.blend)
- area regions are being drawn, first handler for cursor added (on edge)
- window duplicate and scale works correct for screen subdiv

Todos for me:

- need to fix things in syntax (function names) a bit still
- more operators for screen
- define how Context will work... still unresolved when it gets set
- docs!

Reviews of code structure is welcome!
There are also more todos now for others, but it can wait a couple of days
2008-01-07 18:03:41 +00:00