Commit Graph

27 Commits

Author SHA1 Message Date
Nathan Letwory
19a9cffdf0 doxygen: blender/nodes tagged. 2011-02-27 20:13:22 +00:00
Lukas Toenne
4fe21e0b4f The material "Dynamic" node (disabled anyway) had incomplete base type initialization, which made it appear as an empty item in the input node category. 2011-02-23 13:50:41 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Lukas Toenne
803c7fb4d4 Finished the node type definition cleanup started in r34682. All static node types should now use the node_type_* definition helpers to initialize their bNodeType structs. 2011-02-08 09:02:16 +00:00
89c9aaaa25 remove references to BKE_utildefines where its not needed.
- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07 19:18:31 +00:00
0876fce009 rename and negate DISABLE_PYTHON --> WITH_PYTHON 2010-10-31 04:11:39 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
7440fee85c remove python2.x support 2009-08-10 00:07:34 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
efb7dd86ff Fix for own recent reference count error.
- The armature weakref list was  being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this.
- In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment)
- changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway.
- after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time.

- header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
2009-04-15 04:34:27 +00:00
bdfe7d89e2 Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416

Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
  later added in trunk also, but reverted partially, specifically revision
  16683. I have left out this reversion in the 2.5 branch since I think it is
  needed there.
  http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
  for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
  -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
  differently. Since this is changed so much, and I don't think those fixes
  would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
  initialized when running with -P. The code that initializes the screen there
  I had to disable, that can't work in 2.5 anymore but left it commented as a
  reminder.

Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.

Still to be done:
* Go over files and functions that were moved to a different location but could
  still use changes that were done in trunk.
2008-11-12 21:16:53 +00:00
ac4ff83ca6 added scons option BF_WITH_PYTHON (defined as DISABLE_PYTHON) 2008-10-28 18:47:13 +00:00
5f70682f6a == PyNodes ==
Fixing bug #11737 reported by Daniel Salazar (Zanqdo, thanks!): assigning as pynode a text that failed to parse as a pynode script, then deleting that text would crash Blender.

http://projects.blender.org/tracker/?func=detail&atid=125&aid=11737&group_id=9
2008-05-23 16:31:02 +00:00
5ad6b3f8dd == PyNodes ==
More bug fixing, reports by Juho (bebraw) Vepsalainen (thanks!)

#10340: a recent fix I made broke handling of pynodes with buggy scripts when loaded from a .blend. (This may have been the reason for #10341, too, caused by saving buggy typeinfo.)

http://projects.blender.org/tracker/?func=detail&atid=125&aid=10340&group_id=9
2008-05-02 20:41:33 +00:00
3a4f23aa78 == PyNodes ==
1) Added support for a var called "__node__" in pynode scripts, that can be used to point to the desired pynode object, to make sure it is chosen.

2) Fixed a semi-obscure crash that could happen when reparsing a pynode script that was used by multiple nodes in different scenes. Memory corruption would happen if the reparsing failed during the recreation of the pynode object, not when executing it.
2008-04-25 16:35:52 +00:00
dae503187c == PyNodes ==
Ongoing updates to the Blender.Node Python API:

- Changed Blender.Node.node to Blender.Node.Scripted to be more specific and conform to bpython API.
- Added a Blender.Node.Socket type to be used to define node sockets in a PyNode script. Also, socket type is inferred from the value(s) passed in, instead of also being defined by the script author.
- Added attr access to input and output sockets in the __call__ method. Ex: an input socket called 'color' can be accessed as self.input.color now.

These changes break existing pynode scripts, which shouldn't be a problem yet, of course, since we're still finishing this feature for 2.46. The wiki page and sample .blends have already been updated:

http://wiki.blender.org/index.php/BlenderDev/PyNodes
http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
2008-03-16 17:24:29 +00:00
Nathan Letwory
012f0a336c === PyNodes ===
* Make PyNodes work with threaded renderer. This patch is by Willian. He has worked hard on getting this sorted out - now you should be able to render with PyNodes AND multiple threads.
2008-02-23 12:05:28 +00:00
Nathan Letwory
df0d81f3c7 * fix provided by Stefan Birgmeier (qwequ777): int pos may lead to crashes on 64-bit systems. PyDict_Next takes a Py_ssize_t, not an int (tsk tsk). 2008-02-12 18:56:32 +00:00
9615532ccb == Pynodes ==
1) Trying to bring back compatibility with Python2.3.
2) Adding some stubs to compile blender player again on linux.

Please tell me if Blender still doesn't compile with py 2.3 or if the player isn't compiling. There was a binreloc related stub I needed to add, so probably the player wasn't compiling before the pynodes commit.

Thanks PanzerMKZ for reporting and testing part of the fix to py 2.3.
2008-02-10 21:12:44 +00:00
Nathan Letwory
9d7ef684e3 * remove redundant define. 2008-02-10 18:48:29 +00:00
f46fcf7aab == PyNodes ==
1) Including the Add->Dynamic submenu in the Nodes window header. Previously pynodes could only be added via toolbox.
2) Disabling pynodes execution when using more than one thread for rendering. This prevents the crashes while a proper fix isn't implemented.
2008-02-10 03:40:24 +00:00
Nathan Letwory
16514e3ddb * Merge of PyNodes to trunk. Finally!
See http://wiki.blender.org/index.php/BlenderDev/PyNodes and
  http://wiki.blender.org/index.php/BlenderDev/PyNodes/API
  For current documentation.

  Very very big thanks go to William Germano for fixing the memory issues left
  and for improving on the code.

  In the coming time documentation will be finalised and further stabilising
  of PyNodes is to be expected.
2008-02-09 23:17:15 +00:00
Nathan Letwory
da64ddeacc * pointer convention commit: bNode* node -> bNode *node. 2007-04-05 10:49:25 +00:00
Nathan Letwory
203e6ed82b * sneaky commit III
* refactor of shi access
* extension of shi access (see http://wiki.blender.org/index.php/BlenderDev/PyNodes#ShadeInput).
 Note: tex_coords and global_tex_coords have been renamed: texture, texture_global

* patch still needed. Uploading after commit
2007-04-04 11:27:43 +00:00
Nathan Letwory
9d079a2c2e * still silent code (enabled through seperate patch)
* changes in alloc/dealloc of pynode internal objects
* changes to shd_dynamic.
2007-04-03 11:24:11 +00:00
Nathan Letwory
51c748aeef * this is a 'silent' commit, so it is easier to issue patches for pynodes. This code
is not activated unless patch is applied
2007-03-28 12:04:20 +00:00