Commit Graph

29986 Commits

Author SHA1 Message Date
38d87ee48e BGE Animations: Beginning work on the new action actuator.
* Converted BL_ActionActuator::Update() to use the new action api (still just armatures)
  * Not all of the functionality of the old Update() have been ported (Lood end, continued animation, etc)
  * Things are still pretty messy. Once have things more flushed out, I'll start stripping more of the old actuator out.
2011-06-01 05:48:37 +00:00
54a37ba855 BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:
BL_ActionManager:
    * IsActionDone(short layer) - Checks to see if the animation on the given layer has finished.

  KX_GameObject:
    * PlayAction(...) - Adds an action to the object's action manager
    * StopAction(short layer) - Remove an action from the object's action manager
    * IsActionDone(short layer) - Check if an action has finished playing
2011-06-01 05:46:19 +00:00
b31385f3bd BGE Animations: fixing a crash with looping armature actions. 2011-06-01 05:40:48 +00:00
c61d39ef6c Add support for exporting F-Curves with BEZIER and STEP INTERPOLATION types. 2011-05-29 19:27:30 +00:00
57d190ee10 3D Audio GSoC:
Changing converter functions to work when input and output buffer are the same.
2011-05-29 11:25:05 +00:00
9cfd093a93 Merge with trunk r36987. 2011-05-29 00:48:03 +00:00
fc3904d7b3 General error in coderivative for orthogonal camera. Culprit of new bump failing on orthogonal cameras; bug #27492
Commiting bug kill by Sparky
2011-05-28 21:53:07 +00:00
d635a2b143 Disabling xinput wasn't done completely. 2011-05-28 15:34:02 +00:00
5ca36915a6 Silence some unused-but-set-variable warnings.
And small optimization for text search function :)
2011-05-28 14:52:28 +00:00
628a8151da Fix #27505: Text Editor always indent next line when a " is found (which is not always correct)
Do not indent if there's any non-space character after colon.

This only makes life a bit easier, but it's still not 100% correct indentation
strategy. For example when colon is inside non-closed string or so.
Also there's not indentation for { and un-indentation for }.

Handling such cases would require much smarter strategy..
2011-05-28 14:40:42 +00:00
ce8467ffd3 == FFMPEG ==
Did some fine-tuning for AVOption -> AVOption2 crazyness
2011-05-28 14:16:56 +00:00
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
844d6f0ac0 rearranged previous patch to compile with C89
conversion to double probably not needed
better comments
2011-05-28 12:33:53 +00:00
Nathan Letwory
43385394ed Introduce vars before using them, otherwise compile fails (reminder: with C, present all
your vars at the begin of the scope _before any other statement_).
2011-05-28 12:11:39 +00:00
97d553c471 wrong rna access function used in node UI 2011-05-28 12:04:56 +00:00
7154b424e9 Fix: The radial control would fail, in sculpt mode, to set size if object-space sizing was enabled.
This was caused because a small part of sculpt's radial control code did not make it into the new version.  The old code would set a new object-space size by scaling it proportional to how much the new screen-space size was changed.  

The solution I implement here is to do the same scaling inside the RNA callbacks.  This way, users of those properties do not have to worry about inconsistency.

I added a comment warning that brush_set_size, brush_set_unified_size, brush_unprojected_radius, and brush_set_unprojected_radius do not guarantee consistency because it is not always possible to precisely know what the new unprojected radius is in all contexts where you might set the size.  

I would implement the consistency check at the lower level (in those listed functions) but at this time I think it needs to be looked at to make sure that won't cause problems.  In addition, I am not sure that scaling by the ratio of change is strictly correct in all cases.

In any case, this at least fixes the immediate problem.
2011-05-28 11:30:21 +00:00
8246f94317 better error reporting for seq_swap() 2011-05-28 09:59:34 +00:00
a9dd90be78 move load_image into image_utils and add some docstrings to bpy_extras module. 2011-05-28 09:34:45 +00:00
Dalai Felinto
245d36b706 bugfix for: [#26753] PhysicsConstraints ID trouble on 64bit (linux at least).
[the problem also affected OSX]

PhysicsId are Long, not ints (see PyObject* KX_GameObject::PyGetPhysicsId() )

There is a reference in the code to use PyCapsule instead of int. I'm not sure
about that. This patch at least stops the crashes
(update: I talked with Campbell and he repeated that PyCapsule are better, but if long is working it's fine for now).
2011-05-28 08:16:34 +00:00
ecf2d1ff4e - generate sphinx docs for bpy_extras module
- add in support to doc generator for automatically generating docs for submodules.
2011-05-28 07:47:58 +00:00
07dca94476 BGE Animation:
* Adding IPOs to BL_Action
  * Adding a "speed" option to adjust the playback speed by some factor
2011-05-28 07:15:27 +00:00
20ae95422e include ffmpeg_compat header in cmake source list. 2011-05-28 04:53:17 +00:00
Dalai Felinto
d580ae1087 fix for embeded BGE viewport broken when not using letterboxing
this was broken after rev.36787 (api rewritten)
own reported bug, nowhere in the track (just to mess up with the bug fixing statistics)
2011-05-28 01:29:56 +00:00
3ca0bfdd66 == FFMPEG ==
Small fix for a very old bug in swscaler color space support detection.
2011-05-28 00:07:33 +00:00
ac034e1732 == FFMPEG ==
Revert of "SVN commit: /data/svn/bf-blender [36957]
trunk/blender/source/gameengine/ VideoTexture/VideoFFmpeg.cpp: fix for
ffmpeg linking in BGE ( patch by Jens Verwiebe (jensverwiebe) over IRC)"

Sorry folks, that patch breaks current ffmpeg GIT version.

Good news: it's all handled now automagically by ffmpeg_compat.h in 
intern/ffmpeg

so: everything should be fine and dandy for very old and very new versions.
2011-05-27 23:46:47 +00:00
42121590f4 == FFMPEG ==
Added central compatibility header file, which enables blender to compile
against very old ffmpeg versions as well as very new versions using the
*NEW* API. (Old API functions are simulated using macros and inline functions)

Added a whole lot of additional checks, tested against 6 different versions
down the timeline, hopefully, now finally all is well.
2011-05-27 23:33:40 +00:00
Dalai Felinto
a9467182fb fix for ffmpeg linking in BGE (patch by Jens Verwiebe (jensverwiebe) over IRC)
-	av_parse_video_rate(&frameRate, rateStr);
+	av_parse_video_frame_rate(&frameRate, rateStr);
2011-05-27 21:13:44 +00:00
18ff3d5200 Attempted fix for #27482: game engine running slow due to revision 36698 which
fixed frame colors for letterbox drawing (happens when in camera view).

Cause is unclear, seems some sort of strange graphics driver thing on 32 bit.
Changes are a fix for the incorrect usage of glViewport, and avoiding the extra
clear if it's not needed.
2011-05-27 16:20:49 +00:00
d369a6aaaf Windows installer and Path changes, fixing various issues:
* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places

The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.

On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.

If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.

The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
2011-05-27 09:57:53 +00:00
bd5f78d1a0 Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc 2011-05-27 08:45:48 +00:00
0381c444fd == FFMPEG ==
Fixed and added additional ffmpeg cruft checking. Oh dear.
2011-05-27 07:47:42 +00:00
50289e62cb == FFMPEG ==
... and another funny version patch, since OpenSuse obviously used some version "in-between"
2011-05-26 23:51:02 +00:00
72499b070a own recent commits caused crash with the grease pencil in camera view, always pass rv3d argument now.
also found a bug where hex_to_rgb could use un-initialized memory.
2011-05-26 23:29:40 +00:00
f1d3982bf6 == FFMPEG ==
Added some API compatibility code again, since some API-changes weren't even documented 
(they even didn't do a proper version-bump, arghh!)

If it breaks again, please tell!
2011-05-26 23:19:15 +00:00
e070975ae4 missed this in recent commit. 2011-05-26 22:48:06 +00:00
d9fa6db75b weight paint mirror, move duplicate code into a function. 2011-05-26 22:20:29 +00:00
4b9a63c6d3 == FFMPEG ==
* removed a lot of old cruft code for ancient ffmpeg versions
* made it compile again against latest ffmpeg / libav GIT
  (also shouldn't break distro ffmpegs, since those API changes
  have been introduced over a year ago. If it nevertheless breaks,
  please send me an email)
2011-05-26 21:57:02 +00:00
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
06fea1a0ff split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. 2011-05-26 20:45:19 +00:00
78d41d061b sphinx docstrng formatting (some lines were getting really long) 2011-05-26 19:13:01 +00:00
c6705e464f use a dynamic enum for addons, annoyingly the enum was being generated from python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now.
Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26 18:11:59 +00:00
93e992c5d9 AnimationExporter class refactoring.
Exported AnimationExporter class to a separate set of files.
2011-05-26 17:07:38 +00:00
57c3c9e70f support for dynamic items in bpy.props.EnumProperty(), the items keyword argument can optionally be a function rather then a list. 2011-05-26 16:07:28 +00:00
155d589333 add the property as an argument to enum item functions, not used yet but needed for dynamic python enums. 2011-05-26 13:38:16 +00:00
36a720606e New experimental drawtype for armatures: "Wire"
This is equivalent to using B-Bones which are all scaled to have
xwidth=zwidth=0, which can be useful to see how some limbs will bend,
without the overhead of blocks blocking the view or having to scale
down bone sizes first.
2011-05-26 12:34:53 +00:00
Nathan Letwory
df823d8896 Since we don't support win2k or older anymore, remove old shortname code. Finally nice full names. 2011-05-26 12:23:11 +00:00
e6d396d17d fix for installing blender as a python module with cmake. 2011-05-26 12:15:42 +00:00
10c30bda08 Bugfix: Label for "Local With Parent" constraint space was broken by
tooltips patch applied a few weeks ago in trunk
2011-05-26 12:09:21 +00:00
514de547ac update to build system excluding parts of the python bundle. 2011-05-26 11:45:25 +00:00
d7f42721f8 Fix #27465: used light groups did not get linked in with materials automatically. 2011-05-26 10:25:51 +00:00