install.
face.uv[:] was returning a blank list. and making smart UV projection script fail.
On one system Python is giving the slice function positive values, whereas on the 64bit system its
passing negative which are then clamped to zero.
made mathutils types accept negative values for slicing. This is very odd because both systems are
running ubuntu gutsy with python 2.5
draws into the
frame.
This patch includes some changes I made...
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option
Also added some new API calls
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.
TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
This commit makes "Remove Doubles" of w menu to work again.
Also renamed "AutoMarge" to "AutoMerge".
Added shortcut of "Select Inverse" to menus and renamed
"Select/Deselect All" to be consistent with rest of Blender.
/* special hidden feature! shrink to fit */
if (G.rt > 500){
scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
snapping to unselecrted strips didnt work (I didnt notice find_neighboring_sequence needed them to be touching, added find_next_prev_sequence to get the next/prev seq)
added select linked (L and Ctrl+L)
added Ctrl +/- select more/less
For the record, I think the way these reflection and refraction passes are handled (as a difference against the diffuse pass) is not very useful - especially if you want to do colour corrections, blurring, etc. It would be much more practical for the passes to contain the ray result returned by the raytrace...
- added a new redraw type - REDRAWMARKER, at the moment this draws the same windows as REDRAWANIM, but this may not always be true, and it is more explicit whats
happening, This replaced 5 or so draw calls in quite a few places.
Sequencer Feature, Split Image Sequence.
Splits a image sequence into strips. useful for importing frames for animatics.
Also added undo calls in a few places that did not have it.
Object constraints with a driven influence ipo were not being evaluated
properly. The code for adding the depsgraph relation and updating without
time changes was simply missing.
Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses
and no tests for float-buffers on a _per pixel basis_!)
(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.
When auto-keyframing AND 'around selected' were both activated, extra keyframes were being added when the view was moved.
This was because the transform code was being used for special center calculations (using TFM_DUMMY), so auto-keying is not skipped for that mode.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.
(peach feature request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames
from
clips. to use.
Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that
the mouse is on.
Also did more cleanups to sequencer transform code.
Now MMB-constraint select should now work better than it did after the refactor. I've made some changes to setNearestAxis so that it is now an entrypoint from which spacetype (currently divided into 3D or 2D) specific methods can be used. The old code for this (IPO MMB-constraint) has effectively been restored.
When transforming on one axis in a 2d-editor, it no longer mentions 'global' in the header print.
Un-related note: the mmb constraint selection in 2d-editors is currently quite wonky, as the current code for this only suits the 3d-view.
Trackball transform did not work correctly for "individual centers" pivot mode in face-select mode. It was missing a case that would allow this happen.
changed teh way single images operate,
* they dont act like a sequence of 1 image - so you can drag and resize without the trouble of having teh center image.
* they draw without the single frame in them. and no 'gutter?' strip drawing.
* the start frame is always set to be where the handles start.
This is done in the transform and draw areas of the sequencer. added 2 functions,
fix_single_image_seq - moves the seq start without any visible change - so it will load in older blend's
check_single_image_seq - quick way to check for single image.
rewrote the part that deals with moving the strips on the X axis - only user visible functionality is that you can move the seq bounds in one step now.
internally added macro's to make dealing with sequence's less touble.
by Fahrezal Effendi (exavolt)
This adds an additional preference to the view and controls section, which uses the mouse's position as the centre of the zoom when zooming in the 3D View with Ctrl-MMB or the mouse wheel. It's very nice for big scenes, thanks Fahrezal!
A nice todo would be to add this for 2D views as well.