Commit Graph

506 Commits

Author SHA1 Message Date
7bbaf4853a code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss() 2013-04-04 02:05:11 +00:00
d9c9209608 code cleanup: quiet some -Wshadow warnings, mix of obvious mistakes and harmless global/local naming conflict. 2013-03-15 22:55:10 +00:00
e3b2df5806 Fix #34315: memory leak cancelling move to layer operator, after change to make
it not execute immediately when opening the popup.
2013-02-19 13:37:48 +00:00
c524b47912 Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks! 2013-02-17 13:56:49 +00:00
07a3ebbd38 fix for annoyance where header menus would get scroller arrows added because it would be clamped within the screen a few pixels.
This was caused from using theme shadow setting to clip the popups and a hard-coded value to translate the popup within screen bounds - these values should be the same.
2013-02-07 02:03:31 +00:00
6341919354 code cleanup: make wmEvent's 'const' in interface code (reduces manual checking that they are not modified). 2013-02-01 01:01:20 +00:00
769ab3eed8 code cleanup:
- cycles ui used 'cscene' for scene.cycles and scene.cycles_curves
- style cleanup
2013-01-15 23:17:45 +00:00
9a4a5fa2b4 Usability fix:
Blender's data link button (typically with menu and searching options)
now has a X icon to clear its contents. 

Before you had to click, delete text, enter.

For example:
- Object Parent
- Modifier objects or vertexgroups

This fix saves each user 100 clicks per day, with 100k users
that's 3 billion clicks per year!
2013-01-09 15:58:34 +00:00
be519ad7ff Further trackpad work:
When trackpad swipes don't convert to ScrollWheel steps anymore, several hardcoded
wheel events need to support swipe too.

This adds swipe support to:
- Menu item scroll
- Search item scroll
- ALT + number/slider/swatch values

The amount of old style scroll "clicks" is calculated based on how trackad is
being mapped to move a mouse pointer. Move it one widget unit = 1 click.

The swatch option applies trackpad swipe motion in analog way.
2013-01-01 16:42:35 +00:00
3de85a8797 style cleanup: casts, some casts had odd formatting, but very few. Style checker script detects this now so easy to detect this if new code is added that doesnt follow blenders style. 2012-12-30 15:16:08 +00:00
86134fd8c6 Bug fix #33633 (and irc report)
The function ui_popup_block_clip() didn't correct the buttons if a clip
happened, causing the items to draw outside.
2012-12-26 13:57:07 +00:00
566d350369 UI todo:
- Recoded soft shadow drawing for menus, giving better predictable results
  (and round off nicer on top side, was looking bad still)
- Brought it under DPI control
- Added Theme setting to control size and strength for it.

Max size 24 pix:
http://wiki.blender.org/index.php/File:MenuShadow.png
2012-12-20 16:50:39 +00:00
63731453e2 make sure color picker and color swatch buttons have rnaindex of -1.
Some were 0 some -1, but this messed up reporting - making it think that only red was being changed for each button.
2012-12-18 17:00:49 +00:00
5fcb12d754 changing RNA properties now prints python script in the info view.
next will add context so bpy.data.xxx[id] are not used for all references.
2012-12-18 15:22:06 +00:00
0514299331 Bugfix #33458
Tooltips in Blender were not scaling when zooming in/out on UI elements.
(They did follow DPI though, but tooltips were in a 'global' fixed size).

Error was that for tooltips on large scaled popups (like in Node editor)
the drawing was entirely wrong even.

Now tooltips scale correctly, also for fonts.
2012-12-16 13:31:56 +00:00
cc32540c48 style cleanup: stop the style checker script from complaining about '!*ptr' 2012-12-15 02:48:25 +00:00
1ab6306177 minor edits
- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
2012-12-13 02:40:49 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
dfa662f53a use const char for display device 2012-12-11 14:20:29 +00:00
82fc331959 There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
Now include the full python path to the property in the tool-tip.
2012-12-02 07:13:19 +00:00
f7f4148b40 change uiButGetStrInfo() to use a trailing NULL arg rather then passing the number of args as an arg. 2012-12-02 04:51:15 +00:00
2ffa538f7d search box width's now scale with DPI setting.
was checking on: [#33294] too small place for material names

this helps in some cases but doesn't resolve issue with very long names.
2012-11-26 13:23:37 +00:00
973cb29d84 style cleanup: if's on the same line. 2012-11-18 02:41:55 +00:00
360528d667 Bugfix #29072 (Color pickers don't close properly when moving the mouse away)
This rewinds the fix for revision 50483. 

- the removed code there (as comment said) closes menus on hoovering over another
  button in panels. Is unfinished feature to allow quick inspecting menus
  by mouse-hold going over menu popup buttons. 

- It added yet another check for closing menus - should be done with ->saferct

- The actual bug was simple; the block flag with UI_BLOCK_MOVEMOUSE_QUIT was
  accidentally cleared for colorpickers.
2012-11-08 16:50:31 +00:00
54c0ba84d4 Fix #31482: menu with scrollers when window is too small, didn't auto scroll
when using the arrow keys or mouse wheel to activate the next item.
2012-10-31 12:56:04 +00:00
db8b7fcabb style cleanup and correct own invalid comment. 2012-10-31 11:45:41 +00:00
3406586d88 UI: fix for menu scrolling when window is too small. It was not working well
with arbitrary button layouts like multi column menus, because it was making
assumptions about position of previous/next buttons which doesn't work in
general.
2012-10-31 11:31:30 +00:00
9fc95bd7ee use min/max inline functions where MIN2/MAX2 were doing type conversion. 2012-10-27 11:18:54 +00:00
dbde62d124 fix [#30087] operator_context is different for popup and submenu's *TODO, after 2.62*
having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN
this changes WM_menu_invoke behavior.
2012-10-26 06:22:54 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
95b8a64889 fix [#32938] The Splash Screen doesn't show up correctly .....
applying window clipping to the splash on startup gave strange/annoying problems.
2012-10-25 02:57:55 +00:00
b4d9037dfb Fix #30940: layout.prop_search() item not drawing correct inside menus. 2012-10-24 21:57:07 +00:00
f70d2c65d8 rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
8e01b8959e style cleanup 2012-10-14 13:08:19 +00:00
79b4c0e600 UI: buttons that open menus now align to the menu rather than looking disconnected.
Also fixed some cases where the menu was offset 1 or 2 pixels wrong, though not
quite all of them, still off by 1 pixel sometimes.

http://www.pasteall.org/pic/show.php?id=38478
2012-10-04 20:12:05 +00:00
589ada7f0c code cleanup: correct spelling 2012-09-28 06:45:20 +00:00
a88bc390d0 Correction to svn rev50845
Disable color picker button only if color block is invoked from another popup.

Only in this case color picking will fail. Valid RNA path isn't required for
this, only RNA pointer in button is needed.

This solves issue with missing color picking in user preferences.
2012-09-26 10:39:32 +00:00
c12d16cf4b Fix #32396: EyeDropper does nothing on "New" in Uv image editor
For now simply hide color picker button for properties which doesn't
have RNA path. Trying to make color picker working would end up with
design limitations like not bale to run two operators the same time.

Used RNA_property_path_from_ID_check for check which is marked as
slow and need to be used with care. Since this function is only called
from a popup, shouldn't be a big problem.
2012-09-24 13:02:08 +00:00
bb4537eb53 revert own commit r50501 (have a better way to implement this same feature) 2012-09-22 07:22:42 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
e84b300d9e use the format attribute in more places, disable X11 options when building with GHOST_SDL 2012-09-16 10:39:19 +00:00
232571c61a code cleanup: replace macro for BLI_rect size/center with inline functions. 2012-09-15 11:48:20 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
5dbd603363 code cleanup: remove more invalid/paranoid NULL checks 2012-09-15 07:42:30 +00:00
b4df6b2819 code cleanup: changing the INT define to an enum conflicts with INT typedef on windows, use more verbose names for button pointer types. also removed some redundant flags from buttons. 2012-09-12 00:32:33 +00:00
319831d7b8 code cleanup: use an enum for uiBut->pointype (more useful debug display of members),
and rename COL -> COLOR --- less confusing since the layout engine has row/col's.
2012-09-11 23:10:23 +00:00
c276ef6a26 change to auto-opening menus so the first menu item in popup menu wont auto open.
This way we can do predictable key-shortcut-chaining. Eg.

Shift+A, M, O --- adds a metaball cone.

In editmode
Ctrl+V, X, A --- Assign new vertex group.
2012-09-10 10:50:08 +00:00
b1ff5651fb make alphanumeric key shortcuts work for submenu's so you can chain keys together to select items in a menu.
eg: 'Ctrl+V, E, S'
for - Vertex, Separate, Selection
2012-09-10 06:44:25 +00:00
bad06c158e fix for error in own recent commit: do not hide alpha in HSV and Hex modes 2012-09-08 19:40:34 +00:00