While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.
There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).
For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.
Differential Revision: https://developer.blender.org/D7051
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Part of https://developer.blender.org/T74429.
There's a chance that this causes some issues becaue in some cases we
change from getting the window from context to getting it from somewhere
else.
- Move gizmo cursor check into ED_region_cursor_set so the result of
calling this function is the same as flagging for cursor update.
- Use tagging in ui_popup_block_remove which avoids adding a
mouse-move event in case the cursor needs to be changed again.
What I removed here used to be needed in an earlier version of the
patch, to avoid use-after-frees. This is not the case anymore, so it
seems we can remove this.
Generally the context region code is very weak and inconsistent. If
things were done properly, the line I added shouldn't cause issues -
it's logically correct.
Also fixes T73475.
To issues caused this:
* The code to launch the filebrowser from a button didn't respect popup
menus stored in context
* There was actually no popup menu region stored in context for this
case. Doing so *may* introduce other issues, but the way I did things
already fixes all issues I've found.
To recreate the main issue:
* Set render and file browser to show in full-screen in the preferences
* Default scene, press F12 in 3D View
* Press Alt+S to save the image
* Escape the file browser
* Escape the image editor
The former 3D View would now show the image editor. This is a common
use-case that should work.
Full-screen code is a hassle to get to work as expected. There are
reports from 2.5, I did lots of work years ago to get these kind of
use-cases to work fine. But apparently I broke this one with a fix for
another common use-case in March (0a28bb1422).
This now stores hints in the space, rather than the area, which should
make things much more controlable and hopefully help us fix issues like
this.
Here are a few references describing further common issues (all should
work fine now): 0a28bb1422, e61588c5a5, T19296
Checked over this with Bastien, we agreed that at some point we should
do a big rewrite of all of this, for now this is acceptable.
For many users, this will make the File Browser window behave more like
what they would expect. It addresses the issue of the File Browser
becoming hidden behind the main window by clicking anywhere in the
latter. It communicates the interruptive, but temporary nature of the
operation a bit better.
Further, on tiling window managers the File Browser now opens as
floating by default, like in other applications.
Note that this also makes sure the File Browser is always opened as
separate window, so it doesn't re-use the Preferences, or any other
temporary window anymore. This seems to have been a common annoyance.
More concretely, this makes the File Browser window behave as follows:
* Stays on top of its parent Blender window, but not on top of
non-Blender windows.
* Minimizes with its parent window
* Can be moved independently
* Doesn't add an own item in task bars
* Doesn't block other Blender windows (we may want to have this though)
* Opens as floating window for tiling window managers (e.g. i3wm/Sway)
Further notes:
* When opening a file browser from the Preference window (or any
temporary window), the main window, as the file browsers parent is
moved on top of the Preferences, which makes it seem like the
Preferences were closed. This is the general issue of bad secondary
window handling as window activation changes. I made it so that the
window is moved back once the file browser is closed.
This behavior is confusing and would be nice to avoid. It's a separate
issue though.
* On most window managers on Linux the temporary window can not be
minimized and maximized, they disable that for dialog windows.
* On Windows and macOS, only minimizing is disabled, as there is no
decent way yet to restore a window if it's not shown in the taskbar.
Reviewed By: Brecht van Lommel, Campbell Barton, William Reynish
Edits and macOS implementation by Brecht.
Differential Revision: https://developer.blender.org/D5810
Part of T69652.
There was a mix of old and new constants. Now have one list of WM_CURSOR_*
cursor types, using GHOST standard cursors when available and otherwise falling
back to our custom cursors.
Ref D5197
If the file browser was opened from an existing file browser editor
(using File -> Append would make the mouse hover the file browser in the
Shading workspace), we need special handling for closing the fullscreen
area.
This change brings back the old way of handling fullscreen closing.
Allow area joining even if the areas are not quite perfectly aligned.
Differential Revision: https://developer.blender.org/D5595
Reviewed by Brecht Van Lommel
Current frame is stored in a scene, and scene might have multiple view
layers. The inactive view layers were not informed about scene's frame
being changed, so when user switched back to view after changing scene
frame it was in an inconsistent state between current scene frame and
animation.
Now we tag scene for time changes, so dependency graph can catch up
and do proper update.
Currently tagging is from quite generic place. Probably better approach
would be to tag from where frame is actually being assigned. Downside
of this is that it's easy to miss some places.
Reviewers: brecht, mont29
Reviewed By: brecht
Maniphest Tasks: T66378
Differential Revision: https://developer.blender.org/D5332
This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space
Differential Revision: https://developer.blender.org/D4822
Reviewed by Brecht Van Lommel
screen_geom_vertices_scale already checks if areas are too small for header.
And header size will be set in region_rect_recursive from ED_area_initialize.
Differential Revision: https://developer.blender.org/D4711
- Resizable areas use 2D view bounds.
- Header uses the button bounds.
- A margin is added to avoid clicking between buttons.
- Region resize edges clamp to the 2D view bounds.
Resovles T61554
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.
Currently, it is used in the text editor to display the file path.
Differential Revision: https://developer.blender.org/D4601
Add Object.local_view_get/set
Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.
Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
Steps to reproduce were:
* Maximize area (Shift+Spacebar in 2.7, Ctrl+Spacebar in 2.8)
* Open temp file browser (Ctrl+O)
* Cancel file browser (Esc) - should return to previous full-screen
* Press "Return to Previous" button
The previously maximized area would turn into a file-browser.
Note that the issue will still happen when opening old files saved while
in maximized area full-screen.
During screen to workspace/workspace-layout conversion, the first layout
of each workspace would be activated. For temporary full-screens, this
used to be the full-screen layout (IIRC), apparently it's now the
the layout to return to on "Back to Previous". So the 'previous' layout
would be activated, not the full-screen one.
When actually pressing "Back to Previous" now, the operator would first
free the active layout (which it assumes to be the temp full-screen -
wrongly in this case) and then try to activate the non-full-screen one,
causing use-after-free.
Convention was not to but after discussion on 918941483f we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.