Simplified `BKE_ffmpeg_alpha_channel_is_supported()` to use `ELEM()`
instead of a row consecutive `if`-statements.
No functional changes.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5156
Some ugly very low-level collection code was using the generic
LIB_TAG_DOIT tag... should never happen, that one is for rather
high-level code to use, core process shall use own tags.
This was caused by 2D stabilization trying to be smart and lower weight
of tracks which are too close to the rotation center. This was causing
algorithm to ignore a single track which was set to constant 1 weight and
used for rotation compensation.
It is quite tricky to quantify this change without having comprehensive
regression suit, so can only hope that initial intention is still working
as expected.
Sync back between proxy armature pose and linked one was not properly
clearing the posebone runtime data, ending up with shared memory between
both (direct cause of reported crash), and probably some other nasty
issues.
While this crash is not critical in itself, I would suggest to add this
fix to 2.80 branch, as it is super-safe and simple, and is probably
fixing some other un-reported issues?
Main issue in that report was that meshes generated from
`mesh_create_eval_final_view()` and the like need some
special freeing handling (as, among other things, they borrow and do not
own their potential editmesh data...).
Factorized that into a helper func also used by
`BKE_object_free_derived_caches()`.
Such reload can no longer happen directly and is to be done via dependency
graph.
Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
Need to copy changes from original armature to evaluated one prior to
BKE_pose_where_is(), otherwise the pose matrix in pose channels will
not be correct.
Can not use dependency graph update here, since we must not re-evaluate
possible dependencies of the changed armature.
Reviewers: brecht
Reviewed By: brecht
Maniphest Tasks: T67507
Differential Revision: https://developer.blender.org/D5331
Before this the message could be too generic which was simply saying
that console is to be checked. This isn't very useful in cases when
we know that reconstruction is failed because of lack of good keyframes
or failure of initial reconstruction if there is no enough parallax
on the selected keyframes.
Correct fix that doesn't cause T67217.
Temporarily removing the excluded undo step broke memfile-undo
since freeing the undo steps needs to access other steps in
the list to merge shared chunks, see: memfile_undosys_step_free.
Pass the exclude step as an argument instead.
We need a final subversion bump before release in case there are
remaining 'unversioned' code in our versionning callbacks...
Should have been done before first RC actually. ;)
To be ported to 2.80 release branch.
Text datablocks should always have a 'single user' flag set, and they
usually do not have any user (since neither text editor itself, nor
Freestyle usage are text users - the second is odd btw...), the only one
am aware of is the script node (e.g. for OSL).
Add text case was simply not doing anything, so added.
Load text case was doing things in inversed logic (setting user count to
zero in BKE, then setting 'real user' flag in ED code). Made it the
other way around (BKE ID creation code should not care about usercount
usually, this is up to higher-level code to decide what to do
(operators, RNA...).
Note: tried to check all cases, but there might very well be some more
hidden bugs here...
This reverts commit b0b2546d4a.
Please do not sweept the dirt under the carpet like that! If there is a
bug, either report it or fix it, but do not silence it!
Basically layer_collection_sync was calling BKE_base_eval_flags right away while
iterating over the bases.
However when a parent/sibling collection is to influence the collection flag of
an object that exists in more than one collection, it is too late since we
deselect the object in BKE_base_eval_flags right away.
Related to T64312.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D5243
`layer_used` runtime data, which controls the drawing of dots in the UI was not getting refreshed properly.
This used to happen in the drawing code, but was no longer working for reasons explained in:
{rB2b09062defa093a243b5fe64b099accb07b440a3}
The solution was to update each layer manually in the operators:
* ARMATURE_OT_bone_primitive_add
* ARMATURE_OT_delete
* ARMATURE_OT_dissolve
* ARMATURE_OT_fill
* ARMATURE_OT_merge
* ARMATURE_OT_separate
* ARMATURE_OT_bone_layers
* POSE_OT_bone_layers
Differential Revision: https://developer.blender.org/D5281
Applying/undoing incremental changes didn't fit well when
mixed with periodic snapshots from mem-file undo.
This moves to a much simpler undo system.
- Uses array storage with de-duplication from `BLI_array_store`.
- Loads the buffer into existing text data,
for better performance on large files.
- Has the advantage that Python operators can be supported
since we don't depend on hard coded undo operations.
Solves T67045, T66695, T65909.
Update the default init step values to be the same for all caches.
This is actually a small hack as these values are not used on the
creation of the first cache. But the default init value is 1, so this
will not be noticeable anymore.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5271
We only had a very limited, specific handling of that in collection
duplication code, but this has to be handled at a much more general
level in Object copy code itself, since it makes no sense to duplicate
rigidbody object data without adding new copy to relevant rigidbody
collections...
WARNING: This is a fairly risky rework of rigidbody handling logic
when copying an Object data-block. It is *NOT* considered safe enough
for 2.80 release.
I tried to take into account copy flags to not mess with other IDs
(collections) when we are copying outside of Main, and also not do deg
tags when this is forbidden, but risk of something going wrong here is
too high...
The dvert layer was not assigned to the mesh data if it had to be
created by the dpaint modifier.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5263
Was a mistake in normals calculation: need to consider all grids for correct
average in the center of the face.
Reviewers: brecht
Reviewed By: brecht
Maniphest Tasks: T66712
Differential Revision: https://developer.blender.org/D5254
Particles can not be used with a destructive modifiers, so we can not
maker such configuration fully reliable.
Not sure this specific setup ever worked in 2.7x, maybe DM index was
somehow reset somewhere in particle system in older Blender version,
or maybe all of Blender version were crashing.
Anyway, seems to be very easy to avoid obvious index past the array
boundary in the mapping,
Reviewers: brecht, zeddb
Reviewed By: brecht
Maniphest Tasks: T66812
Differential Revision: https://developer.blender.org/D5257
This was caused by loose pointers.
This diff takes care of clearing the fields of other bones before deleting the pchan.
Reviewers: brecht, sergey
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D5258
The issue was the the copy data function didn't copy the active canvas number.
So it would always be 0 and thus use the first canvas when trying to bake.
Also fix not copying unused type data (unused canvas/brush settings).
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5220
It should be based on the mesh bounds before modifier stack evaluation, but
some modifiers were causing it to be recomputed. The flag to disable texture
space recomputation was not preserved through modifier evaluation.
Differential Revision: https://developer.blender.org/D5225
Seems the deform group index and deform vertices went out of sync somehow.
Added extra NULL pointer check, which seems to be safe and matches checks
in other places in the neighbourhood.