Commit Graph

11573 Commits

Author SHA1 Message Date
43bfcd70a3 Added missing include dir so it builds again.
Kent
2008-02-04 15:52:47 +00:00
Nathan Letwory
7da9a441b2 * revert to r13013 - now everything compiles again 2008-02-04 09:40:32 +00:00
Nathan Letwory
565d5282fc * remove return statement. 2008-02-04 09:34:08 +00:00
Nathan Letwory
342f15a93b * make function signature like the one in .h. - zaghaghi, please check this again. I understand you merged accidently some old stuff. 2008-02-04 07:00:11 +00:00
Nathan Letwory
ebbe718237 * Building with FFMPEG-support on Windows works only for mingw. And those libs are static anyway. 2008-02-04 06:44:13 +00:00
Nathan Letwory
1425e0da6d * define snprintf as _snprintf on windows. 2008-02-04 06:35:16 +00:00
97f28fbbd0 * Made the tablet pressure value default to 1.0 when not using
a tablet, rather than 0.0. This might help ease some 
 misbehaviour people have reported, especially in sculpt.
2008-02-04 04:20:55 +00:00
5faa2e63a1 bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters. 2008-02-04 03:48:46 +00:00
47b53510a5 merging game_engine branch changes into trunk, 2d-filters and opengl speedup 2008-02-04 02:33:27 +00:00
2da3bd32dd Bugfix:
AfterTrans Delete Duplicates feature for Action Editor now doesn't remove duplicates if you cancelled the transform.
2008-02-04 01:30:44 +00:00
9c12534cd9 Python API
----------
Correct sound into font in documentation to api2_2x/doc/Font.py.
2008-02-04 00:44:31 +00:00
7739d9b628 * Change to the 'active line' drawing in colourbands. The wide strip was always ugly, inaccurate and jumped around. Now it uses a finely dashed line. 2008-02-04 00:14:06 +00:00
5d55228adb * Let HDRs get previewed by the image browser too 2008-02-04 00:03:38 +00:00
0e7bdb959e Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too 2008-02-03 22:37:43 +00:00
9276a6f9fa Added single user ipos option - useful when you make linked duplicates with many objects and want them a unique ipo. 2008-02-03 21:24:48 +00:00
33a23853e1 fix for bug [#8065] Crash when baking.
http://projects.blender.org/tracker/index.php?func=detail&aid=8065&group_id=9&atid=125

Lamp ray_samp_method could be an invalid value while rendering because a check was only done in the user interface.
2008-02-03 20:57:52 +00:00
e657211812 == Sequencer ==
Fix for the fix.
2008-02-03 19:25:43 +00:00
e9e4d843d2 == Sequencer ==
Silenced compiler warnings and possibly fixed crash on broken
blend files.
2008-02-03 19:22:34 +00:00
54c1535606 == Sequencer ==
Silently destroyed a null check in free_sequence in last commit,
getting old... :)
2008-02-03 19:10:19 +00:00
a9518afc67 feature request from peach, remove selected objects from 1 group.
Also made rem_from_group return if it removed the object which save some looping.

Added a node in the blender help message that background mode dosnt load the .B.blend file as a bug was reported recently because of this.
2008-02-03 19:03:18 +00:00
7e7f5628c3 == Sequencer ==
This adds low resolution proxy support to the blender sequencer, so
that even HD editing should be possible on slower machines.

The proxies are stored as directories of JPEG-files and are only
activated, if you use preview-resolution rendering.

For your final render, just switch back to full resolution and
the original files are used again.

It enables even proxying of whole effect pipelines and scene-strips
(but you have to your own custom directory for file storage then, 
since blender has no filename, which could be taken as a sensible
default directory reference)
2008-02-03 18:58:46 +00:00
Ken Hughes
ab662ae85c More fixes for gcc warnings. 2008-02-03 18:50:03 +00:00
91439e7604 === Custom Transform Orientation ===
Switch away from using selected list in editmesh, since it isn't always up to date.

This fixes the bug where CTO where not created correctly with box/lasso selecting elements and many others.
2008-02-03 18:24:13 +00:00
7ad378e0b3 Use proper projection for contrained scale snapping. 2008-02-03 17:08:54 +00:00
8bcd905439 2 Tweaks:
* Action Editor now doesn't draw channels which are out of view at all, which should help to provide (some minimal) improvements in some situations
* Typo in comment in constraints code
2008-02-03 07:43:00 +00:00
Ken Hughes
05152b7db0 Missed reverting one extra assignment. 2008-02-03 02:09:06 +00:00
Ken Hughes
0a27a31970 Clean-up for various gcc warnings under linux. 2008-02-03 01:33:35 +00:00
Ken Hughes
87fbe307a1 Python API
----------
renderData.removeRenderLayer() was not returning a Python object; make it
return None;
2008-02-03 01:30:15 +00:00
Ken Hughes
ae2619407b Remove in-line variable declaration in color_balance_byte_float(), not ISO
C90 compliant.  Also fix warning about pointer parameter mismatch.
2008-02-03 01:28:23 +00:00
Ken Hughes
28401db37b Remove old debugging printf from node_make_addmenu(). 2008-02-03 00:55:39 +00:00
601488154d == Sculpt ==
Fixed crasher in my previous commit; wasn't checking for NULL pointer.
2008-02-03 00:51:25 +00:00
4069449918 == Transform Snap ==
Snapping for Resize
First draft, there might be some things to iron out.

Minor terminology fixes in CTO (custom transform orientation).
2008-02-03 00:42:00 +00:00
07ccea0ac2 == Python API - Mesh ==
This patch by Domino Maram adds the function addMultiresLevel
2008-02-02 23:58:05 +00:00
3a6a3d0389 == Sequencer ==
New feature: color balance aka 3-way-color-correction aka lift/gamma/gain 
on input (folded into byte -> float conversion, so _very_ fast in that case).
Interface is inspired from Rebel CC (but not as complete yet, you can't
choose white and black points right now).

Bugfix: clamp color seperated wave form display correctly.
2008-02-02 23:28:50 +00:00
Nathan Letwory
e29dba8a5a * make sure opennl is in link list for player. I hope I got the priority for non-windows systems ok. 2008-02-02 22:17:23 +00:00
eb9375fb56 Fix for indirectly linked libs being converted into direct linked libs. (tried to fix this before but didn't work).
fix_relpaths_library() needs to be called after loading libraries but not during recursive library load.
2008-02-02 11:19:34 +00:00
35ee34ea67 == Sculpt ==
Fix bug with layer brush + anchored.
2008-02-02 04:38:40 +00:00
fdab7b08f1 remoed testing line 2008-02-02 04:10:31 +00:00
655ca9d9ae makefile was not adding openexr, so py api never enabled setting openexr image type when using make. 2008-02-02 03:23:36 +00:00
d09fe9d228 users feature request
-- material memory
2008-02-01 23:20:29 +00:00
9d9ba57038 == Sculpt ==
Added a new brush option, "Anchored". When enabled, the brush doesn't move with the mouse, but rather stays in it's initial location and grows larger or smaller to follow the mouse. Good for brushing alphas on to the mesh. (Note that this option isn't available for the grab brush, and ignores the smooth stroke option.)
2008-02-01 19:45:11 +00:00
3e98fb0f38 - For particle path visualization, set the default number of steps
lower to save memory.
2008-02-01 12:47:20 +00:00
1879af7d5c - Small approximate AO optimization for falloff, saves some percentages
render time.
2008-02-01 12:18:45 +00:00
baf7be9e46 Memory usage debugging: now with the -d debug option enabled, at the end
of rendering it prints memory usage for images and all memory blocks.
2008-02-01 12:14:15 +00:00
f971304158 Patch #8177: Timeline Performance Patch
Patch by: Adriano Macchietto (macchiea)

This patch optimises the way keyframes are drawn in the Timeline, so that it is more responsive when working with heaps of keyframes (i.e. motion-capture data).

Detailed Description of Patch (from author):
* No longer uses a list to store the keys before drawing. Uses
less memory.
* Culls the drawing of keyframes outside of the visible window.
Good for dealing with long mocap tracks.
* Performs a check to avoid redrawing a line over a line which
has already been drawn to the same pixels. This speeds up the
scenario when you have many keyframes and are zoomed out.
* Batches the draws into one glBegin/glEnd block.

This is all done on a per IpoCurve basis.
2008-02-01 10:23:40 +00:00
2aa1857020 == Sculpt ==
Added bilinear filtering to sculpt brushes when accessing textures.
2008-01-31 23:22:57 +00:00
2fc05a1f38 --bug fix (own collection)
face collision did overreact on dagger edges
2008-01-31 23:00:08 +00:00
c931ceeaf7 last commit worked in test case but not in real world :/ - revert and will look further into it. 2008-01-31 22:53:31 +00:00
240148f363 Action Editor Bugs/Regressions:
* Insert Key and Column Select should be working again
* Last channel in group's keyframes now appear in summary too
2008-01-31 22:47:03 +00:00
37f7826ee1 Fix for indirectly linked libraries.
When a.blend -> //../c.blend -> //d.blend
Blender would see d.blend as //d.blend which is wrong since that is relative to c.blend
This works, except when you make an indirectly linked group into a directly linked group. and then the incorrect path was saved into the blend file and the data not load up again (without copying it there or hex editing the path)

This loop makes all lib files relative to the blend you have open.
2008-01-31 21:19:40 +00:00