Commit Graph

87184 Commits

Author SHA1 Message Date
499dbb626a UI: Style drag-drop indicators as tooltips
Currently, the drop indicator colors are hardcoded to white text on semi-transparent black background.
This patch makes the drop indicator use the tooltip theme settings, as they serve a similar purpose.

{F10530482, size=full}

All built-in themes seem to work well and got improved readability.

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D12588
2021-09-21 19:53:42 +02:00
b37d36a60f Fix: Add versioning for geometry nodes attribute input toggle
rB8e21d528cab98 neglected to add versioning to add the new
"use_attribute" and "attribute_name" properties to the modifier input
list. Though they are added if the modifier's interface is updated, that
doesn't happen when the file is loaded, so patch adds them manually.
Another solution would be calling `MOD_nodes_update_interface`,
but that would require including the modifiers module.

Differential Revision: https://developer.blender.org/D12535
2021-09-21 12:42:47 -05:00
3642e17428 Cleanup: Move curve to mesh node implementation to blenkernel
I plan to use this for curve object data conversion to mesh in D12533,
and possibly for the implicit curve to mesh conversion in the curve
and text object modifier stack in the future.

Differential Revision: https://developer.blender.org/D12585
2021-09-21 11:56:54 -05:00
fde9c3bc74 Fix: Incorrect versioning for float IDProperty default array
The versioning has to have different behavior for when the old default
value had a float type rather than a double type. Also use memcpy
rather than dupalloc, since it's a bit clearer.
2021-09-21 11:20:34 -05:00
66dbe6e55a Cleanup: else-after-return 2021-09-21 17:55:39 +02:00
3c1e75a230 Functions: make asserts more correct
It is valid to e.g. copy construct an integer in the same place,
because it is a trivial type. It does not work for types like std::string.

This fixes a crash reported in D12584 where it would copy a buffer
into itself. We should probably also avoid doing this copy alltogether
but that can be done separately.
2021-09-21 17:51:15 +02:00
2df7d1ebce Cleanup: mention UUID_STRING_LEN in comment
Mention that `UUID_STRING_LEN` exists in the documentation of
`BLI_uuid_format()`.

No functional changes.
2021-09-21 17:50:23 +02:00
49ab38bf54 Fix T91534: GPencil interpolate Sequence fails if stroke has 0 points
In some cases the stroke has 0 points and this must be skipped in the interpolation.
2021-09-21 17:29:27 +02:00
Henrik Dick (weasel)
2e6a735385 GPencil: Curvature support for length modifier
Extend the stroke following an approximated circluar/helical curve.

This can be used as an effect for lineart or on its own as helix generator.

Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly), YimingWu (NicksBest), Antonio Vazquez (antoniov), Henrik Dick (weasel)

Differential Revision: https://developer.blender.org/D11668

# 请为您的变更输入提交说明。以 '#' 开始的行将被忽略,而一个空的提交
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# 要提交的变更:
#	修改:     source/blender/blenkernel/BKE_gpencil_geom.h
#	修改:     source/blender/blenkernel/intern/gpencil_geom.cc
#	修改:     source/blender/gpencil_modifiers/intern/MOD_gpencillength.c
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_defaults.h
#	修改:     source/blender/makesdna/DNA_gpencil_modifier_types.h
#	修改:     source/blender/makesrna/intern/rna_gpencil_modifier.c
#
2021-09-21 23:03:21 +08:00
84f98e28e3 Fix T87801: Eevee ambient occlusion is incorrect on M1 macMini
The issue was caused by `textureSize()` returning the size of the level 0
even when the min texture level is higher than 0.

Using a uniform to pass the correct size fixes the issue.

This issue also affected the downsampling of radiance for reflections and
refractions.

This does not affect anything other than the recusive downsampling shaders.
2021-09-21 16:39:17 +02:00
33955231f3 Fix T91458: Displaying dope-sheet with sequencer keyframes crashes
Error in e6194e7357.
2021-09-22 00:06:17 +10:00
a25cd206c6 Cleanup ClangTidy warning.
Different parameter name in function declaration and implementation.
2021-09-21 15:56:05 +02:00
Urko
96027b2d15 Make knife drawing anti aliased (Monkey work based on D11333)
Knife tool.

Make the drawing anti aliased and consistent by using
3D_POLYLINE/3D_POINT shaders, and making sure alpha
blending is on.

Monkey work based on [[ https://developer.blender.org/D11333 | D11333 ]]
done by  [[ https://developer.blender.org/p/krash/ | Anthony Edlin (krash)]]

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D12287
2021-09-21 15:40:09 +02:00
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
69928307c5 Cleanup: Silence unused variable warning 2021-09-21 14:18:31 +02:00
Aditya Y Jeppu
997b5fe45d VSE strip thumbnails
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.

The thumbnails are loaded from source file using separate thread and
stored in cache.

Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.

To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.

Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.

ref T89143

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12266
2021-09-21 10:55:04 +02:00
fa2c1698b0 VSE: Image transform tools
Add tools for image manipulation in sequencer preview region.

This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing

ref T90156

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12105
2021-09-21 10:55:04 +02:00
26f9b1ef49 LibOverride: make view_layer API parameter optional.
This is used to find a valid collection in which to instantiate stray
objects and collections.

In some cases there will be no such active view layer, in which case we
can consider using the Scene's master collections children hierarchy
instead to find a valid instantiated parent collection for those stray
data.
2021-09-21 10:43:34 +02:00
c9d9bfa84a Keymap: preference for fallback-tool with RMB select
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.

The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.

When any selection tool is active, right mouse always tweaks.

To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".

Internal changes:

- Add fall-back key-maps, separate key-maps needed for when the tool is
  run as a fall-back. This is needed so RMB-select can support fall-back
  tools, so left-mouse can be used when it's the active tool and RMB
  can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
  full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
  So both keymaps may be active at once - using different mouse buttons.
  When gizmos are in use, a highlighted gizmo prioritizes the
  tool-keymap over the fall-back keymap.

Resolves T83690.

Reviewed By: JulienKaspar

Ref D12493
2021-09-21 18:14:11 +10:00
52bfa750e7 WM: only return PASS_THROUGH on PRESS for selection operators
Some selection operators return (PASS_THROUGH & FINISHED) so the tweak
event isn't suppressed from the PRESS event having been handled.

This is now restricted to events with a PRESS action.
Without this, using CLICK for selection was passing the event through
which could run other actions unintentionally.
2021-09-21 17:26:21 +10:00
5eb505e368 Cleanup: Remove debugging change, add comments 2021-09-20 20:37:49 -05:00
17021adcea Geometry Nodes: Curve Sample Node
This node allows sampling positions, tangents, and normals at any
arbitrary point along a curve. The curve can include multiple splines,
all are taken into account. The node does not yet support transferring
generic attributes like radius, because some more general tooling will
make that much more feasible and useful in different scenarios.

This is a field node, so it is evaluated in the context of a data-flow
node like "Set Position". One nice thing about that is it can easily
be used to move an entire geometry like the follow path constraint.

The point along the curve is chosen either with a factor of the total
length of the curve, or a length into the curve, the same choice used
in the curve trim node.

Differential Revision: https://developer.blender.org/D12565
2021-09-20 20:23:26 -05:00
9e939a614e Functions: Fix incorrect assert for unused output
Since the variable for an output parameter can be null,
it is incorrect to use it later on in a reference.
2021-09-20 20:22:52 -05:00
4472a11017 Fix: Crash with single point bezier spline auto handles
There's no way to calculate auto or vector handles when there is
only one point, and returning early allows avoiding checking for
that case later on.
2021-09-20 20:20:39 -05:00
Victor-Louis De Gusseme
05f3f11d55 Geometry Nodes: Attribute Statistic Node
This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.

 - All statistics are calculated element-wise for vectors.
 - "Product" was not added since the result could very easily overflow.
 - The "Size" output was not added since it isn't specific to an
   attribute and would fit better in another node.

The implementation shares work as much as possible when multiple
statistics are needed.

This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.

Differential Revision: https://developer.blender.org/D10202
2021-09-20 18:39:39 -05:00
13a4bccdb1 Asset Browser: Redraw sidebars on mode switches
There may be mode specific panels for some assets in the navigation or
the asset metadata sidebar. For example the pose library will likely do
this. So let the regions redraw on mode changes.
2021-09-20 22:10:03 +02:00
3b8d702a2f Geometry Nodes: use implicit position input in noise node
This is the same behavior as in shader nodes.
2021-09-20 19:01:08 +02:00
32a4c7f188 Geometry Nodes: implicit position input in Set Position node
This change makes the Set Position node do nothing by default.
Before, the geometry would always disappear, because it all points
would be moved to (0, 0, 0).

Differential Revision: https://developer.blender.org/D12553
2021-09-20 18:56:30 +02:00
7cb65e4581 Cleanup: Refactor VSE overlay settings
Move overlay flags into SequencerPreviewOverlay and
SequencerTimelineOverlay structs.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D12569
2021-09-20 16:30:15 +02:00
9642447faf GPencil: Fix error in previous commit
By error I commited the previous version.
2021-09-20 15:37:54 +02:00
c5c189a158 GPencil: Change Rotation tooltip
The tooltip was not clear about in what shading modes  works.

Related to T91467
2021-09-20 15:32:27 +02:00
eaad219ee7 Cleanup: spelling (correct c5c8c68eec)
"iff" was intended as "if and only if". while exact use of abbreviations
isn't clear cut, I assumed this was a typo & it's not used anywhere
else in source/, expand to "only if" (suggested by Sybren).
2021-09-20 22:31:13 +10:00
fc4f82d200 Geometry Nodes: support Noise Texture node
This makes the Noise Texture node available in geometry nodes.
It should behave the same as in shader node, with the exception
that it does not have an implicit position input yet. That will
be added separately.

Differential Revision: https://developer.blender.org/D12467
2021-09-20 13:12:25 +02:00
8c7c4549d1 Geometry Nodes: support Set Position node on instances
Previously, the node would always realize instances implicitly.
Now it can change the position of entire instances.
The Realize Instances node can be used before if the old
behavior is required.

Differential Revision: https://developer.blender.org/D12555
2021-09-20 12:49:28 +02:00
7da9da2b27 Geometry Nodes: new Realize Instances node
This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.

Differential Revision: https://developer.blender.org/D12556
2021-09-20 12:37:52 +02:00
029d042e85 UUID: add nil value for UUIDs
Add `BLI_uuid_nil()` that returns the nil UUID (used to indicate "not
set") and `BLI_uuid_is_nil(uuid)` to do an equality test with the nil
value.
2021-09-20 12:15:37 +02:00
07b482c2ff UUID: fix seeding the RNG clock on macOS
On Apple machines, call `clock_gettime()` instead of `timespec_get()`.

macOS only introduced `timespec_get()` in version 10.15 (introduced
approx two years ago, so in 2019), even though the function is from C11.
2021-09-20 12:10:25 +02:00
1e3c5fdb85 Cleanup: UUID, prevent "missing braces" warning on macOS
Add braces around initialization of sub-objects, as per the warning
suggestion on macOS.

No functional changes.
2021-09-20 12:10:25 +02:00
4eba920d15 UUID: include 'seconds' field of current time in RNG seed
XOR the 'seconds' and 'nanoseconds' fields of the current time to seed the
RNG used for generating random UUIDs. This ensures a better seed just in
case the clock as no sub-second resolution.
2021-09-20 12:10:25 +02:00
1f51672d71 Fix T91511: GPencil weight_get and Vertex Groups not working at expected
The API was checking the number of total weights with the first point of the stroke and this was not valid because each point can have different number of weight elemnts,
2021-09-20 11:10:39 +02:00
738f1dbeff UI: rename "Save Screenshot (Area => Editor)"
The term "area" isn't normally exposed in the UI.
2021-09-20 19:03:07 +10:00
c5c8c68eec Cleanup: spelling 2021-09-20 16:44:28 +10:00
c773443845 Fix: Incorrect default values for the curve trim node
The default end factor should be 1. The proper value for the default end
length is somewhat arbitrary, but it shouldn't be zero.
2021-09-19 22:08:11 -05:00
f973e0b75a Fix: Spline length calculation fails with no evaluated points
The case that checked whether there were evaluated edges was incorrect,
since two points are needed for an edge. Then also avoid running the
accumulation for an empty span.
2021-09-19 19:01:24 -05:00
c9e835fec1 Fix build error after previous commit
Incorrect renaming and use of enum after search and replace.
2021-09-19 18:59:01 -05:00
25aa943e8c Cleanup: Fix/improve variable names and comments 2021-09-19 18:54:03 -05:00
276eebb274 Compositor: Add OIDN prefiltering option to Denoise node
It's equivalent to the OpenImageDenoise prefiltering option in Cycles.
See D12043.

Prefilter modes:
- None: No prefiltering, use when guiding passes are noise-free.
- Fast: Denoise image and guiding passes together. Improves quality when
guiding passes are noisy using least amount of extra processing time.
- Accurate: Prefilter noisy guiding passes before denoising image.
Improves quality when guiding passes are noisy using extra
processing time.

Reviewed By: #compositing, jbakker, sergey

Differential Revision: https://developer.blender.org/D12342
2021-09-19 21:13:51 +02:00
f256bfb3e2 Compositor: Fix crash exporting buffers on debug
ImBuf allocates 4 channels, use copying to support buffers
with 1 and 3 channels.
2021-09-19 21:13:45 +02:00
942c471ce9 Compositor: Fix Alpha Over node ignoring emissive colors
It was an issue on Full Frame mode only.
2021-09-19 21:13:40 +02:00
257c7753e9 Cleanup: Rename curve node enums
The enum called "interpolate" was really a choice of methods for mapping
inputs to positions on the curve, whereas the "sample" enum was used to
define a way to create a whole set of new points from the curve, without
any input parameters. The "re-sample" vs. "sample" naming makes that
distinction better.
2021-09-19 01:20:06 -05:00