Currently, the drop indicator colors are hardcoded to white text on semi-transparent black background.
This patch makes the drop indicator use the tooltip theme settings, as they serve a similar purpose.
{F10530482, size=full}
All built-in themes seem to work well and got improved readability.
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D12588
rB8e21d528cab98 neglected to add versioning to add the new
"use_attribute" and "attribute_name" properties to the modifier input
list. Though they are added if the modifier's interface is updated, that
doesn't happen when the file is loaded, so patch adds them manually.
Another solution would be calling `MOD_nodes_update_interface`,
but that would require including the modifiers module.
Differential Revision: https://developer.blender.org/D12535
I plan to use this for curve object data conversion to mesh in D12533,
and possibly for the implicit curve to mesh conversion in the curve
and text object modifier stack in the future.
Differential Revision: https://developer.blender.org/D12585
The versioning has to have different behavior for when the old default
value had a float type rather than a double type. Also use memcpy
rather than dupalloc, since it's a bit clearer.
It is valid to e.g. copy construct an integer in the same place,
because it is a trivial type. It does not work for types like std::string.
This fixes a crash reported in D12584 where it would copy a buffer
into itself. We should probably also avoid doing this copy alltogether
but that can be done separately.
Extend the stroke following an approximated circluar/helical curve.
This can be used as an effect for lineart or on its own as helix generator.
Reviewed By: Sebastian Parborg (zeddb), Hans Goudey (HooglyBoogly), YimingWu (NicksBest), Antonio Vazquez (antoniov), Henrik Dick (weasel)
Differential Revision: https://developer.blender.org/D11668
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The issue was caused by `textureSize()` returning the size of the level 0
even when the min texture level is higher than 0.
Using a uniform to pass the correct size fixes the issue.
This issue also affected the downsampling of radiance for reflections and
refractions.
This does not affect anything other than the recusive downsampling shaders.
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycleshttps://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.
The thumbnails are loaded from source file using separate thread and
stored in cache.
Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.
To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.
Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.
ref T89143
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12266
Add tools for image manipulation in sequencer preview region.
This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing
ref T90156
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12105
This is used to find a valid collection in which to instantiate stray
objects and collections.
In some cases there will be no such active view layer, in which case we
can consider using the Scene's master collections children hierarchy
instead to find a valid instantiated parent collection for those stray
data.
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.
The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.
When any selection tool is active, right mouse always tweaks.
To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".
Internal changes:
- Add fall-back key-maps, separate key-maps needed for when the tool is
run as a fall-back. This is needed so RMB-select can support fall-back
tools, so left-mouse can be used when it's the active tool and RMB
can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
So both keymaps may be active at once - using different mouse buttons.
When gizmos are in use, a highlighted gizmo prioritizes the
tool-keymap over the fall-back keymap.
Resolves T83690.
Reviewed By: JulienKaspar
Ref D12493
Some selection operators return (PASS_THROUGH & FINISHED) so the tweak
event isn't suppressed from the PRESS event having been handled.
This is now restricted to events with a PRESS action.
Without this, using CLICK for selection was passing the event through
which could run other actions unintentionally.
This node allows sampling positions, tangents, and normals at any
arbitrary point along a curve. The curve can include multiple splines,
all are taken into account. The node does not yet support transferring
generic attributes like radius, because some more general tooling will
make that much more feasible and useful in different scenarios.
This is a field node, so it is evaluated in the context of a data-flow
node like "Set Position". One nice thing about that is it can easily
be used to move an entire geometry like the follow path constraint.
The point along the curve is chosen either with a factor of the total
length of the curve, or a length into the curve, the same choice used
in the curve trim node.
Differential Revision: https://developer.blender.org/D12565
This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.
- All statistics are calculated element-wise for vectors.
- "Product" was not added since the result could very easily overflow.
- The "Size" output was not added since it isn't specific to an
attribute and would fit better in another node.
The implementation shares work as much as possible when multiple
statistics are needed.
This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.
Differential Revision: https://developer.blender.org/D10202
There may be mode specific panels for some assets in the navigation or
the asset metadata sidebar. For example the pose library will likely do
this. So let the regions redraw on mode changes.
This change makes the Set Position node do nothing by default.
Before, the geometry would always disappear, because it all points
would be moved to (0, 0, 0).
Differential Revision: https://developer.blender.org/D12553
"iff" was intended as "if and only if". while exact use of abbreviations
isn't clear cut, I assumed this was a typo & it's not used anywhere
else in source/, expand to "only if" (suggested by Sybren).
This makes the Noise Texture node available in geometry nodes.
It should behave the same as in shader node, with the exception
that it does not have an implicit position input yet. That will
be added separately.
Differential Revision: https://developer.blender.org/D12467
Previously, the node would always realize instances implicitly.
Now it can change the position of entire instances.
The Realize Instances node can be used before if the old
behavior is required.
Differential Revision: https://developer.blender.org/D12555
This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.
Differential Revision: https://developer.blender.org/D12556
On Apple machines, call `clock_gettime()` instead of `timespec_get()`.
macOS only introduced `timespec_get()` in version 10.15 (introduced
approx two years ago, so in 2019), even though the function is from C11.
XOR the 'seconds' and 'nanoseconds' fields of the current time to seed the
RNG used for generating random UUIDs. This ensures a better seed just in
case the clock as no sub-second resolution.
The API was checking the number of total weights with the first point of the stroke and this was not valid because each point can have different number of weight elemnts,
The case that checked whether there were evaluated edges was incorrect,
since two points are needed for an edge. Then also avoid running the
accumulation for an empty span.
It's equivalent to the OpenImageDenoise prefiltering option in Cycles.
See D12043.
Prefilter modes:
- None: No prefiltering, use when guiding passes are noise-free.
- Fast: Denoise image and guiding passes together. Improves quality when
guiding passes are noisy using least amount of extra processing time.
- Accurate: Prefilter noisy guiding passes before denoising image.
Improves quality when guiding passes are noisy using extra
processing time.
Reviewed By: #compositing, jbakker, sergey
Differential Revision: https://developer.blender.org/D12342
The enum called "interpolate" was really a choice of methods for mapping
inputs to positions on the curve, whereas the "sample" enum was used to
define a way to create a whole set of new points from the curve, without
any input parameters. The "re-sample" vs. "sample" naming makes that
distinction better.