Commit Graph

252 Commits

Author SHA1 Message Date
69bf4e5e36 Cleanup: unused variables 2019-03-17 21:14:43 +11:00
ad9addbf46 Cleanup: unused imports 2019-03-17 21:00:56 +11:00
41b289be30 Cleanup: unused imports 2019-03-15 19:45:21 +11:00
af0ab15e1d Fix T62436: New added Torus won't appear in Local View
Add Object.local_view_get/set

Alternate fix which supports removing from local view & checking
if an object is in local view.
Also avoids redundant refresh.

Matches 2.7x Object.layer_local_view capabilities more closely,
without exposing the flag directly.
2019-03-13 10:52:25 +11:00
3ea7a5d869 Revert "Fix T62436: New added Torus won't appear in Local View"
This reverts commit 9054b39b27.

Using the region data to find the screen & space-data doesn't make sense
since local-view is space-data there is no reason to pass in a region
argument, then lookup the space-data.

There was no way to remove an object or check it's local view state
as there was in 2.7x.

This can be made closer to 2.7x API and simplified.
2019-03-13 10:52:25 +11:00
Dalai Felinto
9054b39b27 Fix T62436: New added Torus won't appear in Local View
I had to add a region3d.local_view_add(ob) for the API.
2019-03-12 17:28:45 -03:00
69665bc7f0 RNA: move cursor into own struct
Without this it's impractical to subscribe to any change to the cursor.

Fixes T61969 by having gizmos update on any change to the cursor.
2019-03-01 12:41:40 +11:00
Dalai Felinto
caf89c3de1 Fix Object > Animation > Bake Action 2019-02-14 13:54:15 +00:00
6e2da0883f Fix T61309: mesh_utils.triangle_random_points fails with a TypeError
Caused by an error in rBe65784a0519e.
And since we are going over loop triangles anyways, we can remove the
part quecking for quads [remainder of tessface era] entirely.

Reviewers: campbellbarton

Maniphest Tasks: T61309

Differential Revision: https://developer.blender.org/D4324
2019-02-08 13:58:42 +01:00
1ceaca7f64 Fix T61017: node_shader_utils did not handle diffuse_color correctly 2019-01-30 14:37:09 +01:00
7894d6c6f1 Cleanup: line length 2019-01-30 09:06:44 +11:00
0b9a65151d Fix T60410: Crash adjusting torus w/ enter edit-mode preference 2019-01-15 21:36:50 +11:00
a44ac44c1e Fix anim_utils.bake_action typo
D4172 by @rcorre
2019-01-10 13:11:48 +11:00
63fcbfc3a7 RNA: naming, user-preferences -> preferences 2018-12-21 12:55:02 +11:00
5ad217fe0a Fix own mistake in recent rB74361eebe68c.
One cannot assign to Class.__dict__, that is not a 'real' dictionnary...

Thanks to @JacquesLucke for noting the issue.
2018-12-05 20:54:02 +01:00
74361eebe6 Fix T58772: Stray "forward" and "up" options in 2.8 import addons?
Nice side-effect of using new __annotations__ thingy to store
dynamically-generated fields in a class: __annotations__ dict is not
ensured to exist for a given class, so we may end up modifying on of the
parents' one!
2018-12-05 11:08:57 +01:00
7c7f3776dd Use collection and instance terminology in Python API
This follows naming convention agreed on in T56648.
2018-11-28 18:22:51 +01:00
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
76d602f38d Add option not to print debug/info in ngon_tessellate.
That func can be called a lot, generating a lot of noise in the
console...
2018-11-20 12:35:05 +01:00
9a1796797e Keymap: update addon register/unregister utilities
Use the same data format and loader that the default key-maps use.

This supports nested properties (needed for macros)
and fixes modal key-maps which weren't supported.

This format still needs to be documented.
2018-11-20 12:37:04 +11:00
916446e83f Cleanup: move keymap hierarchy into own file 2018-11-20 11:38:13 +11:00
f8c16b0175 Cleanup: move bpy_extras.keyconfig_utils to own module
bpy_extras were meant to be useful high-level helper functions for
script authors to perform common operations,
to avoid writing to verbose API's.

bpy_extras.keymap_utils contains some specialized API calls
mainly intended for Blender's own internal use.

Move keymap import export to internal API.
2018-11-20 11:06:01 +11:00
3b48620098 Cleanup: naming 2018-11-19 07:04:24 +11:00
0f1a63d34c PyAPI: add bpy.utils.execfile
Wraps `importlib.util`, avoids duplicate preset loading calls.
2018-11-18 11:49:03 +11:00
2589263b6e Fix related to T57851: broken normalmap handling in py shader wrapper.
Pretty stupid mistake...
2018-11-16 14:59:30 +01:00
c1f5ccb11a Keymap: allow filling in existing key-configs
Needed so we can get the preferences of a key-config
which are sent to a function that generates the contents.
2018-11-16 16:00:37 +11:00
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
cfb6f14616 Fix node_shader_utils: "Specular Tint" is a float (not a color) 2018-11-15 17:52:40 +01:00
5ec1d709e7 WM: use Python bytecode cache to run presets
Key-maps can be very large, avoid parsing on every startup.
2018-11-15 18:46:00 +11:00
b3d84853ac Keymap: remove keymap export that wrote API calls
Use new keymap format which defines data to be loaded.
2018-11-15 13:51:55 +11:00
8734a09379 Tool System: use preset keymap loading logic
The data structures for tool keymaps and presets were different,
use the same structure and expose function publicly.
2018-11-15 13:38:27 +11:00
fd65ebf39a Fix T57776: Error when adding a Torus to the scene.
Not all Object.select_set() cases had been updated to new API... Tsst. ;)
2018-11-11 11:22:38 +01:00
3064da1200 Keymap: move builtin keymaps from C to Python
This should be purely an implementation change,
for end users there should be no functional difference.

The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.

Notes:

- Actual keymap is shared by blender / blender_legacy
  and stored in `keymap_data/blender_default.py`

  This only generates JSON-like data to be passed into
  `keyconfig_import_from_data`, allowing other presets to load and
  manipulate the default keymap.

- Each preset defines 'keyconfig_data'
  which can be shared between presets.

- Some of the utility functions for generating keymap items still
  need to be ported over to Python.

- Some keymap items can be made into loops (marked as TODO).

See: D3907
2018-11-09 11:33:06 +11:00
7b38df41ae Fix/cleanup RNA viewlayer API.
RNA's ViewLayer would present 'first level' of layer collection as a
list (collection property), when it is actually now only a single item,
same as the scene's master collection.

Note: did not try to update view_layer python tests, those are already
fully broken for quiet some time I guess (they still assume
view_layer.collections to be mutable e.g.)...
2018-11-06 17:20:49 +01:00
10d7ebc469 Merge branch 'master' into blender2.8 2018-11-01 16:20:52 +11:00
38f57734ea Cleanup: move progress utility module into bpy_extras
Try avoid having too many toplevel modules with generic names.
2018-11-01 16:19:49 +11:00
65ea9ec948 node_shader_utils: Proper fix for node_normalmap accessor returning ellipsis value.
Ellipsis value is internal ingredient only, to tag hidden _node_normalmap
'real' property as not yet initialized. Public node_normalmap accessor
should never ever have that value, it's either None or a valid node!
2018-10-17 20:18:40 +02:00
5c038a6930 Revert "Fix error on FBX export after material changes"
This reverts commit ce4cfbe108.

Obviously wrong 'fix', please do not touch other dev’s code, especially
in active/WIP area, when you do not fully understand it.
2018-10-17 20:17:02 +02:00
Dalai Felinto
ce4cfbe108 Fix error on FBX export after material changes
Update the addons repository as well.
2018-10-17 17:12:17 +00:00
fb550ca6b9 node_shader_utils: fix bad setting of use_nodes in readonly case.
Also added access to extension property in texture wrapper.
2018-10-16 19:58:50 +02:00
dd6bf3f84a node_shader_utils: several fixes, improvements and cleanups.
Fix broken behavior in case of texcoords mapping (we do need texcoords
node in all cases, then, even for UV coords...).

Use nodes by default when generating new write-allowed wrapper around a
material.

Do not try to find nodes in existing tree all the time, do it only once,
even for lazy-initialized nodes (through accessors).

Fix ugly spacing in property accessors (since it looks like some people
do not like a single 'block' with both getters, setters and prop
definition, at least use one sep line everywhere (and two sep lines to
separate properties)...
2018-10-13 19:36:47 +02:00
78390f7724 Python: change node_shader_utils diffuse RGBA to base_color RGB.
Best to give its actual name so it's clear that the Principled BSDF does
not have a diffuse color exactly, and does not have an alpha component.

Also image textures use UVs by default, so avoid creating a texture
coordinate node for that.
2018-10-12 15:55:09 +02:00
e65784a051 Python API: add loop triangles access, remove tessfaces.
Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.

Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.

Details on porting code to loop triangles is in the release notes.

Differential Revision: https://developer.blender.org/D3539
2018-10-10 17:43:44 +02:00
0b98a679bb UI: rename Border Select -> Box Select
See: T56648
2018-10-05 10:29:31 +10:00
1c3411ac89 Keymap: expose tool keymaps in the preferences
Currently some modes share tool keymaps, we might want to disable
this since it's confusing editing one thing in multiple places.

However this should be resolved in the tool definitions.
2018-10-03 15:55:57 +10:00
bda7a333a3 Cleanup: use tuple unpacking 2018-10-01 09:20:32 +10:00
0256d8b4e2 Cleanup: pep8, unused import 2018-10-01 09:20:32 +10:00
0bb9ebd058 io_utils: remove orientation_helper_factory.
Now we only use orientation_helper decorator.
2018-09-30 17:30:29 +02:00
6f42eb245b Python IO: Initial nodal shader support for import AND export.
That new bpy_extras' node_shader_utils module is remotely based on
existing addons' cycles_shader_compat module. It has some key
differences though:
 - It is based on Principled shader, instead of the noodle combination
   of half a dozen simpler shaders.
 - It does not do any value conversion (like e.g. clamping, which was
   only suited for FBX). Any conversion/adaptation is to be done
   by each IO add-on.
 - It extensively uses accessors to offer:
   - Easy read/write of values, hiding all the hairy noodly nodes
     (principled shader helps a lot here).
   - lazy creation of most nodes on accessing (when generating a
     material), which avoids getting unused nodes in final shader.
 - We only use Principled BSDF so far though, which means some features
   supported by previous system are not yet implemented in new one.

Note that, even though we support 'exporting' side of things, this will
only work for a very specific (and basic) kind of shader. This will have
to be clearly explained in end-user documentation.

Also, that code has had some basic testing, but most certainly needs a
lot more refinement.

As proof-of-concept, OBJ IO script will be updated to use that new
system after that commit.
2018-09-27 23:32:56 +02:00
0edb2b8de9 Py io_utils: deprecate orientation_helper_factory and add new orientation_helper decorator.
This fixes warning about not using annotations, and a decorator here is
a much cleaner solution anyway.
2018-09-21 19:31:57 +02:00