Commit Graph

8546 Commits

Author SHA1 Message Date
997b73c1db 3D View: split view-numpad into two operators
Naming operator based on keys it used was strange,
split into view-axis and view-camera.
2018-07-05 17:08:13 +02:00
404bacc639 Refactored into a single option
Technical all options are still there for finetuning.
2018-07-05 16:57:22 +02:00
4dfcc6c25a Overlay: enable/disable drawing of specific object types.
This patch will allow users to customize what object types will be drawn by the object mode overlay.
It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes.

It currently does not support Physics objects due to the overlap it has with other objects types.

Also be aware that in pose mode the armature is drawn, but not by the object mode overlay

Reviewers: campbellbarton

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3524
2018-07-05 16:57:22 +02:00
c1678a3723 Revert "Overlay: enable/disable drawing of specific object types."
This reverts commit f7ec70895c.
2018-07-05 16:51:49 +02:00
f7ec70895c Overlay: enable/disable drawing of specific object types.
Added a option to the overlay popover that controls the visibility of
non-renderable objects like lamps, cameras, speakers, armatures, curves
empties and force fields.

After discussion we went for a single option with more detailed check in
the object_mode draw engine.

Differential Revision: https://developer.blender.org/D3524
2018-07-05 16:46:06 +02:00
49b86bcfec Merge branch 'master' into blender2.8 2018-07-05 07:54:47 +02:00
4e2228525f Workspaces: add main and child windows.
* Main windows show a topbar and statusbar, and select a workspace and
  scene. They are created with Window > New Main Window.

* Child windows do not show a topbar or statusbar. These follow the
  workspace and scene of their parent main window. Created with Window >
  New Window or View > Duplicate Area into New Window.

* The purpose of this change is to support multi monitor setups where you
  just want to put more editors on the other monitors. Without multiple
  topbars and statusbars, working within a single workspace and scene.
  Creating multiple main windows is intended to be a concious choice to
  do different tasks in different workspaces and scenes.

* Note these changes do not currently affect how the operating system
  treats the windows.

* When changing the workspace, the layout in all child windows changes.
  This makes sense if we consider child windows to be just a way to
  extend the main window across more monitors. In some case it may be
  useful to keep the same layout though, we can add an option for this
  depending on user feedback.
2018-07-04 18:40:33 +02:00
405c6c077f UI: Adjust width of Pivot, Shading and Transform Orientations popovers 2018-07-04 02:23:52 +02:00
969111f9b5 Cleanup: pep8 2018-07-03 22:35:37 +02:00
46bdbc6c78 UI: adjust popover width for overlays & toolbar 2018-07-03 19:55:51 +02:00
9e5002aded UI: optional ui-unit-width for popovers
Some popovers don't fit well with the default width,
allow panels to adjust as needed.
2018-07-03 19:55:01 +02:00
79152371c3 UI: add tool properties contexts
Currently unused, create for add-ons to populate.
2018-07-03 18:45:45 +02:00
81a23d1f2d Tool System: add operator for introspection
In some cases we want associate use an operator for a tool
for introspection, so we can for eg, automatically
use the same binding for in the popup toolbar.

Space-G/R/S for transform now work as accelerator keys again.

Also Space-E for extrude.
2018-07-03 18:38:08 +02:00
cde6bbfea1 Keymap: update 2.7x map 2018-07-03 16:34:12 +02:00
48d7cf680e Keymap: Select/De-Select support for anim-editors
Also update menu items, adding select/de-select.
2018-07-03 16:28:59 +02:00
c0c0eb7e7e Fix typo in transform orientations. 2018-07-03 14:52:34 +02:00
76d7186d61 UI: use new transform orientation when created. 2018-07-03 14:24:22 +02:00
03ca4a57c7 Cleanup: move snap/pivot/orientation popovers to proper file. 2018-07-03 14:24:22 +02:00
c118b852b7 Tool System: move transform into a top-level tool
Also rename move to grab.
2018-07-03 13:52:04 +02:00
72a051f957 Cleanup: remove generation context from image new operator. 2018-07-03 12:19:16 +02:00
d7982f71e9 Keymap: remove 'Screen Editing' from 2.7x map
Uses action-zones which aren't currently working in keymap presets.
2018-07-03 09:04:44 +02:00
1ff5cc8c1a addons: disable addons with versions below 2.8 2018-07-03 07:59:08 +02:00
105192e5a2 Cleanup: pep8 2018-07-03 07:13:27 +02:00
00fc1d70a7 Merge branch 'master' into blender2.8 2018-07-03 06:58:34 +02:00
b66aa0b0a6 Cleanup: pep8 2018-07-03 06:48:44 +02:00
98d2055089 Fix ugly half alignment in timeline header. 2018-07-02 20:25:59 +02:00
Macelaru Tiberiu
2203b041e1 Sculpting: add Manual detail mode for dynamic topology.
In this mode mesh detail does not change on each stroke, but only when
using flood fill.

Differential Revision: https://developer.blender.org/D3515
2018-07-02 20:08:42 +02:00
Vuk Gardašević
12603826ea UI: Transform Orientations panel as popover
Functionality fits in the Transform Orientations, no need for a dedicated
panel in the viewport sidebar.

See D3511
2018-07-02 18:44:05 +02:00
William Reynish
ac8b641b77 Outliner: remove view menu, move more into RMB context menu and filter popover. 2018-07-02 17:40:20 +02:00
5fd2ea58a6 UI: Header consistency
Snap before proportional editing, pivot after
2018-07-02 15:53:56 +02:00
41a7225794 UI: align header menus to space them closely 2018-07-02 15:47:00 +02:00
f2124c5624 UI: revert 3D menu alignment
This caused collapsed menu to draw in a row,
will look into alternate way to avoid menus taking too much room.
2018-07-02 15:02:45 +02:00
6a323d196f UI: Header consistency for 3D Viewport
Alignment/snapping/proportional edit to the right like in all other editors,
keeping the center for the shading/overlay settings.
2018-07-02 14:54:20 +02:00
69e437ba22 UI: Header consistency for Text editor 2018-07-02 14:54:20 +02:00
79c8f5ac0d UI: Header consistency for Squencer 2018-07-02 14:54:20 +02:00
ea57345adb UI: Header consistency for Node editor
Also move use_insert_offset to the View menu as it is not toggled that often
to take space in the header.
2018-07-02 14:54:20 +02:00
fd6d149347 UI: Header consistency for UV/Image editor 2018-07-02 14:54:20 +02:00
5b7f0d36f3 UI: Header consistency for animation editors 2018-07-02 14:54:20 +02:00
cec11c86e5 UI: File Browser header consistency
Move "Recursion" and "Display Size" to a new View menu.

Thanks Campbell for helping with wonky menus.
2018-07-02 14:54:20 +02:00
34678388f3 Outliner: add outliner wide RMB context menu.
All right click menus in the outliner now include OUTLINER_MT_context.
2018-07-02 14:52:22 +02:00
b3098c30a6 UI: add workspace cycling menu items 2018-07-02 14:30:28 +02:00
06994e954b UI: add screen split to window context menu 2018-07-02 12:46:51 +02:00
b076b3853c Merge branch 'master' into blender2.8 2018-07-02 12:03:56 +02:00
bfbfb1c47e Correct f-string in own recent changes 2018-07-02 09:18:38 +02:00
192e5d65a7 Keymap: add generally useful popups to F-Keys 1..4
This allows key bindings: link/append and user-preferences
to be accessed via keys - without having to assign keys to each action.

- F1: Context sensitive help.
- F2: File Context Menu.
- F3: Search.
- F4: Window Context Menu.

Other keys F5..10, remain free,
ideally they can be kept for user actions.
2018-07-01 17:51:31 +02:00
bc95c7a3ea Cleanup: remove num argument prefix 2018-07-01 09:23:51 +02:00
1c0aa4e396 Cleanup: RNA naming 2018-07-01 09:13:04 +02:00
9daf6b12a6 Merge branch 'master' into blender2.8 2018-07-01 07:24:46 +02:00
9738de820a Cleanup: use f-string 2018-06-30 22:02:41 +02:00
16a8f35df1 Keymap: 2.7x, use fractions 2018-06-30 10:20:16 +02:00