Commit Graph

80639 Commits

Author SHA1 Message Date
5edba9b42f Fix T81688: BPY_thread_save crashes with Python 3.9
Calling PyEval_ReleaseLock() was crashing with Python 3.9
because it accessed the NULL pointer set by PyThreadState_Swap().

This happened when calling ViewLayer.update() for example.

While the existing logic could be fixed by swapping the thread-state
back before calling PyEval_ReleaseLock(), this depends on functions
which are tagged to be removed by v4.0.

Replace use of deprecated functions by calling PyEval_SaveThread(),
instead of inlining the logic, using _PyThreadState_UncheckedGet()
to prevent Python aborting.

The call to PyEval_ThreadsInitialized has been removed
as threads are now initialized with Python.
This could be replaced with Py_IsInitialized() however it doesn't look
like this is necessary.

This is compatible with Python 3.7 & 3.9.
2020-10-14 18:52:02 +11:00
2d4f1afece Cleanup: reduce indentation level in bpy_class_validate_recursive 2020-10-14 16:21:13 +11:00
0133bcaf38 Fix crash starting Blender with Python 3.9
In 3.8 and older the class held a reference to methods,
this is no longer the case in 3.9.
2020-10-14 16:15:44 +11:00
c7cd74fac3 Cleanup: multi-line comment blocks 2020-10-14 15:24:42 +11:00
863b38d708 Cleanup: commented includes 2020-10-14 15:12:40 +11:00
862b5b1842 Fix T81511: Loop-cut overlay doesn't follow deformed cage
With constructive + deform modifiers, loop-cut visualization
wasn't following the displayed mesh.

This now gets the coordinates from the cage when available.
2020-10-14 14:49:22 +11:00
deca7c7954 Cleanup: spelling 2020-10-14 14:43:54 +11:00
3d1b5e35bd Fluid: Enabled OpenVDB precision argument
This way particles can be saved with the custom OpenVDB precision options that were introduced in the latest Mantaflow update.
2020-10-14 00:29:43 +02:00
5f49f818d6 Fixes T81670: Sculpt paint vertex colors brush does not switch to secondary color using CTRL
This was just not implemented. Now make this consistent with
vertexpainting / texturepainting.

Maniphest Tasks: T81670

Differential Revision: https://developer.blender.org/D9195
2020-10-13 22:01:58 +02:00
ec9edd36ca Sculpt: Use plasticity for softbody influence
Previously the softbody strength property was controlling the strength
of the constraints that pin all vertices to the original location. This
was causing problems when the forces were trying to deform the vertices
too much, like when using gravity or grab brushes.

Now softbody is implemented with plasticity, which creates constraints to
a separate coordinates array. These coordinates are deformed with the
simulation, and the plasticity parameter controls how much the
simulation moves the coordinates (plasticity 0), or the coordinates move
the simulation back to its previous position (plasticity 1).

This creates much better and predictable results and adding softbody
plasticity to the brushes can increase its control and the stability of
the simulation.

Reviewed By: sergey, zeddb

Differential Revision: https://developer.blender.org/D9187
2020-10-13 21:53:07 +02:00
a36f02f9ba Fix (unreported) LibOverride: possible uninitialized return variable. 2020-10-13 20:38:04 +02:00
72cfeb2c4e Fix T81674: LibOverride: 'Define Override' UI operation can crash.
Case where RNA is not able to generate a proper path for a property was
not taken into account properly.
2020-10-13 20:38:04 +02:00
be3841b1bf Cleanup: Use doxygen sections in space_buttons.c 2020-10-13 13:23:57 -05:00
7c633686e9 Property Search: Find results in all tabs
This patch enables property search for all tabs in the property editor.
To make interaction faster, if the editor's current tab doesn't have a
result, the current tab changes to the next tab that has a match.

This patch implements basic code that only searches panels.
While we could run the existing "single tab" property search for every
tab, that would also do everything else related to the layout pass,
which would be less efficient, and maybe more complicated to maintain.

The search match status for every current tab of the property editor is
stored in a runtime bitfield and them displayed later by dimming icons
in the tab selector panel to the left. Using `BLI_bitmap` properly in
the runtime struct required moving it to `buttons_intern.h` and
adding a small API to access the search filter instead.

To make sure the editor isn't influenced by anything that happens while
building the layout for other tabs, most of the context is duplicated
and the new search is run in the duplicated editor.

Note that the tool settings tab works slightly different than the other
tabs, so I've disabled searching it for this commit. That would be a
relatively simple improvement, but would just require a bit of
refactoring of existing code.

Differential Revision: https://developer.blender.org/D8859
2020-10-13 13:10:41 -05:00
96dd299055 UI: Add highlight arguments to tab buttons
This adds arguments to `uiLayout.prop_tabs_enum` and the C equivalent
(`uiItemTabsEnumR_prop`) to gray out tabs based on a boolean array.

For property search in multiple tabs, we need a way to show which tabs
have a search result, but we still need to show which tab is active.

Differential Revision: https://developer.blender.org/D8858
2020-10-13 12:43:28 -05:00
9fe5817588 UI: Monochrome Alert Icons not changing color until theme refresh
Changing the color of monochrome alert icons would not change until the theme was reloaded.

Differential Revision: https://developer.blender.org/D9062

Reviewed by Harley Acheson
2020-10-13 09:35:46 -07:00
b7afcdff7b EEVEE: Motion Blur: Add shutter position option
This makes it easier to generate motion trail effect with EEVEE.

This just mimics the cycles option as described here:
https://docs.blender.org/manual/en/latest/render/cycles/render_settings/motion_blur.html

This fix T80070
2020-10-13 18:09:07 +02:00
ed96c59c20 Fix T80086 EEVEE: Motion Blur: Subframe not taken into account
This is a simple fix that just make it work like cycles. The initial time
was missing the subframe offset.
2020-10-13 18:09:07 +02:00
48b52e06b0 Cleanup: Remove unused properties from node Viewer Region operator
The operator would define the `deselect` and `extend` properties,
without actually using them. It's confusing to have them in the keymap
item UI.
2020-10-13 15:53:27 +02:00
ae609346ee Fix T81672: Array modifier default merge distance is 0.1m (typo)
Seems to be an oversight/typo in rB83980506957c.
Now set back to 0.01m (as it was before).

Maniphest Tasks: T81672

Differential Revision: https://developer.blender.org/D9193
2020-10-13 14:46:39 +02:00
16289274ed Fix T81656: Crash relocating a linked library into the current .blend
A .blend file cannot use itself as a library.
This is prevented when linking manually, but was still possible when
relocating, which is now prevented.

Maniphest Tasks: T81656

Differential Revision: https://developer.blender.org/D9191
2020-10-13 14:37:17 +02:00
79875e37fe Cleanup: remove redundant assignment in SCULPT_brush_test_init
As discussed in D9120, this was an oversight in rBe0c792135adf, the same
assignment already happens a couple of lines above.
2020-10-13 13:17:01 +02:00
c11ae5cd21 Fix sculpting/painting with viewport clipping and radial symmetry
This was reported for sculpting, the same is true for weightpaint or
vertexpaint though.

When viewport clipping and radial symmetry are enabled, the
'sculpt_brush_test_clipping()' function was not considering radial
symmetry at all, so if the coordinate was outside the clipping planes,
no action would take place. Now the coordinte is brought back to where
the stroke actually happens and that is checked against clipping.

Since other mirroring options while painting/sculpting (as well as
editmode operations with mirroring) usually still take place even if the
mirrored coord is outside the clipping planes, this should also be the
case for radial symmetry.

This grows the 'SculptBrushTest' struct a bit, but should be acceptable?

Fixes T81466

Maniphest Tasks: T81466

Differential Revision: https://developer.blender.org/D9120
2020-10-13 13:17:01 +02:00
3f78569c3e Fix (unreported) liboverride of an object hiding its dependencies.
When we override a whole collection, we want to add non-instantiated
objects to a hidden sub-collection at the end of the process.

However, this makes no sense when instantiating an object, if other
dependencies objects get also overridden on the process, we should just
add them to the same collection owning the root object.
2020-10-13 13:08:41 +02:00
6b21b82704 Fix (unreported) broken 'make override' of objects in master collection.
Master collections are not in Main list of collections, so we also need
to check the scenes.
2020-10-13 12:26:44 +02:00
7d5d567dba Cleanup: Fix typo in function name. 2020-10-13 12:17:50 +02:00
344c001eae Fix T81669: Vertex size in UV Editor changes using Face Dot Size in themes
Probably copy-paste error in rBd6525e8d133b.

Maniphest Tasks: T81669

Differential Revision: https://developer.blender.org/D9190
2020-10-13 11:51:18 +02:00
211d7ff3cf Fix T81288:Select Linked fails with multi-object edit mode
Changing options after using select-linked didn't work
when the object being selected wasn't the active object.
2020-10-13 16:59:38 +11:00
65965a892f Cleanup: use BKE_fcurve_ prefix for keyframing bezier functions
- BKE_bezt_subdivide_handles -> BKE_fcurve_bezt_subdivide_handles
- binarysearch_bezt_index -> BKE_fcurve_bezt_binarysearch_index

These functions are specific to F-Curves and don't make sense for other
uses of BezTriple (curve-object data for e.g.)

Also:

- Move detailed doxygen comment above code, following code-style.
- Mark bezt_add_to_cfra_elem unused.
2020-10-13 16:46:41 +11:00
8335c26119 Fix T81467: Crash with KD-Tree Weld Modifier
The problem is related to the `use_index_order` option of `BLI_kdtree_3d_calc_duplicates_fast`.
With this option, the higher index is expected to be less than `tree->nodes_len`.
2020-10-12 20:29:15 -03:00
Robert Guetzkow
8427e02abc Fix T81589: Correct drag type handling in outliner
Blender crashed when dragging and dropping color into the outliner.
This issue was cause by a missing check for the correct drag type
in `datastack_drop_poll`. The check is added in this commit.
Additionally, a new drag type is introduced for the "data stack"
drag option, that was introduced in commit 1572da858d, to
differentiate it from the existing WM_DRAG_ID type.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D9169
2020-10-13 01:17:36 +02:00
Yevgeny Makarov
dc71ad0624 UI: Monochrome Alert Icons and use the Question icon in the Quit dialog
Change to monochrome version of the large alert icons and use 'Question' for the the Quit Confirm dialog box.

Differential Revision: https://developer.blender.org/D9062

Reviewed by Pablo Vazquez
2020-10-12 15:51:00 -07:00
1d84881ac1 Cleanup: remove duplicate code
This code segment is exactly the same as above.
Looks like it was copied accidentally.
2020-10-12 21:14:14 +02:00
19dcd32ee5 UI: Remove Hard-coded Default Font Size
Default text output routines (which do not specify a size) will now use Text Style point size.

Differential Revision: https://developer.blender.org/D9107

Reviewed by Brecht Van Lommel
2020-10-12 09:53:00 -07:00
1b7458f85a Cleanup: Rename outliner helper function
This name makes more sense and is consistent with related functions
(e.g. `outliner_requires_rebuild_on_select_or_active_change()`).
2020-10-12 18:21:12 +02:00
c1cee363cd Fix T81555: Outliner object state filter not updating correctly
When changing the selected, active or visible object(s), the Outliner
has to be rebuilt while using the corresponding object state filters.

The object hiding operators also have to send the proper notifiers (they
changed visibility without notifying about that).
2020-10-12 18:21:12 +02:00
6f0b082378 Animation: fix assertion failure on unsetting active keyframe
Avoid NULL pointer dereference when checking keyframe selection state in
`BLI_assert()` call.
2020-10-12 17:27:27 +02:00
058a69974a Cleanup: split animchan_sync_fcurve() into smaller functions
Split `animchan_sync_fcurve()` into functions for handling Scenes and
Node Trees.

No functional changes.
2020-10-12 17:00:11 +02:00
5e6c7de3e9 Animation: enforce that the active keyframe is always selected
Check selection state in `BKE_fcurve_active_keyframe_index()`, and only
return the active keyframe index when that keyframe is actually selected.
This is now also asserted in the `BKE_fcurve_active_keyframe_set()` function,
which is now also used when inserting a keyframe.
2020-10-12 17:00:11 +02:00
c68a2a722d Fix T80599 Blender Cloud folder text on the screen very small
This was caused by BLF conflicting with BGL api change.
2020-10-12 15:33:01 +02:00
f56c5245d2 Cleanup: CMake: Remove arguments from endif(..)
No functional change. Added in {rB1f6b7387ad01}
2020-10-12 18:51:48 +05:30
370ed6025f File Browser/macOS: Don't treat .app as directory
While there are other bundles which show up as directories,
`.app` are the most common ones.

*Users should not be saving anything inside .app bundles, nor using
Blender to edit any of the files.
*This declutters the File Browser for say ~/Applications folder
or recursive search on a path with apps.
*Matches Finder's behavior of showing apps as files. (We don't have a
"right click > show package contents" button like Finder though)

This change shows `.app` files like incompatible files, or `.exe`s
on Windows.
{F8970986}

Reviewed By: #platform_macos, brecht, mont29

Differential Revision: https://developer.blender.org/D9162
2020-10-12 18:45:39 +05:30
db8a856a74 BLI: support looking up a key from a set or adding it when not existant 2020-10-12 15:10:08 +02:00
662c0ac970 Overlay: Fix Line antialiasing broken for some objects
Fix regression introduced in rBe12767a0352a9e113892b4a07c6c8446d3ff361f

The volumes are not a line type and should not be render into the line
framebuffer nor it should change the framebuffer.
2020-10-12 15:04:28 +02:00
60ba69ffb5 Cleanup: use openvdb matrices properly
Before I was double confused about how openvdb stores its
transformation matrices. Now, I know they have the same layout
physically in memory, but are logically transposed (i.e. the translation
is in the last row instead of in the last column).
2020-10-12 14:24:30 +02:00
e3ad392b98 Animation: always try to match the existing curve when inserting keys
Previously Blender would only match the existing curve slope when the
to-be-inserted key value was already very close to the curve. This check
is now removed, allowing for sliders in the graph editor to subtly
change the curve, and for keyframes added with ctrl+click to follow the
curve better.
2020-10-12 14:02:18 +02:00
aafd71a8a1 Fix T81060: CustomData Correction sometimes breaks UVs and Vertex Colors
`CustomData_bmesh_interp` use the same CustomData decryptor (in this case, `bm->ldata`) in both blocks.

So make sure that all CustomData layers match.

This commit also removes redundant `BM_elem_attrs_copy_ex` calls.

Maniphest Tasks: T81060

Differential Revision: https://developer.blender.org/D9159
2020-10-12 08:57:43 -03:00
e8d02359cf Volumes: reduce step and default of strength in Volume Displace modifier
The strength has a high impact on performance. With the previous
step and default one could easily and accidentally make Blender unusably
slow, because of a too high displacement strength.
2020-10-12 12:38:03 +02:00
fc5c5f0636 Animation: avoid WM notification when nothing changed
Avoid WM notification when a dummy channel is clicked in the animation
channel list (dopesheet, graph editor) if that channel has no animation
data.
2020-10-12 12:36:46 +02:00
1db26e1698 Cleanup: Animation, small cleanups on anim channel selection code
Clean up some code by using early returns.

No functional changes.
2020-10-12 12:36:46 +02:00