This simplifies python code.
When we call a method like shader.uniform_float("color", (1,1,1,1)),
we expect the shader's uniform to be updated regardless of whether the
shader is bound or not.
And `batch.draw()` already calls `GPU_shader_bind` inside.
Differential Revision: https://developer.blender.org/D15929
Since rB6269d66da, creating formats no longer depends solely on the
shader, but now depends on the dimensions used to fill the VBOs.
This allows 3D shaders to work flawlessly when assigned dimensions are
2D.
So there's no real benefit to us having shaders that are limited to 2D
use anymore.
This limitation makes it difficult to implement other builtin shaders
as they indirectly require a 2D version.
So this commit removes the 2D versions of the builtin sahders used in
Python , renames the string enums but keeps the old enums working for
backward compatibility.
(This brings parts of the changes reviewed in D15836).
Callbacks used in the gizmo operator template don't support updating
while being dragged, set the EXCLUDE_MODAL flag so the offsets
aren't accumulated. Also fix the offset being applied twice to the
move gizmo.
Python Operator templates made accessible from respective menus
(required to also use F3 search for quick access)
Also fixed Modal Draw Operator id_name (had duplicate name from other template)
Maniphest Tasks: T90866
Differential Revision: https://developer.blender.org/D13182
Since a few releases it is possible to process Blenders images much
more effficiently than before thanks to the `foreach_get`/`foreach_set`
methods. This new template shows how those methods can be used together
with numpy.
Differential Revision: https://developer.blender.org/D9400
I'm learning how driver functions work, and I found a couple of typos in the driver_functions.py template file. Here's a quick patch to fix them up.
Reviewed By: Blendify
Differential Revision: https://developer.blender.org/D10149
* Match menu items with Add Menu (order and naming e.g. Font -> Text)
* Use Icons
* Remove ellipsis from the name (policy is to use `...` only when triggering a window/popup)
No functional changes.
Thanks @HooglyBoogly for the help!
When running with debug enabled ('-d' argument),
warnings are printed for add-ons which are not yet updated.
Reminder to name things based on what they do,
not the technologies they use :)
We want users to go to the current version for their current version
when possible if not point to latest.
/dev should really only be for development related work. End users
should not be browsing /dev unless they are reading about upcoming
features ahead of time.
The choices are now World, View and 3D Cursor.
This breaks Python API compatibility, add-ons that add objects with this
parameter will need to be updated.
Differential Revision: https://developer.blender.org/D4706
This mimics RNA style class registration,
keeping the same internal data types.
Currently there is a template which shows an example of adding a tool
group with a keymap.
Icon generation still needs to be exposed for general use.
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.
The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.
This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.
Other than that, there should be no functional changes.