Commit Graph

19620 Commits

Author SHA1 Message Date
b2a10fa615 Vertex Paint: projection options
This makes vertex paint match image painting more closely.

- Add falloff shape option sphere/circle
  where sphere uses a 3D radius around the cursor and
  circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.

Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
2017-10-02 22:07:58 +11:00
9d34ae6048 Sculpt: calculate plane instead of point,normal
No functional changes.
2017-10-02 22:07:57 +11:00
1cfee60419 Cleanup: add 'sphere' to sculpt test function name 2017-10-02 22:07:57 +11:00
2a744a9f2e Cleanup: indentation, whitespace 2017-10-02 22:07:57 +11:00
864a53e276 Fix gradient tool crash with recent changes
Having gesture automatic free memory isn't practical if this
has it's own allocations.

Add option not to free userdata.
2017-10-02 01:34:51 +11:00
9a6aba2a94 Vertex Paint: use squared distance test
Avoids sqrt for verts that are later ignored
2017-10-02 00:44:04 +11:00
f1e7891588 Vertex Paint: respect 'normal' option
Recent changes ignored this option.
2017-10-01 23:53:24 +11:00
22ecea9e38 Weight Paint: restore non-spray functionality
When painting with spray disabled - we need to re-apply
on top of the original each time.

Applying the soc-2016-pbvh-painting branch removed this.
While I'd added back a simple previous weight array,
this won't work when multiple groups are painted at once.
2017-10-01 21:21:24 +11:00
88a08ef8ad Fix weight paint Blur, Smear and Average breakage in multi-paint mode.
This is most pronounced in Auto-Normalize + Multi-Paint. Unlike
vertex paint, the weights being painted on in weight paint mode
don't necessarily correspond to the weight actually stored in
any one vertex group, and may instead be a computed aggregate.

This restores original code behavior lost in rB4f616c93f7cb.
2017-10-01 10:00:34 +03:00
e249dfd0f6 Cleanup: Remove some old pre 2.5 IPO code 2017-09-30 16:38:53 -04:00
49c81e234a Fix vertex paint w/ subsurf drawing
Only use alpha blending when in vertex paint mode.
2017-09-30 19:24:45 +10:00
e3546a5097 Vertex Paint minor improvement w/ smear
Note that this tool seems like it might need to be rewritten
since results are quite strange.

Projecting on the view vector gives a small improvement though.
2017-09-30 02:58:37 +10:00
a270e61b82 Fix vertex paint smear tool
Checking surrounding verts wasn't working properly.
2017-09-30 02:56:31 +10:00
41e2dbaea9 Weight Paint: accumulate support
- Clamp accumulate so it doesn't exceed brush strength.
- Was multiplying by brush strength twice.
2017-09-30 01:36:41 +10:00
d4f8e4e30c Cleanup: de-duplicate copied code w/ vertex paint 2017-09-29 23:28:54 +10:00
5553037be7 Cleanup: split out tools & utils from vertex paint
paint_vertex.c was getting too big, move all code unrelated to
mode switching and modal painting into their own files.

Also replace vertex-color operators region redraw tag /w notifiers.
2017-09-29 22:26:11 +10:00
288b2d0aa6 Vertex Paint: Alpha Support
GSOC 2017 by Darshan Kadu, see: D2859.

This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.

- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
2017-09-29 18:06:52 +10:00
9ddee885ae Fix T52086: Graph editor "normalize" drag errors for integers 2017-09-28 17:08:43 +05:00
4f616c93f7 Vertex/Weight Paint: Use PBVH for painting
2016 GSOC project by @nathanvollmer, see D2150

- Mirrored painting and radial symmetry, like in sculpt mode.
- Volume based splash prevention,
  which avoids painting vertices far away from the 3D brush location.
- Normal based splash prevention,
  which avoids painting vertices with normals opposite the normal
  at the 3D brush location.
- Blur mode now uses a nearest neighbor average.
- Average mode, which averages the color/weight
  of the vertices within the brush
- Smudge mode, which pulls the colors/weights
  along the direction of the brush
- RGB^2 color blending, which gives a more accurate
  blend between two colors
- multithreading support. (PBVH leaves are painted in parallel.)
- Foreground/background color picker in vertex paint
2017-09-28 01:47:37 +10:00
43b4913051 Math Lib: Add non-clamped round_* functions
Replace iroundf with round_fl_to_int, add other types
2017-09-27 11:13:03 +10:00
482b665e02 Cleanup: remove bounds runtime data from scene 2017-09-26 22:33:25 +10:00
262ddbfda0 Add missing header 2017-09-26 12:14:04 +10:00
96e84d002a Fix T52901: New Depsgraph - Driver using "self" needs reloading file to work 2017-09-26 13:29:48 +13:00
b0ccf2322b Fix: When transforming GP strokes in "Local" mode, the strokes would get obscured
by the transform constraint lines

Ported over e7395c75d5 from the
greasepencil-object branch. I should've fixed this ages ago, but
couldn't figure out why at the time.
2017-09-26 13:00:38 +13:00
874062b6ab Tracking: Followup to previous fix, need to remap frame number for sequence tracking 2017-09-23 16:18:27 +05:00
92aff05a7c Tracking: Cleanup, reuse existing variable 2017-09-23 16:16:22 +05:00
d430c462a3 Fix T52851: Per-frame traking is broken when sequence doesn't start at frame 1 2017-09-23 16:13:23 +05:00
840cce840e Tracking: Fix crash when tracking failed
Was a dangling pointer to a freed memory left behind.
2017-09-23 16:07:32 +05:00
efd5e3c254 Remove quicktime support
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.

I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.

Reviewers: mont29, dfelinto, juicyfruit, brecht

Reviewed By: mont29, brecht

Subscribers: Blendify, brecht

Maniphest Tasks: T52807

Differential Revision: https://developer.blender.org/D2333
2017-09-22 16:40:05 -04:00
f5aa50853c 3D Text: Make Ctrl Backspace/Del delete words
Matches text-editor, console & text-button.
2017-09-21 20:43:49 +10:00
806bc55a34 Fix T52860: 3D Text crashes w/ Ctrl Backspace 2017-09-21 19:14:04 +10:00
0c019a3ffc Fix T50450: Breakdowner doesn't work in Tweak Mode on translated NLA Strips 2017-09-21 17:38:30 +12:00
98d797b67c Fix missing ID remapping in Action editor callback.
Spotted by Joshua Leung (@aligorith), thanks!

Should probably be backported to 2.79a should we do it.
2017-09-20 20:26:40 +02:00
adb647fb92 UI: fullstop at end of tooltips
Allows for multiple sentences not to look strange.
Convention not to include in RNA remains.
2017-09-20 23:59:26 +10:00
98ea79cfde transform_snap_object: simplify IGNORE_BEHIND_RAY
`depth_get` is called in most of the time. So not worth going through so many conditions
2017-09-19 13:57:59 -03:00
96ce50449c Fix T52733 Percent mode for Bevel sometimes had nans.
Forgot some initialization.
2017-09-19 09:39:11 -04:00
60956397ca Cleanup: BLI_utildefines prefix for header-only libs
This allows to have different macro headers without them sharing
similar names to regular C modules.
2017-09-19 20:16:05 +10:00
bb4a12914f Add some security checks against future bad float UIprecision values.
This commit and previous one should be backported to 2.79a should we
release it.
2017-09-18 20:04:27 +02:00
d0344d7b7d Cleanup: use clamped rounding functions 2017-09-18 23:55:41 +10:00
9134529b9e UI: avoid int cast before clamping number input
Values outside int range would overflow.
2017-09-17 18:00:13 +10:00
8b3ad25862 Transform: Enable recursion dependency check for new depsgraph 2017-09-15 12:25:57 +05:00
a22590a62c Fix T52537: Dyntopo "detail flood fill" doesn't work in some cases
Mainly when object origin is not at the geometry bounding box center.

Seems to be straightforward to fix, hopefully it doesn't break some obscure case
where this was a desired behavior.
2017-09-14 18:56:16 +05:00
ff79406404 Fix T52653: Render output of linked scenes conflicts with other scenes with the same name
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.

On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.

The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.

Reviewers: campbellbarton, mont29, brecht

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2836
2017-09-14 16:50:19 +05:00
c57636f060 Fix failure in our UI code that could allow search button without search callbacks, leading to crash.
Related to (exposed by) T52735, fixes the reported crash but not the
underlying issue.

To be backported to 2.79a should we do one.
2017-09-14 10:58:47 +02:00
d827186c17 Fix T52723: Reset UV layers failed 2017-09-14 17:46:03 +10:00
29a7ad8b1a Node UI: scale cross by pixelsize
Draws a little smaller to fit with 2.8x manipulator.
2017-09-13 21:48:51 +10:00
a704a66914 Adding some verbose documentation
I thought this was already clear enough, but apparently not.
2017-09-13 00:53:46 +12:00
fadc079740 Fix T52573: Cycles baking artifacts
Synchronize condition for faces split between Cycles itself and baking API.
2017-09-12 16:33:42 +05:00
7e56879772 Fix T52696: Sculpt - Brush spacing pressure artifacts
Was caused by divide-by-zero in paint_stroke_integrate_overlap()
in paint_stroke.c, as identified by Bob Smith (uvwxyz).

Thanks for the report!
2017-09-11 18:24:39 +12:00
b02ab2e7d9 Fix: Grease Pencil pie menu keymaps were broken after the menus got renamed 2017-09-09 01:03:15 +12:00