68179be662
svn merge ^/trunk/blender -r45927:HEAD --accept=theirs-full
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This revision does not compile. code need to be merged in manualy.
2012-05-09 14:55:50 +00:00
7b3beec987
merging back to a version that works...
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svn merge -r46433:46359 .
2012-05-08 19:49:39 +00:00
1d5440350d
svn merge ^/trunk/blender -r46330:46335
2012-05-07 22:28:59 +00:00
6c86b70145
svn merge ^/trunk/blender -r46000:46100
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some conflicts. had to backup my code, accept with "tc" and introduce my own code again.
Hope I didnt leave anything out.
2012-05-06 22:19:13 +00:00
5d02292d3c
Bugfixes for Motion Path drawing/updating in light of the recent changes:
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* Added proper "update" operators in place of the abuse of the calculate
operators, so now the display ranges won't get overwritten everytime (with the
default values) you go to update the paths.
* Display range settings in properties editor now actually work. Before, the "In
Range" mode only displayed the entire paths.
2012-05-06 04:18:13 +00:00
e2c453b5f9
style cleanup: editors / mesh & object
2012-04-28 15:42:27 +00:00
93f22cf012
svn merge ^/trunk/blender -r45364:HEAD --accept postpone
2012-04-12 16:01:24 +00:00
2a54ef0442
there was no way to reset timing for absolute shape keys, add an operator to do so.
2012-04-05 06:10:15 +00:00
244836b18d
svn merge ^/trunk/blender -r44562:45364
2012-04-03 11:55:39 +00:00
4fb535070e
Removed: The uneccecary previously added code and added functions for "copy_to_selected_single.
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Reason: less code and consistensy with existing code.
Added fuction "ED_vgroup_copy_single" that forms the basis for the above.
2012-04-03 08:23:00 +00:00
0b8ae86e59
Added functionality: copy vertex group from source to targets.
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Changed some comments to represent the code more accuratly.
2012-03-15 21:49:40 +00:00
24b676e370
Remove the OBJECT_OT_test_multires operator.
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Originated in r35213, appears to have been some test for multires in
BMesh.
2012-03-10 05:15:17 +00:00
5b29a7bd2f
from first change up until including this: added two buttons to gui,
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transfer weight and trtransfer weight all, made the basic structure, redy to implement the contents of the functions in object_vgroup.c
2012-03-02 13:33:14 +00:00
42dfd82928
M source/blender/editors/object/object_ops.c
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M source/blender/editors/object/object_intern.h
2012-02-29 19:55:54 +00:00
94a2775a14
M source/blender/editors/object/object_vgroup.c
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M source/blender/editors/object/object_ops.c
M source/blender/editors/object/object_intern.h
2012-02-29 19:46:31 +00:00
48006292d8
svn merge ^/trunk/blender -r44189:44204
2012-02-17 20:56:25 +00:00
2b7ca2304a
unify include guard defines, __$FILENAME__
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without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
917714acf7
svn merge ^/trunk/blender -r43345:43381
2012-01-15 09:16:39 +00:00
166a37532f
remove *.select_inverse operators where the *.select_all operator has an invert option.
2012-01-14 06:58:03 +00:00
b308e61312
svn merge ^/trunk/blender -r43220:43278 --accept postpone
2012-01-11 14:14:04 +00:00
f1c229e8b3
Change how object menu selection works, use an operator with an enum rather then a menu with 'OBJECT_OT_select_name',
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remove 'OBJECT_OT_select_name' operator since its no longer needed.
2012-01-11 03:40:20 +00:00
81f5c9ed9b
svn merge ^/trunk/blender -r42991:43009
2011-12-31 03:07:14 +00:00
4ced91da47
svn merge ^/trunk/blender -r42778:42839
2011-12-23 08:41:53 +00:00
9774c93435
Merging r42770 through r42799 from trunk into soc-2011-tomato
2011-12-21 14:50:05 +00:00
Dalai Felinto
056c49e9ec
Patch [ #29654 ] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
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"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-21 02:41:27 +00:00
ba16e7d631
Object tracking: object with object solver constraint is now parented to scene's camera
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Made Object Solver operator parent object to scene's camera. Behavior is pretty much
familiar to Child Of constraint -- it stores inverted transformation matrix which gives
constant offset in parent's space.
Current files would open incorrect, to make object aligned well again, just press
"Set Inverse" button in Object Solver constraint.
Fixed orientation operators so now they should work in all cases.
Also changed behavior of Set Origin operator which now sets origin to the median
point of all selected tracks/
2011-12-15 16:09:57 +00:00
e6e265b2b5
svn merge -r41779:41847 ^/trunk/blender
2011-11-15 02:58:06 +00:00
Lukas Toenne
11c83d8432
Ocean Sim modifier patch
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by Matt Ebb, Hamed Zaghaghi
This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]
The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.
[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean
[2]
http://www.savetheoceansim.com
[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
15e6d6cd75
svn merge ^/trunk/blender -r41226:41227 .
2011-10-24 12:43:08 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
4a157de23d
svn merge ^/trunk/blender -r40587:40643
2011-09-28 07:34:48 +00:00
dcccf3fc1f
navmesh: solve bad level calls to edit mesh functions
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Move navmesh operators from editors/object to editors/mesh
2011-09-27 09:09:52 +00:00
7126a4699e
svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge
2011-09-22 16:09:27 +00:00
a89b253aa6
edits to radish before merge with trunk
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- removed some unused functions.
- renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags'
- some odd modifications were made in unrealted, commented code, copy these back from trunk.
- rename vertex_group_fix 'cp' property to 'accuracy'
- make style more consistant with trunk.
- remove 'Radish' comments.
2011-09-19 02:43:03 +00:00
73863a1da5
Split do_weight_paint_vertex() to isolate the simple case.
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Added a tool-tip to the "fix deforms" op.
Removed code markers:
"Radish"
2011-09-18 17:10:28 +00:00
a9c99f58f4
Changed the branch code markers to say "Radish" in response to a review.
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They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
df433c7a1d
- move vgroup lock buttons on the panel into the vgroup specials menu.
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- merge object.vertex_group_lock_all / object.vertex_group_invert_locks / "object.vertex_group_unlock_all into one operator.
- change lock button from a checkbox to a lock icon.
2011-09-14 08:21:21 +00:00
7d02e66256
svn merge -r40000:40179 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-13 10:05:30 +00:00
b310a76a1b
svn merge -r39558:39800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-13 06:39:17 +00:00
75b3936128
svn merge -r40075:40104 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-10 23:49:39 +00:00
dbd6658d73
svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2011-09-07 15:34:04 +00:00
9bc92b2146
svn merge -r39781:39792 https://svn.blender.org/svnroot/bf-blender/trunk/blender , merge pepper, manually merged source/blender/editors/transform/transform_generics.c
2011-09-01 00:35:30 +00:00
3e85ec432e
3D Audio GSoC:
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Adds new speaker object type.
Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c
I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
566d936179
'Fix Deforms' op added to weight paint tools to smooth (remove/reduce) spiking caused by bones by altering vgroup weights
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--it's still really simplistic (and slow!) so don't try fixing an entire mesh! xD
Also, don't use it on a mesh with a mirror modifier yet, just noticed that it does both vertices instead of one.
Minor UI text update for Vertex Masking
2011-07-29 17:36:49 +00:00
8684d99e61
Made misc vgroups unable to change bone groups' weights when auto normalize is active
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Added buttons for locking all vgroups, unlocking all vgroups, and inverting the locks of all vgroups
2011-06-02 17:28:04 +00:00
Nick Samarin
a918040902
synched with trunk at revision 36569
2011-05-16 20:30:59 +00:00
6ef77cf95a
=bmesh= merge from trunk at r36529
2011-05-08 23:43:18 +00:00
0a415b6e71
replace OBJECT_OT_location_apply, OBJECT_OT_scale_apply, OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
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added back menu item from 2.4x to apply Rotation & Scale.
2011-05-03 07:09:02 +00:00
c98148a963
=bmesh= merge from trunk at r36153
2011-04-15 01:19:13 +00:00
93fa307712
=bmesh=
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Multires interpolation. It's quite usable yet; I wanted to avoid
subsurfing the multires data and ray tracing original/new
topology. The result is kindof like trunk's interpolation.
I'll see how much better I can get it. I might have to go with
the full-on ray tracing solution. Right now, it's not very good.
Also made it so trunk files with multires open correctly.
2011-03-27 02:56:41 +00:00