Commit Graph

167 Commits

Author SHA1 Message Date
12c2be8c02 GraphEdit Drawing: Make active F-Curve slightly thicker 2017-08-12 00:05:56 +12:00
572745cc89 GraphEdit Keyframe Drawing: Tweak styling of handles
* Reduce interior fill opacity - These should *not* be shaded
* Adjust thickness of lines to match the old chunkiness more
2017-08-12 00:05:56 +12:00
3e6f5f3643 GraphEdit Handle Drawing: Fix handle-vertex size regression (2.7 -> 2.8)
Keyframe handle vertices (the circles on the ends of the handles)
should always be larger than the central vertex. This brings back the
"outer" radius value from the old gluDisk(), and doubles it to get the
necessary diameter, to scale it properly.

TODO's:
- Get rid of all fills inside these circles
- Make the central vertex square-shaped again
2017-08-03 01:52:07 +12:00
474454be39 Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
2017-07-13 16:47:58 +02:00
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
2f100c13ee Getting rid of setlinestyle: FCurves drawing. 2017-05-01 17:43:51 +02:00
af61b5eb0c cleanup use of immUniformColor
- use best function for the job
- don't specify alpha if 100%
- 'f' for floating point literals
2017-04-16 13:44:34 -04:00
bd3a1b9490 OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...

Part of T49043
2017-04-07 16:31:26 -04:00
0debbe2b7f Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06 01:18:12 -04:00
064eba208e revert recent cleanup, keep useful changes
Don't want to annoy module owner.

What is kept:
- UI_view2d_scale_get with unused y scale
- corrected comment
- unsigned --> unsigned int
2017-04-04 19:36:32 -04:00
125ce644f2 cleanup
I started cleaning up UI_view2d_scale_get where the y scale was unused, then got carried away...

- for loop scope
- declare variables closer to where they are used
- move early exits closer to function start
- unsigned --> unsigned int
2017-04-04 15:40:21 -04:00
54bed786a6 OpenGL: convert to new matrix API (part 2 of x)
Part of T49450

For this batch I focused on usage of gpuMatrixUpdate_legacy.
2017-03-21 01:32:25 -04:00
8d98362710 OpenGL immediate mode: graph_draw.c
This also fixes a little bug, which caused `draw_fcurve_samples` to
never be called, and thus sampled curve range boundaries were not drawn.

Part of T49043
2017-03-09 01:00:59 -03:00
5e889ebf19 OpenGL: no more display lists
Part of the OpenGL core profile upgrade (T49165)

Use the Batch drawing API (GPU_batch.h) when you want do draw something multiple times.
2017-02-28 13:15:11 -05:00
8a76049e84 rename built-in point shaders, SMOOTH --> AA
Updated shader names and code that uses them.

All of these shaders produce round points that are anti-aliased and blended against the background.

These were initially named SMOOTH because they replace glEnable(GL_POINT_SMOOTH). But SMOOTH in shader-land refers to vertex attribute interpolation (like glShadeModel(GL_SMOOTH)).

Using SMOOTH to mean two things is confusing, so we now use AA to mean "the point is anti-aliased".
2017-02-28 02:18:52 -05:00
Dalai Felinto
d5b75256e0 Fix for crash on dopesheet drawing with immediate mode (rB7a552612c) 2016-10-13 04:23:58 +00:00
7a552612c3 OpenGL: draw f-curve points and handles with new imm mode
Got rid of GLU and some matrix manipulation. Everything is shader driven now, drawn with point sprites.

Still plenty to do in this file...

Part of T49042 and T49043
2016-10-08 03:27:02 -04:00
Julian Eisel
df3394a386 Fix vertical scrollbar adding to region width in graph editor
Had to calculate draw region width based on region size excluding scrollbars.
2016-09-16 16:21:51 +02:00
c885cea7bb Cleanup: spelling 2016-07-16 17:48:57 +10:00
095c8dbe69 Dopesheet: Keyframe size can be adjusted as part of theme settings
This commit introduces a scale factor setting for scaling all keyframe indicators
in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps
most useful for keyframe types which are usually indicated using smaller keyframes
(e.g. breakdown), which may get tricky to quickly select.
2016-07-08 01:49:22 +12:00
a48a66fb19 A few urgent glLineWidth fixes for anim editors
This fixes some of the issues noted by venomgfx that were caused by
Se25ba162c0b62b19cf367f0f29e29d0c0960978d

Specifically, this commit fixes:
* Timeline: Keyframe lines
* Graph Editor: Curves and Handles
2016-01-25 23:46:02 +13:00
e25ba162c0 OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.

This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
2016-01-23 00:58:51 -05:00
2d71d13ea2 OpenGL: fixes related to GL_POINTS
I put all usage of GL_POINTS under the microscope. Fixed problems &
optimized a couple of spots.

- reduce calls to glPointSize by about 50%
- draw selected & unselected vertices together for UV editor & EditMesh
- draw initial gpencil stroke point the proper size
- a few other smaller fixes

New policy: each GL_POINTS draw call needs to set its desired point
size. This eliminates half our calls to glPointSize (setting it back to
its 1.0 default after every draw).
2016-01-15 23:51:29 -05:00
e20b30a1d8 OpenGL: remove glPointSize hack 2016-01-07 16:32:35 -05:00
Julian Eisel
175110ec87 Cleanup: 'area' vs 'region'
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included).

Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
2015-11-28 17:22:44 +01:00
bbc4a92318 Curve selection, de-duplicate & cleanup 2015-07-09 14:39:24 +10:00
198ca57ae4 Graph editor:
Normalization feature now uses the full range of the data instead of
just one semiaxis for the maximum size.
2015-04-13 15:57:57 +02:00
03f2e5d4a6 Fix: Drawing glitch when renaming animation channels
When renaming animation channels, the old names are no longer drawn behind the
text boxes anymore. This used to cause problems if the names were long, or
if text boxes were set to have transparent backgrounds.

Thanks to kopias for reporting on IRC.
2015-04-04 01:40:01 +13:00
3824e0f124 Cleanup: style 2015-03-14 12:10:09 +11:00
9e9cd77b8d Compiler warning: double-promotion 2015-02-01 01:17:21 +11:00
f0a2e714b3 Fix T40372: Slow Graph Editor drawing
For FCurves where all the keyframes use the "simple" interpolation types
(i.e. Constant, Linear, and Bezier), we now use the old FCurve drawing
code that was used prior to the Easing Equations changes. This should
be generally faster in general.
2014-11-16 23:32:56 +13:00
63ec900af9 [T40792] Optimisations for FCurve Drawing - Lower sampling precision when "High Quality" drawing disabled
When the "High Quality Line Drawing" option (View menu) is disabled,
the sampling rate (i.e. the size of timesteps to use when sampling
the FCurve for drawing it in most cases now) is set to be quite low
(i.e. at 0.1 frame increments). This amounts to at most 10 sub-steps.

In one test file (with a wide window), this had the effect of improving
the performance by over 3x. It's still not as good as a sampling-free
approach, but for this functionality is still needed for FModifiers,
so it's better that we can optimise this.
2014-11-16 23:32:55 +13:00
a39100cf1d Code cleanup - Typos and separating out assignment from for-loop header 2014-11-16 23:32:54 +13:00
5c6e333780 UI Refactor T41640
Make the UI API more consistent and reduce confusion with some naming.

mainly:
- API function calls
- enum values

some internal static functions have been left for now
2014-11-10 23:06:54 +01:00
f004893e49 Fix T40895: Curves panel, zooming out a lot crashes Blender 2014-07-01 13:22:55 +06:00
193e77cc67 Fix T40201: Keyframe edits fail to update the viewport 2014-05-19 00:24:45 +10:00
d303556afb Code cleanup: remove file handling headers where they arent needed 2014-05-02 05:37:11 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
43d695e82e Code cleanup: view2d api naming 2014-04-21 18:47:17 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
85e0f69040 A few spelling fixes 2014-03-22 16:57:57 +13:00
daccaa713b Patch T22084: Robert Penner Easing Equations for FCurves
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.

The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].


Credits:
* Dan Eicher (dna)              - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith)      - Code review and a few polishing tweaks

Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
2014-03-22 03:00:27 +13:00
b3afbcab8f ListBase API: add utility api funcs for clearing and checking empty 2014-02-08 06:24:05 +11:00
4ae7ae6f2e Code Cleanup: use bool for return values and correct comments
also remove CDDM_Check, theres no need for it.
2014-01-22 02:53:48 +11:00
af93ebcb50 Code Cleanup: style and redundant casts 2014-01-16 19:15:53 +11:00
16d13e0db9 Project Pampa request: FCurves normalized display
Added two options to a header of FCurve editor:

- Normalize which makes it so every individual
  curve is fit into -1..1 space.

- Auto-normalize, which probably is to be called
  "Lock" which "locks" curve normalization scale.
  This is useful to prevent curves from jumping
  around when tweaking it.

It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.

Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.

Docs are to be ready soon by Francesco.
Thanks Brecht for the review!
2013-10-29 18:10:52 +00:00
f6e504cee9 Make anim system safer for threading
Remove usages of ANIM_unit_mapping_apply_fcurve in favor of
runtime scale factor apply.

There're still calls to ANIM_nla_mapping_apply_fcurve are
hanging around, they're the next t be cleaned up!
2013-10-29 18:10:48 +00:00
ba01e5e3eb fix [#36919] Cannot delete keyframe of animated simulation parameter if simulation has been disabled 2013-10-02 16:37:47 +00:00
5dad1b2bb5 minor change for high res displays, scale fcurve handles and view3d axis size. 2013-06-30 21:41:06 +00:00