Commit Graph

28113 Commits

Author SHA1 Message Date
67effc8aef use docstrings for mathutils getset's, also some formatting edits, no functional changes. 2011-12-25 11:36:26 +00:00
f3ac865cc0 picky formatting of mathutils 2011-12-24 13:26:30 +00:00
856208dba2 OSX/gcc-4.6, fix for typedef uin64_t 2011-12-24 08:03:43 +00:00
2a80368005 mathtils, convenience attributes added 'row' and 'col', this makes the row/col swap a lot easier to deal with, since
now you can still use column access

previously...
  mat[2] = 1, 2, 3

needed to be converted into...
  mat[0][2] = 1
  mat[1][2] = 2
  mat[2][2] = 3

but with column access you can do...
  mat.col[2] = 1, 2, 3


Having 'row' attribute is a bit redundant since direct indexing on a matrix uses row but included for completeness.
2011-12-24 07:03:19 +00:00
28a5549ecf fix for error with matrix access and negative indices with recent row/col swap. 2011-12-24 06:13:58 +00:00
b42497b460 mathutils get/set function rename + minor changes to matrix functions (no functional changes) 2011-12-24 04:58:01 +00:00
eb3beca8d4 replace u_int64_t with cc99's uint64_t as suggested by Nicholas Bishop. 2011-12-24 03:03:42 +00:00
33bd38ebc7 minor edits to cycles c/python module
- rename 'bcycles' --> '_cycles', since this is the python convention when a py module uses a C module internally.
- use macros for returning None
- make with_osl an attribute rather then a function.
- changes methods METH_VARARGS --> METH_O when single args are used.
2011-12-24 02:47:13 +00:00
b21a0f4fa1 formatting edits 120 line length 2011-12-24 02:37:42 +00:00
9bb0303221 Bugfix for [#29684] Output video presets messed up
* This was caused ny the ImageType refactor.
* Problem persisted with Quicktime too, could not test that, but should fix presets there too.
2011-12-23 22:07:34 +00:00
ddcf56366d change customdata mask from an 'unsigned int' to an 'u_int64_t', since BMesh branch has run out of bits 2011-12-23 20:30:23 +00:00
5df049f390 fix [#29683] OpenEXR Output Appears to be broken
own error with moving image settings.
2011-12-23 20:26:37 +00:00
217a7d1829 UI: small further tweak to last region expand/collapse fix, when moving the
operator redo panel up now it no longer hides the region, just stops it at
max size.
2011-12-23 13:53:21 +00:00
46d23ae767 Moving back sr locales to sr_RS (else, with recent changes (42830), loading sr was no more working). My mistake, using only sr wasn't useful here (unlike spanish, we only have one version of serbian, in cyrilic and latin forms...)! 2011-12-23 13:36:07 +00:00
5627e1b33f Fix #29652: operator tab can not be maximised
Clamp region's size on expand to max allowed size, so it wouldn't
be automatically hidden just after expand.
2011-12-23 12:56:48 +00:00
ac498a6b64 Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart. 2011-12-23 07:10:01 +00:00
b59d8c6ba3 fix for own mistake [#29031] Importing BGL Can Crash the BGE and Blender
was adding the Buffer type to the module without increffing
2011-12-23 05:42:06 +00:00
27b47892a0 add DNA support for int64_t. nothing uses this currently. 2011-12-23 04:40:07 +00:00
3cce96320e recent matrix row/col swap broke matrix assignment in the BGE, fix provided by Andrew Hale 2011-12-23 00:51:54 +00:00
cb61a71ff6 DNA genfile - de-duplicate some checks and replace magic type numbers with an enum 2011-12-22 23:18:43 +00:00
4d7c44717a Code cleanup: fix some clang static checker warnings. 2011-12-22 20:29:44 +00:00
3563f677f8 Fix #29494: Problem loading translations at Blender's startup
Problem was caused by trying to set locale to short named "es" locale
which failed. It's not really obvious which full locale name should
be used here (there are plenty of dialects), so rather than keeping
locale stuff on state when both of locale and utf-8 locale names
failed, restore default settings (restore environment variables and
use default locale for gettext).

This will resolve cases when spanish language is native on the system,
but it will fail in cases when somebody will want to have spanish
interface in non-spanish system. This might be worked around by setting
LANG and LANGUAGE environment variables to es_<dialect>.UTF-8 and it
should work fine,
2011-12-22 19:09:21 +00:00
39fd8fa400 Translation context for RNA properties
This commit implements a way to define context of property which is used by
localization stuff and which is needed to resolve translation context when
some word wit the same english spelling is used in different meanings
(like Manual in meaning of tutorial, and Manual in meaning of something is
setting up by hand).

To define property's context there's a function RNA_def_property_translation_context.
If property doesn't have context, regular BLF_gettext function is used to get
translation of property name, otherwise BLF_pgettext is used for this.

Hence, for correct translation, messages in .po files should be marked
by "msgctxt" context, otherwise property with context declared wouldn't
be translated at all. Toolchain scripts from bf-translation project
would be updated soon.

If context for some values of enumerator property, property itself should
be moved to other context and all items from this enum would be moved to
this context automatically (it's impossible to move one few items to
another context).

P.S. Think context like "BRUSH" or "MODIFIER" are preferable than "NOUN" and "VERB"
     because in some cases the same english noun used in different areas better be
	 translated differently to make translation more native.
2011-12-22 18:25:59 +00:00
e06a0ba2bb Fix/workaround for russian ui crash on exit
Crash was caused by data segment corruption near "string" in view3d_modeselect_pup().
Enlarged size of this static buffer, so it's now enough to store translated modeselect string.

It's not actually fixes because in some other language this modeline might be much longer
and it'll lead to corruptions again.
2011-12-22 16:00:34 +00:00
4045b46676 Some small perf tweaks to weightvg proximity: do not use indices in case all vertices are affected... 2011-12-22 14:04:25 +00:00
c9f1ca961a fix for matrix assignment with recent changes which broke for eg:
ob.matrix_world = matrix
2011-12-22 08:44:08 +00:00
f9cf67a5f3 remove commented index drawing code (now its a debug option), and remove code in editmesh stat drawing which was left over from when text drawing was immediate rather then cached. 2011-12-22 05:52:31 +00:00
4537061e55 patch [#29673] Visualize Indices (developer aid)
by Howard Trickey (howardt)
2011-12-22 05:39:23 +00:00
89db50a712 patch [#29534] Change Matrix Representation and Access in Python to Conform with Standard Notation
from Andrew Hale

Scripts which access matrix row/columns directly and scripts that create new matrices with elements defined will need updating.


For more info see...

* Guide for updating scripts
  http://wiki.blender.org/index.php/User:TrumanBlending/Matrix_Indexing

* Discussion thread
  http://markmail.org/message/4bpqpxkcvq4wjyfu
2011-12-22 01:05:03 +00:00
51016c4dea split >120 length lines (mostly if statements) 2011-12-22 00:03:20 +00:00
Dalai Felinto
5272d76faa patch [#29676] ALPHA OVER: Fix associated alpha over situation to fix [#29675] patch by Troy Sobotka
note: if alpha is negative the code will still produce non-optimal results.
This is a separate issue though, the patch fix the premul assumption that
alpha can be zero and rgb still be valid.
2011-12-21 23:59:57 +00:00
26f69488ca Matrix.translation wrapper vector, continent accessing to matrix[3][0:3].
this is a part of patch 29534, being applied separately

from patch [#29534] Change Matrix Representation and Access in Python to Conform with Standard Notation
by Andrew Hale (trumanblending)
2011-12-21 23:12:16 +00:00
96bd647c4f split some >120 lines, no functional changes 2011-12-21 22:56:06 +00:00
d53034d9c9 == Sculpt ==
Reformatted all lines longer than 120 characters in sculpt.c. Should
be no functional changes. Thanks to Campbell for pointing out the
issue.

I wouldn't normally do this, but just for reference, here is a
screenshot that hopefully makes clear why I think this is worth doing:
nicholasbishop.net/random/longlines00.png
2011-12-21 22:23:39 +00:00
0772ebc02c fix for use of uninitialized value for ipo conversion. 2011-12-21 21:40:21 +00:00
840dfcd56d cleanup and some fixes to mathutils by Andrew Hale
* 1. Resize 4x4, code was ridiculously complex (cleanup only)
* 2. matrix * matrix checking for compatibility wasn't working right (bug in last release)
* 3. fix for result size for matrix * vector if matrix is 4x4 and vector size 3 (bug in recent patch)
* 4. fix for result size vector * matrix if matrix is 4x4 and vector size 3 (bug in recent patch)
2011-12-21 21:21:27 +00:00
3b7aa6bb12 patch [#29667] Fix for potential memory corruption in path_util.c
from Andrew Wiggin (ender79)
2011-12-21 20:56:49 +00:00
2f90cfd423 SVN maintenance. 2011-12-21 20:32:29 +00:00
fbc8362597 A few small fixes to new UI messages... 2011-12-21 18:18:36 +00:00
2777ba097f Fix linux linking issue with md5 commit. 2011-12-21 14:35:48 +00:00
99e6e6cc08 Fix #29670: color picker draw issues with RGB values out of soft range. 2011-12-21 13:49:22 +00:00
1dd72692cd Code refactoring: move MD5 out of imbuf into blenlib. 2011-12-21 13:48:51 +00:00
045a91a378 Do not show "Modify" modifiers group for curve objects
This commit prevents adding empty groups to Add Modifier menu making
this menu small and nice for objects which don't support all modifiers
from some group (like Curves don't support Modify modifiers).
2011-12-21 13:31:28 +00:00
04077f4680 Small i18n edits:
* Added serbian_latin locale (sr@latin).
* Changed serbian UI to  "Serbian (Српски)" (as requested by Nikola Radovanovic, serbian translator).
* Reordered languages in menu in alphabetical order!
2011-12-21 11:56:42 +00:00
01de7c2979 fix for mathutils mat*vec for non sqyare matrices by Andrew Hale 2011-12-21 11:36:28 +00:00
8fbff6100d Added Record run no gaps timecode for movie clips.
Also get rid of hardcoded constants in readfile and use constants from ImBuf headers.
2011-12-21 11:01:08 +00:00
Dalai Felinto
056c49e9ec Patch [#29654] New menu option under Object > Game with "Copy All Physics Attributes" by Daniel Macedo
"This is a patch that adds an option under the menu Object > Game to copy all the physics attributes from Game Engine."
2011-12-21 02:41:27 +00:00
0e4f1ad43d topo mirror and sync with minor edits made to bmesh, no functional changes 2011-12-20 23:14:29 +00:00
738fdc7b6f New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting CustomData layers only (e.g. UVProject and WeightVG ones).
Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers).

Fix [#29636] Vertex Weight Mix modifier "apply" button don't work.

Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...
2011-12-20 14:15:59 +00:00
81c635a3bb Fix #25775: crash using border render from external render engines, merging
back the tile used wrong offsets.
2011-12-20 12:25:18 +00:00